This finalize the implementation of the screen space tracing for EEVEE-Next. Refractive objects can now have screen space reflection too and self reflect. This keeps the feedback radiance buffer principle of the Classic EEVEE so that we still get infinite bounces by default. There are some conflict with refraction tracing and ambient occlusion nodes. Materials using screen space refraction will not be able to detect occlusion from any refractive surface using screen space refraction including itself. They also won't be visible to screen space reflections from other materials *not* using screen space refraction. This should be added to the list of limitations for now. Note that the current approach to feed the radiance is to copy the radiance buffer. This has the nice property of only containing the currently rendered objects and not project transparent objects or other non-yet rendered object onto the depth behind them. Pull Request: https://projects.blender.org/blender/blender/pulls/112341
353 lines
10 KiB
Python
353 lines
10 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
|
|
#
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
import bpy
|
|
from bpy.types import Menu, Panel, UIList
|
|
from bpy.app.translations import contexts as i18n_contexts
|
|
from rna_prop_ui import PropertyPanel
|
|
from bpy_extras.node_utils import find_node_input
|
|
|
|
|
|
class MATERIAL_MT_context_menu(Menu):
|
|
bl_label = "Material Specials"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator("material.copy", icon='COPYDOWN')
|
|
layout.operator("object.material_slot_copy")
|
|
layout.operator("material.paste", icon='PASTEDOWN')
|
|
layout.operator("object.material_slot_remove_unused")
|
|
|
|
|
|
class MATERIAL_UL_matslots(UIList):
|
|
|
|
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
# assert(isinstance(item, bpy.types.MaterialSlot)
|
|
# ob = data
|
|
slot = item
|
|
ma = slot.material
|
|
|
|
layout.context_pointer_set("id", ma)
|
|
layout.context_pointer_set("material_slot", slot)
|
|
|
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
if ma:
|
|
layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
|
|
else:
|
|
layout.label(text="", icon_value=icon)
|
|
elif self.layout_type == 'GRID':
|
|
layout.alignment = 'CENTER'
|
|
layout.label(text="", icon_value=icon)
|
|
|
|
|
|
class MaterialButtonsPanel:
|
|
bl_space_type = 'PROPERTIES'
|
|
bl_region_type = 'WINDOW'
|
|
bl_context = "material"
|
|
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
mat = context.material
|
|
return mat and (context.engine in cls.COMPAT_ENGINES) and not mat.grease_pencil
|
|
|
|
|
|
class MATERIAL_PT_preview(MaterialButtonsPanel, Panel):
|
|
bl_label = "Preview"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
self.layout.template_preview(context.material)
|
|
|
|
|
|
class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {
|
|
'BLENDER_RENDER',
|
|
'BLENDER_EEVEE',
|
|
'BLENDER_EEVEE_NEXT',
|
|
'BLENDER_WORKBENCH'}
|
|
_context_path = "material"
|
|
_property_type = bpy.types.Material
|
|
|
|
|
|
class EEVEE_MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
|
|
bl_label = ""
|
|
bl_context = "material"
|
|
bl_options = {'HIDE_HEADER'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
ob = context.object
|
|
mat = context.material
|
|
|
|
if (ob and ob.type == 'GPENCIL') or (mat and mat.grease_pencil):
|
|
return False
|
|
|
|
return (ob or mat) and (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
mat = context.material
|
|
ob = context.object
|
|
slot = context.material_slot
|
|
space = context.space_data
|
|
|
|
if ob:
|
|
is_sortable = len(ob.material_slots) > 1
|
|
rows = 3
|
|
if is_sortable:
|
|
rows = 5
|
|
|
|
row = layout.row()
|
|
|
|
row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=rows)
|
|
|
|
col = row.column(align=True)
|
|
col.operator("object.material_slot_add", icon='ADD', text="")
|
|
col.operator("object.material_slot_remove", icon='REMOVE', text="")
|
|
|
|
col.separator()
|
|
|
|
col.menu("MATERIAL_MT_context_menu", icon='DOWNARROW_HLT', text="")
|
|
|
|
if is_sortable:
|
|
col.separator()
|
|
|
|
col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
|
|
col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
|
|
|
|
row = layout.row()
|
|
|
|
if ob:
|
|
row.template_ID(ob, "active_material", new="material.new")
|
|
|
|
if slot:
|
|
icon_link = 'MESH_DATA' if slot.link == 'DATA' else 'OBJECT_DATA'
|
|
row.prop(slot, "link", icon=icon_link, icon_only=True)
|
|
|
|
if ob.mode == 'EDIT':
|
|
row = layout.row(align=True)
|
|
row.operator("object.material_slot_assign", text="Assign")
|
|
row.operator("object.material_slot_select", text="Select")
|
|
row.operator("object.material_slot_deselect", text="Deselect")
|
|
|
|
elif mat:
|
|
row.template_ID(space, "pin_id")
|
|
|
|
|
|
def panel_node_draw(layout, ntree, _output_type, input_name):
|
|
node = ntree.get_output_node('EEVEE')
|
|
|
|
if node:
|
|
input = find_node_input(node, input_name)
|
|
if input:
|
|
layout.template_node_view(ntree, node, input)
|
|
else:
|
|
layout.label(text="Incompatible output node")
|
|
else:
|
|
