Extract - Statuses for the external text editor - Newly created enum node item - Newly created plane track data - Newly created custom orientation data - Operator names in drag and drop menu (need to use operator's translation context) - GN attribute statistic node inputs Disambiguate - Single-letter colors: A and B can mean Alpha and Blue, or simply A and B as in two operands in an operation - Dissolve: issue reported by Tamar Mebonia in #43295 - Translate in the User Preferences. This introduces a new BLT_I18NCONTEXT_EDITOR_PREFERENCES ("Preferences") translation context - Planar (reported by deathblood) This one is incomplete, because there is currently no way to disambiguate presets or GN fields. I don't see how either could be achieved cleanly. The former would need to define the context inside the preset and evaluate the file prior to showing it in the presets menu, which sound bad. The latter would need to introduce an additional string inside `FieldInput`s, which would be controversial given how little it would be used. Remove - Unused translation `iface_("%s")` in toolbar - Remove obsolete N_() tags in a few node descriptions. Pull Request: https://projects.blender.org/blender/blender/pulls/119065
1001 lines
30 KiB
Python
1001 lines
30 KiB
Python
# SPDX-FileCopyrightText: 2011-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import (
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Panel,
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UIList,
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)
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from bpy.app.translations import contexts as i18n_contexts
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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)
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class PHYSICS_UL_dynapaint_surfaces(UIList):
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def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
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# assert(isinstance(item, bpy.types.DynamicPaintSurface)
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surf = item
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sticon = layout.enum_item_icon(surf, "surface_type", surf.surface_type)
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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row = layout.row(align=True)
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row.label(text="", icon_value=icon)
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row.prop(surf, "name", text="", emboss=False, icon_value=sticon)
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row = layout.row(align=True)
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row.prop(surf, "is_active", text="")
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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row = layout.row(align=True)
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row.label(text="", icon_value=icon)
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row.label(text="", icon_value=sticon)
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class PhysicButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "physics"
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@staticmethod
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def poll_dyn_paint(context):
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ob = context.object
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return (ob and ob.type == 'MESH') and context.dynamic_paint
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@staticmethod
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def poll_dyn_canvas(context):
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if not PhysicButtonsPanel.poll_dyn_paint(context):
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return False
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md = context.dynamic_paint
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return (md and md.ui_type == 'CANVAS' and md.canvas_settings and md.canvas_settings.canvas_surfaces.active)
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@staticmethod
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def poll_dyn_canvas_paint(context):
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if not PhysicButtonsPanel.poll_dyn_canvas(context):
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return False
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surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
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return (surface.surface_type == 'PAINT')
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@staticmethod
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def poll_dyn_canvas_brush(context):
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if not PhysicButtonsPanel.poll_dyn_paint(context):
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return False
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md = context.dynamic_paint
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return (md and md.ui_type == 'BRUSH' and md.brush_settings)
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@staticmethod
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def poll_dyn_output(context):
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if not PhysicButtonsPanel.poll_dyn_canvas(context):
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return False
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surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
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return (not (surface.surface_format == 'VERTEX' and (surface.surface_type in {'DISPLACE', 'WAVE'})))
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@staticmethod
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def poll_dyn_output_maps(context):
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if not PhysicButtonsPanel.poll_dyn_output(context):
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return False
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surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
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return (surface.surface_format == 'IMAGE' and surface.surface_type == 'PAINT')
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class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
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bl_label = "Dynamic Paint"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_dyn_paint(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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md = context.dynamic_paint
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layout.prop(md, "ui_type")
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class PHYSICS_PT_dynamic_paint_settings(PhysicButtonsPanel, Panel):
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bl_label = "Settings"
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bl_parent_id = "PHYSICS_PT_dynamic_paint"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_dyn_paint(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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md = context.dynamic_paint
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if md.ui_type == 'CANVAS':
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canvas = md.canvas_settings
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if canvas is None:
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layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS'
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return # do nothing.
