Files
test/source/blender/blenkernel/intern/lattice.c
Joshua Leung 44e5b7788b 2.5: Blender "Animato" - New Animation System
Finally, here is the basic (functional) prototype of the new animation system which will allow for the infamous "everything is animatable", and which also addresses several of the more serious shortcomings of the old system. Unfortunately, this will break old animation files (especially right now, as I haven't written the version patching code yet), however, this is for the future.

Highlights of the new system:
* Scrapped IPO-Curves/IPO/(Action+Constraint-Channels)/Action system, and replaced it with F-Curve/Action. 
- F-Curves (animators from other packages will feel at home with this name) replace IPO-Curves. 
- The 'new' Actions, act as the containers for F-Curves, so that they can be reused. They are therefore more akin to the old 'IPO' blocks, except they do not have the blocktype restriction, so you can store materials/texture/geometry F-Curves in the same Action as Object transforms, etc.
* F-Curves use RNA-paths for Data Access, hence allowing "every" (where sensible/editable that is) user-accessible setting from RNA to be animated.
* Drivers are no longer mixed with Animation Data, so rigs will not be that easily broken and several dependency problems can be eliminated. (NOTE: drivers haven't been hooked up yet, but the code is in place)
* F-Curve modifier system allows useful 'large-scale' manipulation of F-Curve values, including (I've only included implemented ones here): envelope deform (similar to lattices to allow broad-scale reshaping of curves), curve generator (polynomial or py-expression), cycles (replacing the old cyclic extrapolation modes, giving more control over this). (NOTE: currently this cannot be tested, as there's not access to them, but the code is all in place)
* NLA system with 'tracks' (i.e. layers), and multiple strips per track. (NOTE: NLA system is not yet functional, as it's only partially coded still) 

There are more nice things that I will be preparing some nice docs for soon, but for now, check for more details:
http://lists.blender.org/pipermail/bf-taskforce25/2009-January/000260.html

So, what currently works:
* I've implemented two basic operators for the 3D-view only to Insert and Delete Keyframes. These are tempolary ones only that will be replaced in due course with 'proper' code.
* Object Loc/Rot/Scale can be keyframed. Also, the colour of the 'active' material (Note: this should really be for nth material instead, but that doesn't work yet in RNA) can also be keyframed into the same datablock.
* Standard animation refresh (i.e. animation resulting from NLA and Action evaluation) is now done completely separate from drivers before anything else is done after a frame change. Drivers are handled after this in a separate pass, as dictated by depsgraph flags, etc.

Notes:
* Drivers haven't been hooked up yet
* Only objects and data directly linked to objects can be animated.
* Depsgraph will need further tweaks. Currently, I've only made sure that it will update some things in the most basic cases (i.e. frame change).
* Animation Editors are currently broken (in terms of editing stuff). This will be my next target (priority to get Dopesheet working first, then F-Curve editor - i.e. old IPO Editor)
* I've had to put in large chunks of XXX sandboxing for old animation system code all around the place. This will be cleaned up in due course, as some places need special review.
In particular, the particles and sequencer code have far too many manual calls to calculate + flush animation info, which is really bad (this is a 'please explain yourselves' call to Physics coders!).
2009-01-17 03:12:50 +00:00

956 lines
22 KiB
C

/**
* lattice.c
*
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_lattice_types.h"
#include "DNA_curve_types.h"
#include "DNA_key_types.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_curve.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_DerivedMesh.h"
#include "BKE_deform.h"
#include "BKE_displist.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_lattice.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
//XXX #include "BIF_editdeform.h"
void calc_lat_fudu(int flag, int res, float *fu, float *du)
{
if(res==1) {
*fu= 0.0;
*du= 0.0;
}
else if(flag & LT_GRID) {
*fu= -0.5f*(res-1);
*du= 1.0f;
}
else {
*fu= -1.0f;
*du= 2.0f/(res-1);
}
}
void resizelattice(Lattice *lt, int uNew, int vNew, int wNew, Object *ltOb)
{
BPoint *bp;
int i, u, v, w;
float fu, fv, fw, uc, vc, wc, du=0.0, dv=0.0, dw=0.0;
float *co, (*vertexCos)[3] = NULL;
/* vertex weight groups are just freed all for now */
if(lt->dvert) {
free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw);
lt->dvert= NULL;
}
while(uNew*vNew*wNew > 32000) {
if( uNew>=vNew && uNew>=wNew) uNew--;
else if( vNew>=uNew && vNew>=wNew) vNew--;
else wNew--;
}
vertexCos = MEM_mallocN(sizeof(*vertexCos)*uNew*vNew*wNew, "tmp_vcos");
calc_lat_fudu(lt->flag, uNew, &fu, &du);
calc_lat_fudu(lt->flag, vNew, &fv, &dv);
calc_lat_fudu(lt->flag, wNew, &fw, &dw);
/* If old size is different then resolution changed in interface,
* try to do clever reinit of points. Pretty simply idea, we just
* deform new verts by old lattice, but scaling them to match old
* size first.
