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Jeroen Bakker 283a267c13 Fix #139558: Incorrect shader when using edge slide even
In this case a triangle shader was used to render points.

This change entails:
- Using point shaders in this case
- Add support for `GPU_point_size` to update the uniform of the point
  shader.

Pull Request: https://projects.blender.org/blender/blender/pulls/139574
2025-05-29 10:12:33 +02:00
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