Files
test/source/blender/blenkernel/intern/hair.c
Jacques Lucke a443287908 IDTypeInfo: add .blend file io callbacks
This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D8670
2020-08-28 13:05:48 +02:00

355 lines
10 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_defaults.h"
#include "DNA_hair_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_anim_data.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_hair.h"
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_lib_remap.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BLT_translation.h"
#include "DEG_depsgraph_query.h"
/* Hair datablock */
static void hair_random(Hair *hair);
static void hair_init_data(ID *id)
{
Hair *hair = (Hair *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(hair, id));
MEMCPY_STRUCT_AFTER(hair, DNA_struct_default_get(Hair), id);
CustomData_reset(&hair->pdata);
CustomData_reset(&hair->cdata);
CustomData_add_layer(&hair->pdata, CD_LOCATION, CD_CALLOC, NULL, hair->totpoint);
CustomData_add_layer(&hair->pdata, CD_RADIUS, CD_CALLOC, NULL, hair->totpoint);
CustomData_add_layer(&hair->cdata, CD_HAIRCURVE, CD_CALLOC, NULL, hair->totcurve);
BKE_hair_update_customdata_pointers(hair);
hair_random(hair);
}
static void hair_copy_data(Main *UNUSED(bmain), ID *id_dst, const ID *id_src, const int flag)
{
Hair *hair_dst = (Hair *)id_dst;
const Hair *hair_src = (const Hair *)id_src;
hair_dst->mat = MEM_dupallocN(hair_dst->mat);
const eCDAllocType alloc_type = (flag & LIB_ID_COPY_CD_REFERENCE) ? CD_REFERENCE : CD_DUPLICATE;
CustomData_copy(&hair_src->pdata, &hair_dst->pdata, CD_MASK_ALL, alloc_type, hair_dst->totpoint);
CustomData_copy(&hair_src->cdata, &hair_dst->cdata, CD_MASK_ALL, alloc_type, hair_dst->totcurve);
BKE_hair_update_customdata_pointers(hair_dst);
hair_dst->batch_cache = NULL;
}
static void hair_free_data(ID *id)
{
Hair *hair = (Hair *)id;
BKE_animdata_free(&hair->id, false);
BKE_hair_batch_cache_free(hair);
CustomData_free(&hair->pdata, hair->totpoint);
CustomData_free(&hair->cdata, hair->totcurve);
MEM_SAFE_FREE(hair->mat);
}
static void hair_foreach_id(ID *id, LibraryForeachIDData *data)
{
Hair *hair = (Hair *)id;
for (int i = 0; i < hair->totcol; i++) {
BKE_LIB_FOREACHID_PROCESS(data, hair->mat[i], IDWALK_CB_USER);
}
}
IDTypeInfo IDType_ID_HA = {
.id_code = ID_HA,
.id_filter = FILTER_ID_HA,
.main_listbase_index = INDEX_ID_HA,
.struct_size = sizeof(Hair),
.name = "Hair",
.name_plural = "hairs",
.translation_context = BLT_I18NCONTEXT_ID_HAIR,
.flags = 0,
.init_data = hair_init_data,
.copy_data = hair_copy_data,
.free_data = hair_free_data,
.make_local = NULL,
.foreach_id = hair_foreach_id,
.foreach_cache = NULL,
.blend_write = NULL,
.blend_read_data = NULL,
.blend_read_lib = NULL,
.blend_read_expand = NULL,
};
static void hair_random(Hair *hair)
{
const int numpoints = 8;
hair->totcurve = 500;
hair->totpoint = hair->totcurve * numpoints;
CustomData_realloc(&hair->pdata, hair->totpoint);
CustomData_realloc(&hair->cdata, hair->totcurve);
BKE_hair_update_customdata_pointers(hair);
RNG *rng = BLI_rng_new(0);
for (int i = 0; i < hair->totcurve; i++) {
HairCurve *curve = &hair->curves[i];
curve->firstpoint = i * numpoints;
curve->numpoints = numpoints;
float theta = 2.0f * M_PI * BLI_rng_get_float(rng);
float phi = saacosf(2.0f * BLI_rng_get_float(rng) - 1.0f);
float no[3] = {sinf(theta) * sinf(phi), cosf(theta) * sinf(phi), cosf(phi)};
normalize_v3(no);
float co[3];
copy_v3_v3(co, no);
float(*curve_co)[3] = hair->co + curve->firstpoint;
float *curve_radius = hair->radius + curve->firstpoint;
for (int key = 0; key < numpoints; key++) {
float t = key / (float)(numpoints - 1);
copy_v3_v3(curve_co[key], co);
curve_radius[key] = 0.02f * (1.0f - t);
float offset[3] = {2.0f * BLI_rng_get_float(rng) - 1.0f,
2.0f * BLI_rng_get_float(rng) - 1.0f,
2.0f * BLI_rng_get_float(rng) - 1.0f};
add_v3_v3(offset, no);
madd_v3_v3fl(co, offset, 1.0f / numpoints);
}
}
BLI_rng_free(rng);
}
void *BKE_hair_add(Main *bmain, const char *name)
{
Hair *hair = BKE_libblock_alloc(bmain, ID_HA, name, 0);
hair_init_data(&hair->id);
return hair;
}
Hair *BKE_hair_copy(Main *bmain, const Hair *hair)
{
Hair *hair_copy;
BKE_id_copy(bmain, &hair->id, (ID **)&hair_copy);
return hair_copy;
}
BoundBox *BKE_hair_boundbox_get(Object *ob)
{
BLI_assert(ob->type == OB_HAIR);
Hair *hair = ob->data;