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layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS'
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surface = canvas.canvas_surfaces.active
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row = layout.row()
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row.template_list(
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"PHYSICS_UL_dynapaint_surfaces", "", canvas, "canvas_surfaces",
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canvas.canvas_surfaces, "active_index", rows=1,
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)
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col = row.column(align=True)
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col.operator("dpaint.surface_slot_add", icon='ADD', text="")
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col.operator("dpaint.surface_slot_remove", icon='REMOVE', text="")
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layout.separator()
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layout.use_property_split = True
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if surface:
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flow = layout.grid_flow(
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row_major=True, columns=0, even_columns=True, even_rows=False, align=False,
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)
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col = flow.column()
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col.prop(surface, "surface_format")
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if surface.surface_format != 'VERTEX':
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col.prop(surface, "image_resolution")
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col.prop(surface, "use_antialiasing")
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col = flow.column(align=True)
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col.prop(surface, "frame_start", text="Frame Start")
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col.prop(surface, "frame_end", text="End")
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col.prop(surface, "frame_substeps")
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elif md.ui_type == 'BRUSH':
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brush = md.brush_settings
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if brush is None:
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layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
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return # do nothing.
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layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH'
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layout.use_property_split = True
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flow = layout.grid_flow(
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row_major=True, columns=0, even_columns=True, even_rows=False, align=False,
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)
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col = flow.column()
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col.prop(brush, "paint_color")
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col.prop(brush, "paint_alpha", text="Alpha", slider=True)
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col = flow.column()
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col.prop(brush, "paint_wetness", text="Wetness", slider=True)
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col.prop(brush, "use_absolute_alpha")
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col.prop(brush, "use_paint_erase")
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class PHYSICS_PT_dp_surface_canvas(PhysicButtonsPanel, Panel):
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bl_label = "Surface"
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bl_parent_id = "PHYSICS_PT_dynamic_paint"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_dyn_canvas(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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surface_type = surface.surface_type
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layout.prop(surface, "surface_type")
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layout.separator()
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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# per type settings
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if surface_type == 'DISPLACE':
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col = flow.column()
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if surface.surface_format == 'VERTEX':
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col.prop(surface, "depth_clamp")
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col.prop(surface, "displace_factor")
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col.prop(surface, "use_incremental_displace")
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col.separator()
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elif surface_type == 'WAVE':
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col = flow.column()
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col.prop(surface, "use_wave_open_border")
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col.prop(surface, "wave_timescale")
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col.prop(surface, "wave_speed")
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col.separator()
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col = flow.column()
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col.prop(surface, "wave_damping")
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col.prop(surface, "wave_spring")
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col.prop(surface, "wave_smoothness")
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col.separator()
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col = flow.column()
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col.prop(surface, "brush_collection")
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if surface_type not in {'DISPLACE', 'WAVE'}:
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col = flow.column() # flow the layout otherwise.
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col.prop(surface, "brush_influence_scale", text="Scale Influence")
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col.prop(surface, "brush_radius_scale", text="Radius")
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class PHYSICS_PT_dp_surface_canvas_paint_dry(PhysicButtonsPanel, Panel):
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bl_label = "Dry"
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bl_parent_id = "PHYSICS_PT_dp_surface_canvas"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_dyn_canvas_paint(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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self.layout.prop(surface, "use_drying", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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flow.active = surface.use_drying
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col = flow.column()
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col.prop(surface, "dry_speed", text="Time")
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col = flow.column()
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col.prop(surface, "color_dry_threshold", text="Color")
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col.prop(surface, "use_dry_log", text="Slow")
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class PHYSICS_PT_dp_surface_canvas_paint_dissolve(PhysicButtonsPanel, Panel):
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bl_label = "Dissolve"
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bl_translation_context = i18n_contexts.id_simulation
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bl_parent_id = "PHYSICS_PT_dp_surface_canvas"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_dyn_canvas(context):
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return False
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surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
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return (surface.surface_type != 'WAVE' and context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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self.layout.prop(surface, "use_dissolve", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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flow.active = surface.use_dissolve
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col = flow.column()
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col.prop(surface, "dissolve_speed", text="Time")
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col = flow.column()
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col.prop(surface, "use_dissolve_log", text="Slow")
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class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
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bl_label = "Output"
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bl_parent_id = "PHYSICS_PT_dynamic_paint"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_dyn_output(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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ob = context.object
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surface_type = surface.surface_type
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# vertex format outputs.
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if surface.surface_format == 'VERTEX':
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if surface_type == 'PAINT':
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# paint-map output.