*/
if (ltOb) {
if (uNew!=1 && lt->pntsu!=1) {
fu = lt->fu;
du = (lt->pntsu-1)*lt->du/(uNew-1);
}
if (vNew!=1 && lt->pntsv!=1) {
fv = lt->fv;
dv = (lt->pntsv-1)*lt->dv/(vNew-1);
}
if (wNew!=1 && lt->pntsw!=1) {
fw = lt->fw;
dw = (lt->pntsw-1)*lt->dw/(wNew-1);
}
}
co = vertexCos[0];
for(w=0,wc=fw; w<wNew; w++,wc+=dw) {
for(v=0,vc=fv; v<vNew; v++,vc+=dv) {
for(u=0,uc=fu; u<uNew; u++,co+=3,uc+=du) {
co[0] = uc;
co[1] = vc;
co[2] = wc;
}
}
}
if (ltOb) {
float mat[4][4];
int typeu = lt->typeu, typev = lt->typev, typew = lt->typew;
/* works best if we force to linear type (endpoints match) */
lt->typeu = lt->typev = lt->typew = KEY_LINEAR;
/* prevent using deformed locations */
freedisplist(&ltOb->disp);
Mat4CpyMat4(mat, ltOb->obmat);
Mat4One(ltOb->obmat);
lattice_deform_verts(ltOb, NULL, NULL, vertexCos, uNew*vNew*wNew, NULL);
Mat4CpyMat4(ltOb->obmat, mat);
lt->typeu = typeu;
lt->typev = typev;
lt->typew = typew;
}
lt->fu = fu;
lt->fv = fv;
lt->fw = fw;
lt->du = du;
lt->dv = dv;
lt->dw = dw;
lt->pntsu = uNew;
lt->pntsv = vNew;
lt->pntsw = wNew;
MEM_freeN(lt->def);
lt->def= MEM_callocN(lt->pntsu*lt->pntsv*lt->pntsw*sizeof(BPoint), "lattice bp");
bp= lt->def;
for (i=0; i<lt->pntsu*lt->pntsv*lt->pntsw; i++,bp++) {
VECCOPY(bp->vec, vertexCos[i]);
}
MEM_freeN(vertexCos);
}
Lattice *add_lattice(char *name)
{
Lattice *lt;
lt= alloc_libblock(&G.main->latt, ID_LT, name);
lt->flag= LT_GRID;
lt->typeu= lt->typev= lt->typew= KEY_BSPLINE;
lt->def= MEM_callocN(sizeof(BPoint), "lattvert"); /* temporary */
resizelattice(lt, 2, 2, 2, NULL); /* creates a uniform lattice */
return lt;
}
Lattice *copy_lattice(Lattice *lt)
{
Lattice *ltn;
ltn= copy_libblock(lt);
ltn->def= MEM_dupallocN(lt->def);
#if 0 // XXX old animation system
id_us_plus((ID *)ltn->ipo);
#endif // XXX old animation system
ltn->key= copy_key(ltn->key);
if(ltn->key) ltn->key->from= (ID *)ltn;
if(lt->dvert) {
int tot= lt->pntsu*lt->pntsv*lt->pntsw;
ltn->dvert = MEM_mallocN (sizeof (MDeformVert)*tot, "Lattice MDeformVert");
copy_dverts(ltn->dvert, lt->dvert, tot);
}
return ltn;
}
void free_lattice(Lattice *lt)
{
if(lt->def) MEM_freeN(lt->def);
if(lt->dvert) free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw);
if(lt->editlatt) {
if(lt->def) MEM_freeN(lt->def);
if(lt->dvert) free_dverts(lt->dvert, lt->pntsu*lt->pntsv*lt->pntsw);
MEM_freeN(lt->editlatt);
}
}
void make_local_lattice(Lattice *lt)
{
Object *ob;
Lattice *ltn;
int local=0, lib=0;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(lt->id.lib==0) return;
if(lt->id.us==1) {
lt->id.lib= 0;
lt->id.flag= LIB_LOCAL;
new_id(0, (ID *)lt, 0);
return;
}
ob= G.main->object.first;
while(ob) {
if(ob->data==lt) {
if(ob->id.lib) lib= 1;
else local= 1;
}
ob= ob->id.next;
}
if(local && lib==0) {
lt->id.lib= 0;
lt->id.flag= LIB_LOCAL;
