Files
test/source/blender/gpu/intern/gpu_matrix_private.hh

13 lines
256 B
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
struct GPUMatrixState *GPU_matrix_state_create();
void GPU_matrix_state_discard(struct GPUMatrixState *state);