Ensure that time source always is in the dependency graph, allowing to tag the graph for time update prior it was fully built. Collaboration of Philipp Oeser, Jacques Lucke and myself. Thanks everyone :)
346 lines
9.8 KiB
C++
346 lines
9.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup depsgraph
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*
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* Core routines for how the Depsgraph works.
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*/
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#include "intern/depsgraph.h" /* own include */
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#include <algorithm>
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "BLI_console.h"
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#include "BLI_hash.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_idtype.h"
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#include "BKE_scene.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_debug.h"
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#include "intern/depsgraph_physics.h"
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#include "intern/depsgraph_registry.h"
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#include "intern/depsgraph_relation.h"
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#include "intern/depsgraph_update.h"
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#include "intern/eval/deg_eval_copy_on_write.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_component.h"
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#include "intern/node/deg_node_factory.h"
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#include "intern/node/deg_node_id.h"
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#include "intern/node/deg_node_operation.h"
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#include "intern/node/deg_node_time.h"
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namespace deg = blender::deg;
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namespace blender {
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namespace deg {
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Depsgraph::Depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer, eEvaluationMode mode)
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: time_source(nullptr),
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need_update(true),
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bmain(bmain),
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scene(scene),
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view_layer(view_layer),
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mode(mode),
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ctime(BKE_scene_frame_get(scene)),
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scene_cow(nullptr),
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is_active(false),
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is_evaluating(false),
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is_render_pipeline_depsgraph(false)
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{
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BLI_spin_init(&lock);
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memset(id_type_updated, 0, sizeof(id_type_updated));
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memset(id_type_exist, 0, sizeof(id_type_exist));
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memset(physics_relations, 0, sizeof(physics_relations));
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add_time_source();
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}
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Depsgraph::~Depsgraph()
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{
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clear_id_nodes();
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delete time_source;
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BLI_spin_end(&lock);
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}
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/* Node Management ---------------------------- */
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TimeSourceNode *Depsgraph::add_time_source()
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{
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if (time_source == nullptr) {
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DepsNodeFactory *factory = type_get_factory(NodeType::TIMESOURCE);
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time_source = (TimeSourceNode *)factory->create_node(nullptr, "", "Time Source");
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}
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return time_source;
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}
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TimeSourceNode *Depsgraph::find_time_source() const
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{
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return time_source;
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}
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void Depsgraph::tag_time_source()
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{
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time_source->tag_update(this, DEG_UPDATE_SOURCE_TIME);
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}
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IDNode *Depsgraph::find_id_node(const ID *id) const
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{
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return id_hash.lookup_default(id, nullptr);
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}
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IDNode *Depsgraph::add_id_node(ID *id, ID *id_cow_hint)
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{
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BLI_assert((id->tag & LIB_TAG_COPIED_ON_WRITE) == 0);
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IDNode *id_node = find_id_node(id);
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if (!id_node) {
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DepsNodeFactory *factory = type_get_factory(NodeType::ID_REF);
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id_node = (IDNode *)factory->create_node(id, "", id->name);
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id_node->init_copy_on_write(id_cow_hint);
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/* Register node in ID hash.
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*
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* NOTE: We address ID nodes by the original ID pointer they are
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* referencing to. */
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id_hash.add_new(id, id_node);
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id_nodes.append(id_node);
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id_type_exist[BKE_idtype_idcode_to_index(GS(id->name))] = 1;
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}
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return id_node;
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}
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void Depsgraph::clear_id_nodes_conditional(const std::function<bool(ID_Type id_type)> &filter)
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{
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for (IDNode *id_node : id_nodes) {
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if (id_node->id_cow == nullptr) {
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/* This means builder "stole" ownership of the copy-on-written
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* datablock for her own dirty needs. */
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continue;
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}
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if (!deg_copy_on_write_is_expanded(id_node->id_cow)) {
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continue;
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}
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const ID_Type id_type = GS(id_node->id_cow->name);
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if (filter(id_type)) {
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id_node->destroy();
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}
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}
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}
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void Depsgraph::clear_id_nodes()
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{
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/* Free memory used by ID nodes. */
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/* Stupid workaround to ensure we free IDs in a proper order. */
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clear_id_nodes_conditional([](ID_Type id_type) { return id_type == ID_SCE; });
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clear_id_nodes_conditional([](ID_Type id_type) { return id_type != ID_PA; });
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for (IDNode *id_node : id_nodes) {
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delete id_node;
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}
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/* Clear containers. */
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id_hash.clear();
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id_nodes.clear();
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/* Clear physics relation caches. */
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clear_physics_relations(this);
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}
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/* Add new relation between two nodes */
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Relation *Depsgraph::add_new_relation(Node *from, Node *to, const char *description, int flags)
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{
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Relation *rel = nullptr;
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if (flags & RELATION_CHECK_BEFORE_ADD) {
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rel = check_nodes_connected(from, to, description);
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}
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if (rel != nullptr) {
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rel->flag |= flags;
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return rel;
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}
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#ifndef NDEBUG
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if (from->type == NodeType::OPERATION && to->type == NodeType::OPERATION) {
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OperationNode *operation_from = static_cast<OperationNode *>(from);
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OperationNode *operation_to = static_cast<OperationNode *>(to);
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BLI_assert(operation_to->owner->type != NodeType::COPY_ON_WRITE ||
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operation_from->owner->type == NodeType::COPY_ON_WRITE);
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}
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#endif
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/* Create new relation, and add it to the graph. */
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rel = new Relation(from, to, description);
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rel->flag |= flags;
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return rel;
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}
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Relation *Depsgraph::check_nodes_connected(const Node *from,
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const Node *to,
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const char *description)
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{
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for (Relation *rel : from->outlinks) {
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BLI_assert(rel->from == from);
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if (rel->to != to) {
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continue;
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}
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if (description != nullptr && !STREQ(rel->name, description)) {
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continue;
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}
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return rel;
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}
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return nullptr;
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}
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/* Low level tagging -------------------------------------- */
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/* Tag a specific node as needing updates. */
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void Depsgraph::add_entry_tag(OperationNode *node)
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{
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/* Sanity check. */
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if (node == nullptr) {
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return;
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}
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/* Add to graph-level set of directly modified nodes to start searching
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* from.