new_id(0, (ID *)lt, 0);
}
else if(local && lib) {
ltn= copy_lattice(lt);
ltn->id.us= 0;
ob= G.main->object.first;
while(ob) {
if(ob->data==lt) {
if(ob->id.lib==0) {
ob->data= ltn;
ltn->id.us++;
lt->id.us--;
}
}
ob= ob->id.next;
}
}
}
void init_latt_deform(Object *oblatt, Object *ob)
{
/* we make an array with all differences */
Lattice *lt= oblatt->data;
BPoint *bp;
DispList *dl = find_displist(&oblatt->disp, DL_VERTS);
float *co = dl?dl->verts:NULL;
float *fp, imat[4][4];
float fu, fv, fw;
int u, v, w;
if(lt->editlatt) lt= lt->editlatt;
bp = lt->def;
fp= lt->latticedata= MEM_mallocN(sizeof(float)*3*lt->pntsu*lt->pntsv*lt->pntsw, "latticedata");
/* for example with a particle system: ob==0 */
if(ob==NULL) {
/* in deformspace, calc matrix */
Mat4Invert(lt->latmat, oblatt->obmat);
/* back: put in deform array */
Mat4Invert(imat, lt->latmat);
}
else {
/* in deformspace, calc matrix */
Mat4Invert(imat, oblatt->obmat);
Mat4MulMat4(lt->latmat, ob->obmat, imat);
/* back: put in deform array */
Mat4Invert(imat, lt->latmat);
}
for(w=0,fw=lt->fw; w<lt->pntsw; w++,fw+=lt->dw) {
for(v=0,fv=lt->fv; v<lt->pntsv; v++, fv+=lt->dv) {
for(u=0,fu=lt->fu; u<lt->pntsu; u++, bp++, co+=3, fp+=3, fu+=lt->du) {
if (dl) {
fp[0] = co[0] - fu;
fp[1] = co[1] - fv;
fp[2] = co[2] - fw;
} else {
fp[0] = bp->vec[0] - fu;
fp[1] = bp->vec[1] - fv;
fp[2] = bp->vec[2] - fw;
}
Mat4Mul3Vecfl(imat, fp);
}
}
}
}
void calc_latt_deform(Object *ob, float *co, float weight)
{
Lattice *lt= ob->data;
float u, v, w, tu[4], tv[4], tw[4];
float *fpw, *fpv, *fpu, vec[3];
int ui, vi, wi, uu, vv, ww;
if(lt->editlatt) lt= lt->editlatt;
if(lt->latticedata==NULL) return;
/* co is in local coords, treat with latmat */
VECCOPY(vec, co);
Mat4MulVecfl(lt->latmat, vec);
/* u v w coords */
if(lt->pntsu>1) {
u= (vec[0]-lt->fu)/lt->du;
ui= (int)floor(u);
u -= ui;
set_four_ipo(u, tu, lt->typeu);
}
else {
tu[0]= tu[2]= tu[3]= 0.0; tu[1]= 1.0;
ui= 0;
}
if(lt->pntsv>1) {
v= (vec[1]-lt->fv)/lt->dv;
vi= (int)floor(v);
v -= vi;
set_four_ipo(v, tv, lt->typev);
}
else {
tv[0]= tv[2]= tv[3]= 0.0; tv[1]= 1.0;
vi= 0;
}
if(lt->pntsw>1) {
w= (vec[2]-lt->fw)/lt->dw;
wi= (int)floor(w);
w -= wi;
set_four_ipo(w, tw, lt->typew);
}
else {
tw[0]= tw[2]= tw[3]= 0.0; tw[1]= 1.0;
wi= 0;
}
for(ww= wi-1; ww<=wi+2; ww++) {
w= tw[ww-wi+1];
if(w!=0.0) {
if(ww>0) {
if(ww<lt->pntsw) fpw= lt->latticedata + 3*ww*lt->pntsu*lt->pntsv;
else fpw= lt->latticedata + 3*(lt->pntsw-1)*lt->pntsu*lt->pntsv;
}
else fpw= lt->latticedata;
for(vv= vi-1; vv<=vi+2; vv++) {
v= w*tv[vv-vi+1];
if(v!=0.0) {
if(vv>0) {
if(vv<lt->pntsv) fpv= fpw + 3*vv*lt->pntsu;
else fpv= fpw + 3*(lt->pntsv-1)*lt->pntsu;
}
else fpv= fpw;
for(uu= ui-1; uu<=ui+2; uu++) {
u= weight*v*tu[uu-ui+1];
if(u!=0.0) {
if(uu>0) {
if(uu<lt->pntsu) fpu= fpv + 3*uu;
