Part of #116901. For meshes, extract vertex group weights to a temporary vertex-sized array, then gather them to the final VBO array. This reduces duplicate work, and eventually the gather step could be done on the GPU too.
Part of #116901. For meshes, extract vertex group weights to a temporary vertex-sized array, then gather them to the final VBO array. This reduces duplicate work, and eventually the gather step could be done on the GPU too.