Files
test/source/blender/gpu/vulkan/vk_vertex_buffer.cc
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

197 lines
5.2 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include "vk_data_conversion.hh"
#include "vk_memory.hh"
#include "vk_shader.hh"
#include "vk_shader_interface.hh"
#include "vk_state_manager.hh"
#include "vk_vertex_buffer.hh"
namespace blender::gpu {
VKVertexBuffer::~VKVertexBuffer()
{
release_data();
}
void VKVertexBuffer::bind_as_ssbo(uint binding)
{
if (!buffer_.is_allocated()) {
allocate();
}
VKContext &context = *VKContext::get();
VKShader *shader = static_cast<VKShader *>(context.shader);
const VKShaderInterface &shader_interface = shader->interface_get();
const std::optional<VKDescriptorSet::Location> location =
shader_interface.descriptor_set_location(
shader::ShaderCreateInfo::Resource::BindType::STORAGE_BUFFER, binding);
BLI_assert_msg(location, "Locations to SSBOs should always exist.");
shader->pipeline_get().descriptor_set_get().bind_as_ssbo(*this, *location);
}
void VKVertexBuffer::bind_as_texture(uint binding)
{
VKContext &context = *VKContext::get();
VKStateManager &state_manager = context.state_manager_get();
state_manager.texel_buffer_bind(this, binding);
should_unbind_ = true;
}
void VKVertexBuffer::bind(uint binding)
{
VKContext &context = *VKContext::get();
VKShader *shader = static_cast<VKShader *>(context.shader);
const VKShaderInterface &shader_interface = shader->interface_get();
const std::optional<VKDescriptorSet::Location> location =
shader_interface.descriptor_set_location(
shader::ShaderCreateInfo::Resource::BindType::SAMPLER, binding);
if (!location) {
return;
}
upload_data();
if (vk_buffer_view_ == VK_NULL_HANDLE) {
VkBufferViewCreateInfo buffer_view_info = {};
eGPUTextureFormat texture_format = to_texture_format(&format);
buffer_view_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
buffer_view_info.buffer = buffer_.vk_handle();
buffer_view_info.format = to_vk_format(texture_format);
buffer_view_info.range = buffer_.size_in_bytes();
VK_ALLOCATION_CALLBACKS;
const VKDevice &device = VKBackend::get().device_get();
vkCreateBufferView(
device.device_get(), &buffer_view_info, vk_allocation_callbacks, &vk_buffer_view_);
}
shader->pipeline_get().descriptor_set_get().bind(*this, *location);
}
void VKVertexBuffer::wrap_handle(uint64_t /*handle*/)
{
NOT_YET_IMPLEMENTED
}
void VKVertexBuffer::update_sub(uint /*start*/, uint /*len*/, const void * /*data*/)
{
NOT_YET_IMPLEMENTED
}
void VKVertexBuffer::read(void *data) const
{
VKContext &context = *VKContext::get();
VKCommandBuffer &command_buffer = context.command_buffer_get();
command_buffer.submit();
buffer_.read(data);
}
void VKVertexBuffer::acquire_data()
{
if (usage_ == GPU_USAGE_DEVICE_ONLY) {
return;
}
/* Discard previous data if any. */
/* TODO: Use mapped memory. */
MEM_SAFE_FREE(data);
data = (uchar *)MEM_mallocN(sizeof(uchar) * this->size_alloc_get(), __func__);
}
void VKVertexBuffer::resize_data()
{
if (usage_ == GPU_USAGE_DEVICE_ONLY) {
return;
}
data = (uchar *)MEM_reallocN(data, sizeof(uchar) * this->size_alloc_get());
}
void VKVertexBuffer::release_data()
{
if (should_unbind_) {
VKContext &context = *VKContext::get();
context.state_manager_get().texel_buffer_unbind(this);
}
if (vk_buffer_view_ != VK_NULL_HANDLE) {
VK_ALLOCATION_CALLBACKS;
const VKDevice &device = VKBackend::get().device_get();
vkDestroyBufferView(device.device_get(), vk_buffer_view_, vk_allocation_callbacks);
vk_buffer_view_ = VK_NULL_HANDLE;
}
MEM_SAFE_FREE(data);
}
static bool inplace_conversion_supported(const GPUUsageType &usage)
{
return ELEM(usage, GPU_USAGE_STATIC, GPU_USAGE_STREAM);
}
void *VKVertexBuffer::convert() const
{
void *out_data = data;
if (!inplace_conversion_supported(usage_)) {
out_data = MEM_dupallocN(out_data);
}
BLI_assert(format.deinterleaved);
convert_in_place(out_data, format, vertex_len);
return out_data;
}
void VKVertexBuffer::upload_data()
{
if (!buffer_.is_allocated()) {
allocate();
}
if (!ELEM(usage_, GPU_USAGE_STATIC, GPU_USAGE_STREAM, GPU_USAGE_DYNAMIC)) {
return;
}
if (flag & GPU_VERTBUF_DATA_DIRTY) {
void *data_to_upload = data;
if (conversion_needed(format)) {
data_to_upload = convert();
}
buffer_.update(data_to_upload);
if (data_to_upload != data) {
MEM_SAFE_FREE(data_to_upload);
}
if (usage_ == GPU_USAGE_STATIC) {
MEM_SAFE_FREE(data);
}
flag &= ~GPU_VERTBUF_DATA_DIRTY;
flag |= GPU_VERTBUF_DATA_UPLOADED;
}
}
void VKVertexBuffer::duplicate_data(VertBuf * /*dst*/)
{
NOT_YET_IMPLEMENTED
}
void VKVertexBuffer::allocate()
{
buffer_.create(size_alloc_get(),
usage_,
static_cast<VkBufferUsageFlagBits>(VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT));
debug::object_label(buffer_.vk_handle(), "VertexBuffer");
}
} // namespace blender::gpu