else fpu= fpv + 3*(lt->pntsu-1);
}
else fpu= fpv;
co[0]+= u*fpu[0];
co[1]+= u*fpu[1];
co[2]+= u*fpu[2];
}
}
}
}
}
}
}
void end_latt_deform(Object *ob)
{
Lattice *lt= ob->data;
if(lt->editlatt) lt= lt->editlatt;
if(lt->latticedata)
MEM_freeN(lt->latticedata);
lt->latticedata= NULL;
}
/* calculations is in local space of deformed object
so we store in latmat transform from path coord inside object
*/
typedef struct {
float dmin[3], dmax[3], dsize, dloc[3];
float curvespace[4][4], objectspace[4][4], objectspace3[3][3];
int no_rot_axis;
} CurveDeform;
static void init_curve_deform(Object *par, Object *ob, CurveDeform *cd, int dloc)
{
Mat4Invert(ob->imat, ob->obmat);
Mat4MulMat4(cd->objectspace, par->obmat, ob->imat);
Mat4Invert(cd->curvespace, cd->objectspace);
Mat3CpyMat4(cd->objectspace3, cd->objectspace);
// offset vector for 'no smear'
if(dloc) {
Mat4Invert(par->imat, par->obmat);
VecMat4MulVecfl(cd->dloc, par->imat, ob->obmat[3]);
}
else cd->dloc[0]=cd->dloc[1]=cd->dloc[2]= 0.0f;
cd->no_rot_axis= 0;
}
/* this makes sure we can extend for non-cyclic. *vec needs 4 items! */
static int where_on_path_deform(Object *ob, float ctime, float *vec, float *dir) /* returns OK */
{
Curve *cu= ob->data;
BevList *bl;
float ctime1;
int cycl=0;
/* test for cyclic */
bl= cu->bev.first;
if (!bl->nr) return 0;
if(bl && bl->poly> -1) cycl= 1;
if(cycl==0) {
ctime1= CLAMPIS(ctime, 0.0, 1.0);
}
else ctime1= ctime;
/* vec needs 4 items */
if(where_on_path(ob, ctime1, vec, dir)) {
if(cycl==0) {
Path *path= cu->path;
float dvec[3];
if(ctime < 0.0) {
VecSubf(dvec, path->data+4, path->data);
VecMulf(dvec, ctime*(float)path->len);
VECADD(vec, vec, dvec);
}
else if(ctime > 1.0) {
VecSubf(dvec, path->data+4*path->len-4, path->data+4*path->len-8);
VecMulf(dvec, (ctime-1.0)*(float)path->len);
VECADD(vec, vec, dvec);
}
}
return 1;
}
return 0;
}
/* for each point, rotate & translate to curve */
/* use path, since it has constant distances */
/* co: local coord, result local too */
/* returns quaternion for rotation, using cd->no_rot_axis */
/* axis is using another define!!! */
static int calc_curve_deform(Scene *scene, Object *par, float *co, short axis, CurveDeform *cd, float *quatp)
{
Curve *cu= par->data;
float fac, loc[4], dir[3], cent[3];
short upflag, index;
if(axis==MOD_CURVE_POSX || axis==MOD_CURVE_NEGX) {
upflag= OB_POSZ;
cent[0]= 0.0;
cent[1]= co[1];
cent[2]= co[2];
index= 0;
}
else if(axis==MOD_CURVE_POSY || axis==MOD_CURVE_NEGY) {
upflag= OB_POSZ;
cent[0]= co[0];
cent[1]= 0.0;
cent[2]= co[2];
index= 1;
}
else {
upflag= OB_POSY;
cent[0]= co[0];
cent[1]= co[1];
cent[2]= 0.0;
index= 2;
}
/* to be sure, mostly after file load */
if(cu->path==NULL) {
makeDispListCurveTypes(scene, par, 0);
if(cu->path==NULL) return 0; // happens on append...
