Issue was that not all code paths were taken to determine if the GPU Texture was premultiplied or not. In this case the result was set to unpremultiplied what is incorrect. This fixes broken test case image alpha blend from image_colorspace.
Issue was that not all code paths were taken to determine if the GPU Texture was premultiplied or not. In this case the result was set to unpremultiplied what is incorrect. This fixes broken test case image alpha blend from image_colorspace.