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row = layout.row()
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row.prop_search(surface, "output_name_a", ob.data, "vertex_colors", text="Paintmap Layer")
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icons = 'REMOVE' if surface.output_exists(object=ob, index=0) else 'ADD'
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row.operator("dpaint.output_toggle", icon=icons, text="").output = 'A'
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# wet-map output.
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row = layout.row()
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row.prop_search(surface, "output_name_b", ob.data, "vertex_colors", text="Wetmap Layer")
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icons = 'REMOVE' if surface.output_exists(object=ob, index=1) else 'ADD'
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row.operator("dpaint.output_toggle", icon=icons, text="").output = 'B'
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elif surface_type == 'WEIGHT':
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row = layout.row()
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row.prop_search(surface, "output_name_a", ob, "vertex_groups", text="Vertex Group")
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icons = 'REMOVE' if surface.output_exists(object=ob, index=0) else 'ADD'
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row.operator("dpaint.output_toggle", icon=icons, text="").output = 'A'
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# image format outputs.
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if surface.surface_format == 'IMAGE':
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layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT')
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layout.prop(surface, "image_output_path", text="Cache Path")
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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col = flow.column()
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col.prop_search(surface, "uv_layer", ob.data, "uv_layers", text="UV Map")
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col = flow.column()
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col.prop(surface, "image_fileformat")
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col.prop(surface, "use_premultiply", text="Premultiply Alpha")
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if surface_type != 'PAINT':
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col = col.column()
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col.prop(surface, "output_name_a", text="Filename")
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if surface_type == 'DISPLACE':
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col.prop(surface, "displace_type", text="Displace Type")
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col.prop(surface, "depth_clamp")
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elif surface_type == 'WAVE':
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col.prop(surface, "depth_clamp", text="Wave Clamp")
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class PHYSICS_PT_dp_canvas_output_paintmaps(PhysicButtonsPanel, Panel):
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bl_label = "Paintmaps"
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bl_parent_id = "PHYSICS_PT_dp_canvas_output"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_dyn_output_maps(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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self.layout.prop(surface, "use_output_a", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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sub = layout.column()
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sub.active = surface.use_output_a
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sub.prop(surface, "output_name_a", text="Name")
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class PHYSICS_PT_dp_canvas_output_wetmaps(PhysicButtonsPanel, Panel):
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bl_label = "Wetmaps"
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bl_parent_id = "PHYSICS_PT_dp_canvas_output"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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}
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_dyn_output_maps(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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canvas = context.dynamic_paint.canvas_settings
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surface = canvas.canvas_surfaces.active
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self.layout.prop(surface, "use_output_b", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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canvas = context.dynamic_paint.canvas_settings
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|
surface = canvas.canvas_surfaces.active
|
|
|
|
sub = layout.column()
|
|
sub.active = surface.use_output_b
|
|
sub.prop(surface, "output_name_b", text="Name")
|
|
|
|
|
|
class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
|
|
bl_label = "Initial Color"
|
|
bl_parent_id = "PHYSICS_PT_dynamic_paint"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_canvas_paint(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
ob = context.object
|
|
|
|
layout.use_property_split = True
|
|
|
|
col = layout.column()
|
|
col.prop(surface, "init_color_type", text="Type", expand=False)
|
|
|
|
if surface.init_color_type != 'NONE':
|
|
col.separator()
|
|
|
|
# dissolve
|
|
if surface.init_color_type == 'COLOR':
|
|
layout.prop(surface, "init_color")
|
|
|
|
elif surface.init_color_type == 'TEXTURE':
|
|
col.prop(surface, "init_texture")
|
|
col.prop_search(surface, "init_layername", ob.data, "uv_layers", text="UV Map")
|
|
|
|
elif surface.init_color_type == 'VERTEX_COLOR':
|
|
col.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
|
|
|
|
|
|
class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
|
|
bl_label = "Effects"
|
|
bl_parent_id = "PHYSICS_PT_dynamic_paint"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_canvas_paint(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, _context):
|
|
return # do nothing.