}
/* options */
if(ELEM3(axis, OB_NEGX, OB_NEGY, OB_NEGZ)) {
if(cu->flag & CU_STRETCH)
fac= (-co[index]-cd->dmax[index])/(cd->dmax[index] - cd->dmin[index]);
else
fac= (cd->dloc[index])/(cu->path->totdist) - (co[index]-cd->dmax[index])/(cu->path->totdist);
}
else {
if(cu->flag & CU_STRETCH)
fac= (co[index]-cd->dmin[index])/(cd->dmax[index] - cd->dmin[index]);
else
fac= (cd->dloc[index])/(cu->path->totdist) + (co[index]-cd->dmin[index])/(cu->path->totdist);
}
#if 0 // XXX old animation system
/* we want the ipo to work on the default 100 frame range, because there's no
actual time involved in path position */
// huh? by WHY!!!!???? - Aligorith
if(cu->ipo) {
fac*= 100.0f;
if(calc_ipo_spec(cu->ipo, CU_SPEED, &fac)==0)
fac/= 100.0;
}
#endif // XXX old animation system
if( where_on_path_deform(par, fac, loc, dir)) { /* returns OK */
float q[4], mat[3][3], quat[4];
if(cd->no_rot_axis) /* set by caller */
dir[cd->no_rot_axis-1]= 0.0f;
/* -1 for compatibility with old track defines */
vectoquat(dir, axis-1, upflag, quat);
/* the tilt */
if(loc[3]!=0.0) {
Normalize(dir);
q[0]= (float)cos(0.5*loc[3]);
fac= (float)sin(0.5*loc[3]);
q[1]= -fac*dir[0];
q[2]= -fac*dir[1];
q[3]= -fac*dir[2];
QuatMul(quat, q, quat);
}
QuatToMat3(quat, mat);
/* local rotation */
Mat3MulVecfl(mat, cent);
/* translation */
VECADD(co, cent, loc);
if(quatp)
QUATCOPY(quatp, quat);
return 1;
}
return 0;
}
void curve_deform_verts(Scene *scene, Object *cuOb, Object *target, DerivedMesh *dm, float (*vertexCos)[3], int numVerts, char *vgroup, short defaxis)
{
Curve *cu;
int a, flag;
CurveDeform cd;
int use_vgroups;
if(cuOb->type != OB_CURVE)
return;
cu = cuOb->data;
flag = cu->flag;
cu->flag |= (CU_PATH|CU_FOLLOW); // needed for path & bevlist
init_curve_deform(cuOb, target, &cd, (cu->flag & CU_STRETCH)==0);
/* check whether to use vertex groups (only possible if target is a Mesh)
* we want either a Mesh with no derived data, or derived data with
* deformverts
*/
if(target && target->type==OB_MESH) {
/* if there's derived data without deformverts, don't use vgroups */
if(dm && !dm->getVertData(dm, 0, CD_MDEFORMVERT))
use_vgroups = 0;
else
use_vgroups = 1;
} else
use_vgroups = 0;
if(vgroup && vgroup[0] && use_vgroups) {
bDeformGroup *curdef;
Mesh *me= target->data;
int index;
/* find the group (weak loop-in-loop) */
for(index = 0, curdef = target->defbase.first; curdef;
curdef = curdef->next, index++)
if (!strcmp(curdef->name, vgroup))
break;
if(curdef && (me->dvert || dm)) {
MDeformVert *dvert = me->dvert;
float vec[3];
int j;
INIT_MINMAX(cd.dmin, cd.dmax);
for(a = 0; a < numVerts; a++, dvert++) {
if(dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT);
for(j = 0; j < dvert->totweight; j++) {
if(dvert->dw[j].def_nr == index) {
Mat4MulVecfl(cd.curvespace, vertexCos[a]);
DO_MINMAX(vertexCos[a], cd.dmin, cd.dmax);
break;
}
}
}
dvert = me->dvert;
for(a = 0; a < numVerts; a++, dvert++) {
if(dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT);
for(j = 0; j < dvert->totweight; j++) {
if(dvert->dw[j].def_nr == index) {
VECCOPY(vec, vertexCos[a]);