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* NOTE: this is necessary since we have several thousand nodes to play
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* with. */
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entry_tags.add(node);
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}
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void Depsgraph::clear_all_nodes()
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{
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clear_id_nodes();
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delete time_source;
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time_source = nullptr;
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}
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ID *Depsgraph::get_cow_id(const ID *id_orig) const
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{
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IDNode *id_node = find_id_node(id_orig);
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if (id_node == nullptr) {
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/* This function is used from places where we expect ID to be either
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* already a copy-on-write version or have a corresponding copy-on-write
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* version.
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*
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* We try to enforce that in debug builds, for release we play a bit
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* safer game here. */
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if ((id_orig->tag & LIB_TAG_COPIED_ON_WRITE) == 0) {
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/* TODO(sergey): This is nice sanity check to have, but it fails
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* in following situations:
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*
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* - Material has link to texture, which is not needed by new
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* shading system and hence can be ignored at construction.
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* - Object or mesh has material at a slot which is not used (for
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* example, object has material slot by materials are set to
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* object data). */
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// BLI_assert(!"Request for non-existing copy-on-write ID");
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}
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return (ID *)id_orig;
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}
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return id_node->id_cow;
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}
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} // namespace deg
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} // namespace blender
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/* **************** */
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/* Public Graph API */
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/* Initialize a new Depsgraph */
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Depsgraph *DEG_graph_new(Main *bmain, Scene *scene, ViewLayer *view_layer, eEvaluationMode mode)
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{
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deg::Depsgraph *deg_depsgraph = new deg::Depsgraph(bmain, scene, view_layer, mode);
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deg::register_graph(deg_depsgraph);
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return reinterpret_cast<Depsgraph *>(deg_depsgraph);
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}
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/* Replace the "owner" pointers (currently Main/Scene/ViewLayer) of this depsgraph.
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* Used during undo steps when we do want to re-use the old depsgraph data as much as possible. */
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void DEG_graph_replace_owners(struct Depsgraph *depsgraph,
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Main *bmain,
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Scene *scene,
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ViewLayer *view_layer)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
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const bool do_update_register = deg_graph->bmain != bmain;
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if (do_update_register && deg_graph->bmain != NULL) {
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deg::unregister_graph(deg_graph);
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}
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deg_graph->bmain = bmain;
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deg_graph->scene = scene;
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deg_graph->view_layer = view_layer;
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if (do_update_register) {
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deg::register_graph(deg_graph);
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}
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}
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/* Free graph's contents and graph itself */
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void DEG_graph_free(Depsgraph *graph)
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{
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if (graph == nullptr) {
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return;
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}
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using deg::Depsgraph;
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deg::Depsgraph *deg_depsgraph = reinterpret_cast<deg::Depsgraph *>(graph);
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deg::unregister_graph(deg_depsgraph);
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delete deg_depsgraph;
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}
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bool DEG_is_evaluating(const struct Depsgraph *depsgraph)
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{
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
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return deg_graph->is_evaluating;
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}
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bool DEG_is_active(const struct Depsgraph *depsgraph)
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{
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if (depsgraph == nullptr) {
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/* Happens for such cases as work object in what_does_obaction(),
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* and sine render pipeline parts. Shouldn't really be accepting
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* nullptr depsgraph, but is quite hard to get proper one in those
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* cases. */
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return false;
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}
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const deg::Depsgraph *deg_graph = reinterpret_cast<const deg::Depsgraph *>(depsgraph);
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return deg_graph->is_active;
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}
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void DEG_make_active(struct Depsgraph *depsgraph)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
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deg_graph->is_active = true;
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/* TODO(sergey): Copy data from evaluated state to original. */
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}
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void DEG_make_inactive(struct Depsgraph *depsgraph)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(depsgraph);
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deg_graph->is_active = false;
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}
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