|
|
|
|
|
|
class PHYSICS_PT_dp_effects_spread(PhysicButtonsPanel, Panel):
|
|
bl_label = "Spread"
|
|
bl_parent_id = "PHYSICS_PT_dp_effects"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_paint(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
|
|
self.layout.prop(surface, "use_spread", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
layout.active = surface.use_spread
|
|
|
|
col = flow.column()
|
|
col.prop(surface, "spread_speed", text="Speed")
|
|
|
|
col = flow.column()
|
|
col.prop(surface, "color_spread_speed", text="Color")
|
|
|
|
|
|
class PHYSICS_PT_dp_effects_drip(PhysicButtonsPanel, Panel):
|
|
bl_label = "Drip"
|
|
bl_parent_id = "PHYSICS_PT_dp_effects"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_paint(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
|
|
self.layout.prop(surface, "use_drip", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
|
|
flow.active = surface.use_drip
|
|
|
|
col = flow.column()
|
|
col.prop(surface, "drip_velocity", slider=True)
|
|
|
|
col = flow.column()
|
|
col.prop(surface, "drip_acceleration", slider=True)
|
|
|
|
|
|
class PHYSICS_PT_dp_effects_drip_weights(PhysicButtonsPanel, Panel):
|
|
bl_label = "Weights"
|
|
bl_parent_id = "PHYSICS_PT_dp_effects_drip"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_paint(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
|
|
layout.active = surface.use_drip
|
|
|
|
effector_weights_ui(self, surface.effector_weights, 'DYNAMIC_PAINT')
|
|
|
|
|
|
class PHYSICS_PT_dp_effects_shrink(PhysicButtonsPanel, Panel):
|
|
bl_label = "Shrink"
|
|
bl_parent_id = "PHYSICS_PT_dp_effects"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_paint(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
|
|
self.layout.prop(surface, "use_shrink", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
canvas = context.dynamic_paint.canvas_settings
|
|
surface = canvas.canvas_surfaces.active
|
|
layout.active = surface.use_shrink
|
|
|
|
layout.prop(surface, "shrink_speed", text="Speed")
|
|
|
|
|
|
class PHYSICS_PT_dp_cache(PhysicButtonsPanel, Panel):
|
|
bl_label = "Cache"
|
|
bl_parent_id = "PHYSICS_PT_dynamic_paint"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_canvas(context):
|
|
return False
|
|
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
|
return (surface.is_cache_user and (context.engine in cls.COMPAT_ENGINES))
|
|
|
|
def draw(self, context):
|
|
surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active
|
|
cache = surface.point_cache
|
|
|
|
point_cache_ui(self, cache, (cache.is_baked is False), 'DYNAMIC_PAINT')
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
|
|
bl_label = "Source"
|
|
bl_parent_id = "PHYSICS_PT_dynamic_paint"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
ob = context.object
|
|
|
|
layout.prop(brush, "paint_source", text="Paint")
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
|
|
|
if brush.paint_source == 'PARTICLE_SYSTEM':
|
|
col = flow.column()
|
|
|
|
col.separator()
|
|
|
|
col.prop_search(brush, "particle_system", ob, "particle_systems")
|
|
|
|
if brush.particle_system:
|
|
col = flow.column()
|
|
|
|
sub = col.column()
|
|
sub.active = not brush.use_particle_radius
|
|
sub.prop(brush, "solid_radius", text="Effect Solid Radius")
|
|
|
|
col.prop(brush, "use_particle_radius", text="Use Particle's Radius")
|
|
col.prop(brush, "smooth_radius", text="Smooth Radius")
|
|
|
|
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'}:
|
|
col = flow.column()
|
|
|
|
col.separator()
|
|
|
|
col.prop(brush, "paint_distance", text="Distance")
|
|
col.prop(brush, "proximity_falloff")
|
|
|
|
if brush.paint_source == 'VOLUME_DISTANCE':
|
|
col.prop(brush, "invert_proximity")
|
|
|
|
col = flow.column()
|
|
col.prop(brush, "use_negative_volume")
|
|
|
|
if brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE'}:
|
|