if (ob->runtime.bb != NULL && (ob->runtime.bb->flag & BOUNDBOX_DIRTY) == 0) {
return ob->runtime.bb;
}
if (ob->runtime.bb == NULL) {
ob->runtime.bb = MEM_callocN(sizeof(BoundBox), "hair boundbox");
float min[3], max[3];
INIT_MINMAX(min, max);
float(*hair_co)[3] = hair->co;
float *hair_radius = hair->radius;
for (int a = 0; a < hair->totpoint; a++) {
float *co = hair_co[a];
float radius = (hair_radius) ? hair_radius[a] : 0.0f;
const float co_min[3] = {co[0] - radius, co[1] - radius, co[2] - radius};
const float co_max[3] = {co[0] + radius, co[1] + radius, co[2] + radius};
DO_MIN(co_min, min);
DO_MAX(co_max, max);
}
BKE_boundbox_init_from_minmax(ob->runtime.bb, min, max);
}
return ob->runtime.bb;
}
void BKE_hair_update_customdata_pointers(Hair *hair)
{
hair->co = CustomData_get_layer(&hair->pdata, CD_LOCATION);
hair->radius = CustomData_get_layer(&hair->pdata, CD_RADIUS);
hair->curves = CustomData_get_layer(&hair->cdata, CD_HAIRCURVE);
hair->mapping = CustomData_get_layer(&hair->cdata, CD_HAIRMAPPING);
}
/* Dependency Graph */
Hair *BKE_hair_new_for_eval(const Hair *hair_src, int totpoint, int totcurve)
{
Hair *hair_dst = BKE_id_new_nomain(ID_HA, NULL);
STRNCPY(hair_dst->id.name, hair_src->id.name);
hair_dst->mat = MEM_dupallocN(hair_src->mat);
hair_dst->totcol = hair_src->totcol;
hair_dst->totpoint = totpoint;
hair_dst->totcurve = totcurve;
CustomData_copy(&hair_src->pdata, &hair_dst->pdata, CD_MASK_ALL, CD_CALLOC, totpoint);
CustomData_copy(&hair_src->cdata, &hair_dst->cdata, CD_MASK_ALL, CD_CALLOC, totcurve);
BKE_hair_update_customdata_pointers(hair_dst);
return hair_dst;
}
Hair *BKE_hair_copy_for_eval(Hair *hair_src, bool reference)
{
int flags = LIB_ID_COPY_LOCALIZE;
if (reference) {
flags |= LIB_ID_COPY_CD_REFERENCE;
}
Hair *result;
BKE_id_copy_ex(NULL, &hair_src->id, (ID **)&result, flags);
return result;
}
static Hair *hair_evaluate_modifiers(struct Depsgraph *depsgraph,
struct Scene *scene,
Object *object,
Hair *hair_input)
{
Hair *hair = hair_input;
/* Modifier evaluation modes. */
const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime;
ModifierApplyFlag apply_flag = use_render ? MOD_APPLY_RENDER : MOD_APPLY_USECACHE;
const ModifierEvalContext mectx = {depsgraph, object, apply_flag};
/* Get effective list of modifiers to execute. Some effects like shape keys
* are added as virtual modifiers before the user created modifiers. */
VirtualModifierData virtualModifierData;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(object, &virtualModifierData);
/* Evaluate modifiers. */
for (; md; md = md->next) {
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
continue;
}
if ((mti->type == eModifierTypeType_OnlyDeform) &&
(mti->flags & eModifierTypeFlag_AcceptsVertexCosOnly)) {
/* Ensure we are not modifying the input. */
if (hair == hair_input) {
hair = BKE_hair_copy_for_eval(hair, true);
}
/* Ensure we are not overwriting referenced data. */
CustomData_duplicate_referenced_layer(&hair->pdata, CD_LOCATION, hair->totpoint);
BKE_hair_update_customdata_pointers(hair);
/* Created deformed coordinates array on demand. */
mti->deformVerts(md, &mectx, NULL, hair->co, hair->totpoint);
}
else if (mti->modifyHair) {
/* Ensure we are not modifying the input. */
if (hair == hair_input) {
hair = BKE_hair_copy_for_eval(hair, true);
}
Hair *hair_next = mti->modifyHair(md, &mectx, hair);
if (hair_next && hair_next != hair) {
/* If the modifier returned a new hair, release the old one. */
if (hair != hair_input) {
BKE_id_free(NULL, hair);
}
hair = hair_next;
}
}
}
return hair;
}
void BKE_hair_data_update(struct Depsgraph *depsgraph, struct Scene *scene, Object *object)
{
/* Free any evaluated data and restore original data. */
BKE_object_free_derived_caches(object);
/* Evaluate modifiers. */
Hair *hair = object->data;
Hair *hair_eval = hair_evaluate_modifiers(depsgraph, scene, object, hair);
/* Assign evaluated object. */
const bool is_owned = (hair != hair_eval);
BKE_object_eval_assign_data(object, &hair_eval->id, is_owned);
}
/* Draw Cache */
void (*BKE_hair_batch_cache_dirty_tag_cb)(Hair *hair, int mode) = NULL;
void (*BKE_hair_batch_cache_free_cb)(Hair *hair) = NULL;
void BKE_hair_batch_cache_dirty_tag(Hair *hair, int mode)
{
if (hair->batch_cache) {
BKE_hair_batch_cache_dirty_tag_cb(hair, mode);
}
}
void BKE_hair_batch_cache_free(Hair *hair)
{
if (hair->batch_cache) {
BKE_hair_batch_cache_free_cb(hair);
}
}