calc_curve_deform(scene, cuOb, vec, defaxis, &cd, NULL);
VecLerpf(vertexCos[a], vertexCos[a], vec,
dvert->dw[j].weight);
Mat4MulVecfl(cd.objectspace, vertexCos[a]);
break;
}
}
}
}
} else {
INIT_MINMAX(cd.dmin, cd.dmax);
for(a = 0; a < numVerts; a++) {
Mat4MulVecfl(cd.curvespace, vertexCos[a]);
DO_MINMAX(vertexCos[a], cd.dmin, cd.dmax);
}
for(a = 0; a < numVerts; a++) {
calc_curve_deform(scene, cuOb, vertexCos[a], defaxis, &cd, NULL);
Mat4MulVecfl(cd.objectspace, vertexCos[a]);
}
}
cu->flag = flag;
}
/* input vec and orco = local coord in armature space */
/* orco is original not-animated or deformed reference point */
/* result written in vec and mat */
void curve_deform_vector(Scene *scene, Object *cuOb, Object *target, float *orco, float *vec, float mat[][3], int no_rot_axis)
{
CurveDeform cd;
float quat[4];
if(cuOb->type != OB_CURVE) {
Mat3One(mat);
return;
}
init_curve_deform(cuOb, target, &cd, 0); /* 0 no dloc */
cd.no_rot_axis= no_rot_axis; /* option to only rotate for XY, for example */
VECCOPY(cd.dmin, orco);
VECCOPY(cd.dmax, orco);
Mat4MulVecfl(cd.curvespace, vec);
if(calc_curve_deform(scene, cuOb, vec, target->trackflag+1, &cd, quat)) {
float qmat[3][3];
QuatToMat3(quat, qmat);
Mat3MulMat3(mat, qmat, cd.objectspace3);
}
else
Mat3One(mat);
Mat4MulVecfl(cd.objectspace, vec);
}
void lattice_deform_verts(Object *laOb, Object *target, DerivedMesh *dm,
float (*vertexCos)[3], int numVerts, char *vgroup)
{
int a;
int use_vgroups;
if(laOb->type != OB_LATTICE)
return;
init_latt_deform(laOb, target);
/* check whether to use vertex groups (only possible if target is a Mesh)
* we want either a Mesh with no derived data, or derived data with
* deformverts
*/
if(target && target->type==OB_MESH) {
/* if there's derived data without deformverts, don't use vgroups */
if(dm && !dm->getVertData(dm, 0, CD_MDEFORMVERT))
use_vgroups = 0;
else
use_vgroups = 1;
} else
use_vgroups = 0;
if(vgroup && vgroup[0] && use_vgroups) {
bDeformGroup *curdef;
Mesh *me = target->data;
int index = 0;
/* find the group (weak loop-in-loop) */
for(curdef = target->defbase.first; curdef;
curdef = curdef->next, index++)
if(!strcmp(curdef->name, vgroup)) break;
if(curdef && (me->dvert || dm)) {
MDeformVert *dvert = me->dvert;
int j;
for(a = 0; a < numVerts; a++, dvert++) {
if(dm) dvert = dm->getVertData(dm, a, CD_MDEFORMVERT);
for(j = 0; j < dvert->totweight; j++) {
if (dvert->dw[j].def_nr == index) {
calc_latt_deform(laOb, vertexCos[a], dvert->dw[j].weight);
}
}
}
}
} else {
for(a = 0; a < numVerts; a++) {
calc_latt_deform(laOb, vertexCos[a], 1.0f);
}
}
end_latt_deform(laOb);
}
int object_deform_mball(Object *ob)
{
if(ob->parent && ob->parent->type==OB_LATTICE && ob->partype==PARSKEL) {
DispList *dl;
for (dl=ob->disp.first; dl; dl=dl->next) {
lattice_deform_verts(ob->parent, ob, NULL,
(float(*)[3]) dl->verts, dl->nr, NULL);
}
return 1;
} else {
return 0;
}
}
static BPoint *latt_bp(Lattice *lt, int u, int v, int w)
{
return lt->def+ u + v*lt->pntsu + w*lt->pntsu*lt->pntsv;
}
void outside_lattice(Lattice *lt)
{
BPoint *bp, *bp1, *bp2;
int u, v, w;
float fac1, du=0.0, dv=0.0, dw=0.0;
