David Murmann
ee51f643b0
Cycles: Ray Portal BSDF
...
Transport rays that enter to another location in the scene, with
specified ray position and normal. This may be used to render portals
for visual effects, and other production rendering tricks.
This acts much like a Transparent BSDF. Render passes are passed
through, and this is affected by light path max transparent bounces.
Pull Request: https://projects.blender.org/blender/blender/pulls/114386
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