Files
test/source/blender/editors/uvedit/uvedit_intern.h
2020-08-23 12:13:48 +10:00

145 lines
5.7 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup eduv
*/
#pragma once
struct BMFace;
struct BMLoop;
struct Image;
struct Object;
struct Scene;
struct SpaceImage;
struct wmOperatorType;
/* geometric utilities */
void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len);
/* find nearest */
typedef struct UvNearestHit {
/** Only for `*_multi(..)` versions of functions. */
struct Object *ob;
/** Always set if we have a hit. */
struct BMFace *efa;
struct BMLoop *l;
/** Needs to be set before calling nearest functions. */
float dist_sq;
} UvNearestHit;
#define UV_NEAREST_HIT_INIT \
{ \
.dist_sq = FLT_MAX, \
}
bool uv_find_nearest_vert(struct Scene *scene,
struct Object *obedit,
const float co[2],
const float penalty_dist,
struct UvNearestHit *hit_final);
bool uv_find_nearest_vert_multi(struct Scene *scene,
struct Object **objects,
const uint objects_len,
const float co[2],
const float penalty_dist,
struct UvNearestHit *hit_final);
bool uv_find_nearest_edge(struct Scene *scene,
struct Object *obedit,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_edge_multi(struct Scene *scene,
struct Object **objects,
const uint objects_len,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_face(struct Scene *scene,
struct Object *obedit,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_face_multi(struct Scene *scene,
struct Object **objects,
const uint objects_len,
const float co[2],
struct UvNearestHit *hit_final);
BMLoop *uv_find_nearest_loop_from_vert(struct Scene *scene,
struct Object *obedit,
struct BMVert *v,
const float co[2]);
BMLoop *uv_find_nearest_loop_from_edge(struct Scene *scene,
struct Object *obedit,
struct BMEdge *e,
const float co[2]);
/* utility tool functions */
void uvedit_live_unwrap_update(struct SpaceImage *sima,
struct Scene *scene,
struct Object *obedit);
void uvedit_pixel_to_float(struct SpaceImage *sima, float pixeldist, float r_dist[2]);
/* operators */
void UV_OT_average_islands_scale(struct wmOperatorType *ot);
void UV_OT_cube_project(struct wmOperatorType *ot);
void UV_OT_cylinder_project(struct wmOperatorType *ot);
void UV_OT_project_from_view(struct wmOperatorType *ot);
void UV_OT_minimize_stretch(struct wmOperatorType *ot);
void UV_OT_pack_islands(struct wmOperatorType *ot);
void UV_OT_reset(struct wmOperatorType *ot);
void UV_OT_sphere_project(struct wmOperatorType *ot);
void UV_OT_unwrap(struct wmOperatorType *ot);
void UV_OT_rip(struct wmOperatorType *ot);
void UV_OT_stitch(struct wmOperatorType *ot);
void UV_OT_smart_project(struct wmOperatorType *ot);
/* uvedit_path.c */
void UV_OT_shortest_path_pick(struct wmOperatorType *ot);
void UV_OT_shortest_path_select(struct wmOperatorType *ot);
/* uvedit_select.c */
bool uvedit_select_is_any_selected(struct Scene *scene, struct Object *obedit);
bool uvedit_select_is_any_selected_multi(struct Scene *scene,
struct Object **objects,
const uint objects_len);
const float *uvedit_first_selected_uv_from_vertex(struct Scene *scene,
struct BMVert *eve,
const int cd_loop_uv_offset);
void UV_OT_select_all(struct wmOperatorType *ot);
void UV_OT_select(struct wmOperatorType *ot);
void UV_OT_select_loop(struct wmOperatorType *ot);
void UV_OT_select_edge_ring(struct wmOperatorType *ot);
void UV_OT_select_linked(struct wmOperatorType *ot);
void UV_OT_select_linked_pick(struct wmOperatorType *ot);
void UV_OT_select_split(struct wmOperatorType *ot);
void UV_OT_select_pinned(struct wmOperatorType *ot);
void UV_OT_select_box(struct wmOperatorType *ot);
void UV_OT_select_lasso(struct wmOperatorType *ot);
void UV_OT_select_circle(struct wmOperatorType *ot);
void UV_OT_select_more(struct wmOperatorType *ot);
void UV_OT_select_less(struct wmOperatorType *ot);
void UV_OT_select_overlap(struct wmOperatorType *ot);