bp= lt->def;
if(lt->pntsu>1) du= 1.0f/((float)lt->pntsu-1);
if(lt->pntsv>1) dv= 1.0f/((float)lt->pntsv-1);
if(lt->pntsw>1) dw= 1.0f/((float)lt->pntsw-1);
for(w=0; w<lt->pntsw; w++) {
for(v=0; v<lt->pntsv; v++) {
for(u=0; u<lt->pntsu; u++, bp++) {
if(u==0 || v==0 || w==0 || u==lt->pntsu-1 || v==lt->pntsv-1 || w==lt->pntsw-1);
else {
bp->hide= 1;
bp->f1 &= ~SELECT;
/* u extrema */
bp1= latt_bp(lt, 0, v, w);
bp2= latt_bp(lt, lt->pntsu-1, v, w);
fac1= du*u;
bp->vec[0]= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0];
bp->vec[1]= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1];
bp->vec[2]= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2];
/* v extrema */
bp1= latt_bp(lt, u, 0, w);
bp2= latt_bp(lt, u, lt->pntsv-1, w);
fac1= dv*v;
bp->vec[0]+= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0];
bp->vec[1]+= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1];
bp->vec[2]+= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2];
/* w extrema */
bp1= latt_bp(lt, u, v, 0);
bp2= latt_bp(lt, u, v, lt->pntsw-1);
fac1= dw*w;
bp->vec[0]+= (1.0f-fac1)*bp1->vec[0] + fac1*bp2->vec[0];
bp->vec[1]+= (1.0f-fac1)*bp1->vec[1] + fac1*bp2->vec[1];
bp->vec[2]+= (1.0f-fac1)*bp1->vec[2] + fac1*bp2->vec[2];
VecMulf(bp->vec, 0.3333333f);
}
}
}
}
}
float (*lattice_getVertexCos(struct Object *ob, int *numVerts_r))[3]
{
Lattice *lt = ob->data;
int i, numVerts;
float (*vertexCos)[3];
if(lt->editlatt) lt= lt->editlatt;
numVerts = *numVerts_r = lt->pntsu*lt->pntsv*lt->pntsw;
vertexCos = MEM_mallocN(sizeof(*vertexCos)*numVerts,"lt_vcos");
for (i=0; i<numVerts; i++) {
VECCOPY(vertexCos[i], lt->def[i].vec);
}
return vertexCos;
}
void lattice_applyVertexCos(struct Object *ob, float (*vertexCos)[3])
{
Lattice *lt = ob->data;
int i, numVerts = lt->pntsu*lt->pntsv*lt->pntsw;
for (i=0; i<numVerts; i++) {
VECCOPY(lt->def[i].vec, vertexCos[i]);
}
}
void lattice_calc_modifiers(Scene *scene, Object *ob)
{
Lattice *lt= ob->data;
ModifierData *md = modifiers_getVirtualModifierList(ob);
float (*vertexCos)[3] = NULL;
int numVerts, editmode = (lt->editlatt!=NULL);
freedisplist(&ob->disp);
if (!editmode) {
do_ob_key(scene, ob);
}
for (; md; md=md->next) {
ModifierTypeInfo *mti = modifierType_getInfo(md->type);
md->scene= scene;
if (!(md->mode&eModifierMode_Realtime)) continue;
if (editmode && !(md->mode&eModifierMode_Editmode)) continue;
if (mti->isDisabled && mti->isDisabled(md)) continue;
if (mti->type!=eModifierTypeType_OnlyDeform) continue;
if (!vertexCos) vertexCos = lattice_getVertexCos(ob, &numVerts);
mti->deformVerts(md, ob, NULL, vertexCos, numVerts);
}
/* always displist to make this work like derivedmesh */
if (!vertexCos) vertexCos = lattice_getVertexCos(ob, &numVerts);
{
DispList *dl = MEM_callocN(sizeof(*dl), "lt_dl");
dl->type = DL_VERTS;
dl->parts = 1;
dl->nr = numVerts;
dl->verts = (float*) vertexCos;
BLI_addtail(&ob->disp, dl);
}
}
struct MDeformVert* lattice_get_deform_verts(struct Object *oblatt)
{
if(oblatt->type == OB_LATTICE)
{
Lattice *lt = (Lattice*)oblatt->data;
if(lt->editlatt) lt= lt->editlatt;
return lt->dvert;
}
return NULL;
}