The fix for T75936 made it possible to export invisible objects to Alembic. This commit applies the same approach to the USD exporter. The USD and Alembic code is slightly different in terms of where in the exported file the visibility attribute is stored. In USD the visibility is used to prune the scene graph, and thus there are only two options: "hidden" and "inherited". Setting the visiblity of a node in the scene graph to "hidden" immediately hides all its children. To allow hidden parents with visible children, the visibility is stored on the object data (so the geometry/camera/lamp/etc) instead.
62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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#include "DEG_depsgraph.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Scene;
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struct bContext;
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struct USDExportParams {
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bool export_animation;
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bool export_hair;
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bool export_uvmaps;
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bool export_normals;
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bool export_materials;
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bool selected_objects_only;
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bool visible_objects_only;
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bool use_instancing;
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enum eEvaluationMode evaluation_mode;
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};
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/* The USD_export takes a as_background_job parameter, and returns a boolean.
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*
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* When as_background_job=true, returns false immediately after scheduling
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* a background job.
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*
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* When as_background_job=false, performs the export synchronously, and returns
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* true when the export was ok, and false if there were any errors.
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*/
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bool USD_export(struct bContext *C,
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const char *filepath,
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const struct USDExportParams *params,
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bool as_background_job);
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int USD_get_version(void);
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#ifdef __cplusplus
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}
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#endif
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