Files
test/intern/cycles/blender/device.cpp
Michael Jones af629b8c20 Cycles: Remove MetalRT experimental status, and add "auto enable" option
This PR removes the "experimental" disclaimer from the MetalRT control now that the unit tests all render correctly with it enabled. As well as "Off" and "On", this adds a third "Auto" setting  - a new default which can be used to pick the best option.

Pull Request: https://projects.blender.org/blender/blender/pulls/114067
2023-10-24 14:33:47 +02:00

170 lines
5.2 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "blender/device.h"
#include "blender/session.h"
#include "blender/util.h"
#include "util/foreach.h"
CCL_NAMESPACE_BEGIN
enum ComputeDevice {
COMPUTE_DEVICE_CPU = 0,
COMPUTE_DEVICE_CUDA = 1,
COMPUTE_DEVICE_OPTIX = 3,
COMPUTE_DEVICE_HIP = 4,
COMPUTE_DEVICE_METAL = 5,
COMPUTE_DEVICE_ONEAPI = 6,
COMPUTE_DEVICE_NUM
};
int blender_device_threads(BL::Scene &b_scene)
{
BL::RenderSettings b_r = b_scene.render();
if (b_r.threads_mode() == BL::RenderSettings::threads_mode_FIXED) {
return b_r.threads();
}
else {
return 0;
}
}
void static adjust_device_info_from_preferences(DeviceInfo &info, PointerRNA cpreferences)
{
if (!get_boolean(cpreferences, "peer_memory")) {
info.has_peer_memory = false;
}
if (info.type == DEVICE_METAL) {
MetalRTSetting use_metalrt = (MetalRTSetting)get_enum(
cpreferences, "metalrt", METALRT_NUM_SETTINGS, METALRT_AUTO);
info.use_hardware_raytracing = info.use_metalrt_by_default;
if (use_metalrt == METALRT_OFF) {
info.use_hardware_raytracing = false;
}
else if (use_metalrt == METALRT_ON) {
info.use_hardware_raytracing = true;
}
}
if (info.type == DEVICE_ONEAPI && !get_boolean(cpreferences, "use_oneapirt")) {
info.use_hardware_raytracing = false;
}
if (info.type == DEVICE_HIP && !get_boolean(cpreferences, "use_hiprt")) {
info.use_hardware_raytracing = false;
}
}
DeviceInfo blender_device_info(BL::Preferences &b_preferences,
BL::Scene &b_scene,
bool background,
bool preview)
{
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
/* Find cycles preferences. */
PointerRNA cpreferences;
for (BL::Addon &b_addon : b_preferences.addons) {
if (b_addon.module() == "cycles") {
cpreferences = b_addon.preferences().ptr;
break;
}
}
/* Default to CPU device. */
DeviceInfo device = Device::available_devices(DEVICE_MASK_CPU).front();
if (BlenderSession::device_override != DEVICE_MASK_ALL) {
vector<DeviceInfo> devices = Device::available_devices(BlenderSession::device_override);
if (devices.empty()) {
device = Device::dummy_device("Found no Cycles device of the specified type");
}
else {
int threads = blender_device_threads(b_scene);
device = Device::get_multi_device(devices, threads, background);
}
}
else if (get_enum(cscene, "device") == 1) {
/* Test if we are using GPU devices. */
ComputeDevice compute_device = (ComputeDevice)get_enum(
cpreferences, "compute_device_type", COMPUTE_DEVICE_NUM, COMPUTE_DEVICE_CPU);
if (compute_device != COMPUTE_DEVICE_CPU) {
/* Query GPU devices with matching types. */
uint mask = DEVICE_MASK_CPU;
if (compute_device == COMPUTE_DEVICE_CUDA) {
mask |= DEVICE_MASK_CUDA;
}
else if (compute_device == COMPUTE_DEVICE_OPTIX) {
mask |= DEVICE_MASK_OPTIX;
}
else if (compute_device == COMPUTE_DEVICE_HIP) {
mask |= DEVICE_MASK_HIP;
}
else if (compute_device == COMPUTE_DEVICE_METAL) {
mask |= DEVICE_MASK_METAL;
}
else if (compute_device == COMPUTE_DEVICE_ONEAPI) {
mask |= DEVICE_MASK_ONEAPI;
}
vector<DeviceInfo> devices = Device::available_devices(mask);
/* Match device preferences and available devices. */
vector<DeviceInfo> used_devices;
RNA_BEGIN (&cpreferences, device, "devices") {
if (get_boolean(device, "use")) {
string id = get_string(device, "id");
foreach (DeviceInfo &info, devices) {
if (info.id == id) {
used_devices.push_back(info);
break;
}
}
}
}
RNA_END;
if (!used_devices.empty()) {
int threads = blender_device_threads(b_scene);
device = Device::get_multi_device(used_devices, threads, background);
}
/* Else keep using the CPU device that was set before. */
}
}
adjust_device_info_from_preferences(device, cpreferences);
foreach (DeviceInfo &info, device.multi_devices) {
adjust_device_info_from_preferences(info, cpreferences);
/* There is an accumulative logic here, because Multi-devices are supported only for
* the same backend + CPU in Blender right now, and both oneAPI and Metal have a
* global boolean backend setting for enabling/disabling Hardware Ray Tracing,
* so all sub-devices in the multi-device should enable (or disable) Hardware Ray Tracing
* simultaneously (and CPU device is expected to ignore `use_hardware_raytracing` setting). */
device.use_hardware_raytracing |= info.use_hardware_raytracing;
}
if (preview) {
/* Disable specialization for preview renders. */
device.kernel_optimization_level = KERNEL_OPTIMIZATION_LEVEL_OFF;
}
else {
device.kernel_optimization_level = (KernelOptimizationLevel)get_enum(
cpreferences,
"kernel_optimization_level",
KERNEL_OPTIMIZATION_NUM_LEVELS,
KERNEL_OPTIMIZATION_LEVEL_FULL);
}
return device;
}
CCL_NAMESPACE_END