col = flow.column() if brush.paint_source != 'VOLUME_DISTANCE' else col.column()
|
|
col.prop(brush, "use_proximity_project")
|
|
|
|
sub = col.column()
|
|
sub.active = brush.use_proximity_project
|
|
sub.prop(brush, "ray_direction")
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_source_color_ramp(PhysicButtonsPanel, Panel):
|
|
bl_label = "Falloff Ramp"
|
|
bl_parent_id = "PHYSICS_PT_dp_brush_source"
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
|
|
return False
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
return ((brush.paint_source in {'DISTANCE', 'VOLUME_DISTANCE', 'POINT'})
|
|
and (brush.proximity_falloff == 'RAMP')
|
|
and (context.engine in cls.COMPAT_ENGINES))
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
layout.prop(brush, "use_proximity_ramp_alpha", text="Only Use Alpha")
|
|
|
|
layout.use_property_split = False
|
|
layout.template_color_ramp(brush, "paint_ramp", expand=True)
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_velocity(PhysicButtonsPanel, Panel):
|
|
bl_label = "Velocity"
|
|
bl_parent_id = "PHYSICS_PT_dynamic_paint"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
|
|
col = flow.column()
|
|
col.prop(brush, "use_velocity_alpha")
|
|
col.prop(brush, "use_velocity_color")
|
|
|
|
col = flow.column()
|
|
col.prop(brush, "use_velocity_depth")
|
|
sub = col.column()
|
|
sub.active = (brush.use_velocity_alpha or brush.use_velocity_color or brush.use_velocity_depth)
|
|
sub.prop(brush, "velocity_max")
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_velocity_color_ramp(PhysicButtonsPanel, Panel):
|
|
bl_label = "Ramp"
|
|
bl_parent_id = "PHYSICS_PT_dp_brush_velocity"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
|
|
layout.template_color_ramp(brush, "velocity_ramp", expand=True)
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_velocity_smudge(PhysicButtonsPanel, Panel):
|
|
bl_label = "Smudge"
|
|
bl_parent_id = "PHYSICS_PT_dp_brush_velocity"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw_header(self, context):
|
|
brush = context.dynamic_paint.brush_settings
|
|
|
|
self.layout.prop(brush, "use_smudge", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
|
|
layout.active = brush.use_smudge
|
|
layout.prop(brush, "smudge_strength", text="Strength", slider=True)
|
|
|
|
|
|
class PHYSICS_PT_dp_brush_wave(PhysicButtonsPanel, Panel):
|
|
bl_label = "Waves"
|
|
bl_parent_id = "PHYSICS_PT_dynamic_paint"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH',
|
|
}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not PhysicButtonsPanel.poll_dyn_canvas_brush(context):
|
|
return False
|
|
|
|
return (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
brush = context.dynamic_paint.brush_settings
|
|
|
|
layout.prop(brush, "wave_type", text="Type")
|
|
|
|
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
|
|
|
|
if brush.wave_type != 'REFLECT':
|
|
col = flow.column()
|
|
col.prop(brush, "wave_factor")
|
|
|
|
col = flow.column()
|
|
col.prop(brush, "wave_clamp")
|
|
|
|
|
|
classes = (
|
|
PHYSICS_UL_dynapaint_surfaces,
|
|
PHYSICS_PT_dynamic_paint,
|
|
PHYSICS_PT_dynamic_paint_settings,
|
|
PHYSICS_PT_dp_surface_canvas,
|
|
PHYSICS_PT_dp_surface_canvas_paint_dissolve,
|
|
PHYSICS_PT_dp_surface_canvas_paint_dry,
|
|
PHYSICS_PT_dp_cache,
|
|
PHYSICS_PT_dp_effects,
|
|
PHYSICS_PT_dp_effects_spread,
|
|
PHYSICS_PT_dp_effects_drip,
|
|
PHYSICS_PT_dp_effects_drip_weights,
|
|
PHYSICS_PT_dp_effects_shrink,
|
|
PHYSICS_PT_dp_canvas_initial_color,
|
|
PHYSICS_PT_dp_brush_source,
|
|
PHYSICS_PT_dp_brush_source_color_ramp,
|
|
PHYSICS_PT_dp_brush_velocity,
|
|
PHYSICS_PT_dp_brush_velocity_color_ramp,
|
|
PHYSICS_PT_dp_brush_velocity_smudge,
|
|
PHYSICS_PT_dp_brush_wave,
|
|
PHYSICS_PT_dp_canvas_output,
|
|
PHYSICS_PT_dp_canvas_output_paintmaps,
|
|
PHYSICS_PT_dp_canvas_output_wetmaps,
|
|
)
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|