A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
161 lines
4.8 KiB
C
161 lines
4.8 KiB
C
/* SPDX-FileCopyrightText: 2007 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup render
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*/
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#pragma once
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#define PASS_VECTOR_MAX 10000.0f
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#define RR_ALL_LAYERS NULL
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#define RR_ALL_VIEWS NULL
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struct ColorManagedDisplaySettings;
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struct ColorManagedViewSettings;
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struct ImBuf;
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struct ListBase;
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struct Render;
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struct RenderData;
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struct RenderLayer;
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struct RenderResult;
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struct rcti;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* New */
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/**
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* Called by main render as well for parts will read info from Render *re to define layers.
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* \note Called in threads.
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*
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* `re->winx`, `re->winy` is coordinate space of entire image, `partrct` the part within.
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*/
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struct RenderResult *render_result_new(struct Render *re,
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struct rcti *partrct,
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const char *layername,
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const char *viewname);
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void render_result_passes_allocated_ensure(struct RenderResult *rr);
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/**
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* From `imbuf`, if a handle was returned and
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* it's not a single-layer multi-view we convert this to render result.
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*/
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struct RenderResult *render_result_new_from_exr(
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void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty);
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void render_result_view_new(struct RenderResult *rr, const char *viewname);
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void render_result_views_new(struct RenderResult *rr, const struct RenderData *rd);
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/* Merge */
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/**
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* Used when rendering to a full buffer, or when reading the EXR part-layer-pass file.
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* no test happens here if it fits... we also assume layers are in sync.
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* \note Is used within threads.
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*/
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void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
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/* Add Passes */
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void render_result_clone_passes(struct Render *re, struct RenderResult *rr, const char *viewname);
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/* Free */
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void render_result_free(struct RenderResult *rr);
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/**
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* Version that's compatible with full-sample buffers.
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*/
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void render_result_free_list(struct ListBase *lb, struct RenderResult *rr);
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/* Single Layer Render */
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void render_result_single_layer_begin(struct Render *re);
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/**
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* If #RenderData.scemode is #R_SINGLE_LAYER, at end of rendering, merge the both render results.
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*/
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void render_result_single_layer_end(struct Render *re);
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/**
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* Render pass wrapper for grease-pencil.
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*/
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struct RenderPass *render_layer_add_pass(struct RenderResult *rr,
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struct RenderLayer *rl,
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int channels,
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const char *name,
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const char *viewname,
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const char *chan_id,
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bool allocate);
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/**
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* Called for reading temp files, and for external engines.
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*/
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int render_result_exr_file_read_path(struct RenderResult *rr,
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struct RenderLayer *rl_single,
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const char *filepath);
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/* EXR cache */
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void render_result_exr_file_cache_write(struct Render *re);
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/**
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* For cache, makes exact copy of render result.
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*/
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bool render_result_exr_file_cache_read(struct Render *re);
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/* Combined Pixel Rect */
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struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr,
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const struct RenderData *rd,
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int view_id);
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void render_result_rect_fill_zero(struct RenderResult *rr, int view_id);
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void render_result_rect_get_pixels(struct RenderResult *rr,
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unsigned int *rect,
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int rectx,
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int recty,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings,
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int view_id);
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/**
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* Create a new views #ListBase in rr without duplicating the memory pointers.
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*/
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void render_result_views_shallowcopy(struct RenderResult *dst, struct RenderResult *src);
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/**
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* Free the views created temporarily.
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*/
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void render_result_views_shallowdelete(struct RenderResult *rr);
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#define FOREACH_VIEW_LAYER_TO_RENDER_BEGIN(re_, iter_) \
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{ \
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int nr_; \
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ViewLayer *iter_; \
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for (nr_ = 0, iter_ = static_cast<ViewLayer *>((re_)->scene->view_layers.first); \
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iter_ != NULL; \
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iter_ = iter_->next, nr_++) \
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{ \
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if (!G.background && (re_)->r.scemode & R_SINGLE_LAYER) { \
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if (!STREQ(iter_->name, re->single_view_layer)) { \
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continue; \
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} \
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} \
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else { \
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if ((iter_->flag & VIEW_LAYER_RENDER) == 0) { \
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continue; \
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} \
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}
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#define FOREACH_VIEW_LAYER_TO_RENDER_END \
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} \
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} \
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((void)0)
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#ifdef __cplusplus
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}
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#endif
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