While auto lets the compiler make the right choice for shade_surface kernel when compiling for Battlemage and Lunar Lake, that's not the case for Alchemist and Meteor Lake, so now we force this mode.
While auto lets the compiler make the right choice for shade_surface kernel when compiling for Battlemage and Lunar Lake, that's not the case for Alchemist and Meteor Lake, so now we force this mode.