Files
test/source/gameengine/PyDoc/GameKeys.py
Andre Susano Pinto 656ee61718 Merge from trunk
(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)

svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-09-19 14:15:36 +00:00

176 lines
2.5 KiB
Python

# $Id$
"""
Documentation for the GameKeys module.
======================================
This module holds key constants for the SCA_KeyboardSensor.
Alphabet keys
-------------
- AKEY
- BKEY
- CKEY
- DKEY
- EKEY
- FKEY
- GKEY
- HKEY
- IKEY
- JKEY
- KKEY
- LKEY
- MKEY
- NKEY
- OKEY
- PKEY
- QKEY
- RKEY
- SKEY
- TKEY
- UKEY
- VKEY
- WKEY
- XKEY
- YKEY
- ZKEY
Number keys
-----------
- ZEROKEY
- ONEKEY
- TWOKEY
- THREEKEY
- FOURKEY
- FIVEKEY
- SIXKEY
- SEVENKEY
- EIGHTKEY
- NINEKEY
Shift Modifiers
---------------
- CAPSLOCKKEY
- LEFTCTRLKEY
- LEFTALTKEY
- RIGHTALTKEY
- RIGHTCTRLKEY
- RIGHTSHIFTKEY
- LEFTSHIFTKEY
Arrow Keys
----------
- LEFTARROWKEY
- DOWNARROWKEY
- RIGHTARROWKEY
- UPARROWKEY
Numberpad Keys
--------------
- PAD0
- PAD1
- PAD2
- PAD3
- PAD4
- PAD5
- PAD6
- PAD7
- PAD8
- PAD9
- PADPERIOD
- PADSLASHKEY
- PADASTERKEY
- PADMINUS
- PADENTER
- PADPLUSKEY
Function Keys
-------------
- F1KEY
- F2KEY
- F3KEY
- F4KEY
- F5KEY
- F6KEY
- F7KEY
- F8KEY
- F9KEY
- F10KEY
- F11KEY
- F12KEY
Other Keys
----------
- ACCENTGRAVEKEY
- BACKSLASHKEY
- BACKSPACEKEY
- COMMAKEY
- DELKEY
- ENDKEY
- EQUALKEY
- ESCKEY
- HOMEKEY
- INSERTKEY
- LEFTBRACKETKEY
- LINEFEEDKEY
- MINUSKEY
- PAGEDOWNKEY
- PAGEUPKEY
- PAUSEKEY
- PERIODKEY
- QUOTEKEY
- RIGHTBRACKETKEY
- RETKEY
- SEMICOLONKEY
- SLASHKEY
- SPACEKEY
- TABKEY
Example::
# Set a connected keyboard sensor to accept F1
import GameLogic
import GameKeys
co = GameLogic.getCurrentController()
# 'Keyboard' is a keyboard sensor
sensor = co.getSensor('Keyboard')
sensor.setKey(GameKeys.F1KEY)
Example::
# Do the all keys thing
import GameLogic
import GameKeys
# status: these should be added to a module somewhere
KX_NO_INPUTSTATUS = 0
KX_JUSTACTIVATED = 1
KX_ACTIVE = 2
KX_JUSTRELEASED = 3
co = GameLogic.getCurrentController()
# 'Keyboard' is a keyboard sensor
sensor = co.getSensor('Keyboard')
keylist = sensor.getPressedKeys()
for key in keylist:
# key[0] == GameKeys.keycode, key[1] = status
if key[1] == KX_JUSTACTIVATED:
if key[0] == GameKeys.WKEY:
# Activate Forward!
if key[0] == GameKeys.SKEY:
# Activate Backward!
if key[0] == GameKeys.AKEY:
# Activate Left!
if key[0] == GameKeys.DKEY:
# Activate Right!
"""
def EventToString(event):
"""
Return the string name of a key event. Will raise a ValueError error if its invalid.
@type event: int
@param event: key event from GameKeys or the keyboard sensor.
@rtype: string
"""