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test/source
Hans Goudey 28c41b1d42 Mesh: Draw: Replace extractor abstraction for vertex group buffers
Part of #116901.
For meshes, extract vertex group weights to a temporary vertex-sized
array, then gather them to the final VBO array. This reduces duplicate
work, and eventually the gather step could be done on the GPU too.
2024-06-05 14:20:01 +02:00
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