layout.label(text="No output node")
|
|
|
|
|
|
class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel):
|
|
bl_label = "Surface"
|
|
bl_context = "material"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
mat = context.material
|
|
|
|
layout.prop(mat, "use_nodes", icon='NODETREE')
|
|
layout.separator()
|
|
|
|
layout.use_property_split = True
|
|
|
|
if mat.use_nodes:
|
|
panel_node_draw(layout, mat.node_tree, 'OUTPUT_MATERIAL', "Surface")
|
|
else:
|
|
layout.prop(mat, "diffuse_color", text="Base Color")
|
|
layout.prop(mat, "metallic")
|
|
layout.prop(mat, "specular_intensity", text="Specular")
|
|
layout.prop(mat, "roughness")
|
|
|
|
|
|
class EEVEE_MATERIAL_PT_volume(MaterialButtonsPanel, Panel):
|
|
bl_label = "Volume"
|
|
bl_translation_context = i18n_contexts.id_id
|
|
bl_context = "material"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
engine = context.engine
|
|
mat = context.material
|
|
return mat and mat.use_nodes and (engine in cls.COMPAT_ENGINES) and not mat.grease_pencil
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.use_property_split = True
|
|
|
|
mat = context.material
|
|
|
|
panel_node_draw(layout, mat.node_tree, 'OUTPUT_MATERIAL', "Volume")
|
|
|
|
|
|
def draw_material_settings(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
mat = context.material
|
|
|
|
layout.prop(mat, "use_backface_culling")
|
|
layout.prop(mat, "blend_method")
|
|
layout.prop(mat, "shadow_method")
|
|
|
|
row = layout.row()
|
|
row.active = ((mat.blend_method == 'CLIP') or (mat.shadow_method == 'CLIP'))
|
|
row.prop(mat, "alpha_threshold")
|
|
|
|
if mat.blend_method not in {'OPAQUE', 'CLIP', 'HASHED'}:
|
|
layout.prop(mat, "show_transparent_back")
|
|
|
|
layout.prop(mat, "use_screen_refraction")
|
|
layout.prop(mat, "refraction_depth")
|
|
layout.prop(mat, "use_sss_translucency")
|
|
layout.prop(mat, "pass_index")
|
|
|
|
|
|
class EEVEE_MATERIAL_PT_settings(MaterialButtonsPanel, Panel):
|
|
bl_label = "Settings"
|
|
bl_context = "material"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE'}
|
|
|
|
def draw(self, context):
|
|
draw_material_settings(self, context)
|
|
|
|
|
|
class EEVEE_MATERIAL_PT_viewport_settings(MaterialButtonsPanel, Panel):
|
|
bl_label = "Settings"
|
|
bl_context = "material"
|
|
bl_parent_id = "MATERIAL_PT_viewport"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
draw_material_settings(self, context)
|
|
|
|
|
|
class EEVEE_NEXT_MATERIAL_PT_settings(MaterialButtonsPanel, Panel):
|
|
bl_label = "Settings"
|
|
bl_context = "material"
|
|
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
mat = context.material
|
|
|
|
layout.prop(mat, "use_backface_culling")
|
|
layout.prop(mat, "blend_method")
|
|
layout.prop(mat, "shadow_method")
|
|
|
|
row = layout.row()
|
|
row.active = ((mat.blend_method == 'CLIP') or (mat.shadow_method == 'CLIP'))
|
|
row.prop(mat, "alpha_threshold")
|
|
|
|
if mat.blend_method not in {'OPAQUE', 'CLIP', 'HASHED'}:
|
|
layout.prop(mat, "show_transparent_back")
|
|
|
|
layout.prop(mat, "use_screen_refraction")
|
|
layout.prop(mat, "pass_index")
|
|
|
|
|
|
class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel):
|
|
bl_label = "Viewport Display"
|
|
bl_context = "material"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_order = 10
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
mat = context.material
|
|
return mat and not mat.grease_pencil
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
mat = context.material
|
|
|
|
col = layout.column()
|
|
col.prop(mat, "diffuse_color", text="Color")
|
|
col.prop(mat, "metallic")
|
|
col.prop(mat, "roughness")
|
|
|
|
|
|
class MATERIAL_PT_lineart(MaterialButtonsPanel, Panel):
|
|
bl_label = "Line Art"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_order = 10
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
mat = context.material
|
|
return mat and not mat.grease_pencil
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
|
|
mat = context.material
|
|
lineart = mat.lineart
|
|
|
|
layout.prop(lineart, "use_material_mask", text="Material Mask")
|
|
|
|
col = layout.column(align=True)
|
|
col.active = lineart.use_material_mask
|
|
row = col.row(align=True, heading="Masks")
|
|
for i in range(8):
|
|
row.prop(lineart, "use_material_mask_bits", text=" ", index=i, toggle=True)
|
|
if i == 3:
|
|
row = col.row(align=True)
|
|
|
|
row = layout.row(align=True, heading="Custom Occlusion")
|
|
row.prop(lineart, "mat_occlusion", text="Levels")
|
|
|
|
row = layout.row(heading="Intersection Priority")
|
|
row.prop(lineart, "use_intersection_priority_override", text="")
|
|
subrow = row.row()
|
|
subrow.active = lineart.use_intersection_priority_override
|
|
subrow.prop(lineart, "intersection_priority", text="")
|
|
|
|
|
|
classes = (
|
|
MATERIAL_MT_context_menu,
|
|
MATERIAL_UL_matslots,
|
|
MATERIAL_PT_preview,
|
|
EEVEE_MATERIAL_PT_context_material,
|
|
EEVEE_MATERIAL_PT_surface,
|
|
EEVEE_MATERIAL_PT_volume,
|
|
EEVEE_MATERIAL_PT_settings,
|
|
EEVEE_NEXT_MATERIAL_PT_settings,
|
|
MATERIAL_PT_lineart,
|
|
MATERIAL_PT_viewport,
|
|
EEVEE_MATERIAL_PT_viewport_settings,
|
|
MATERIAL_PT_custom_props,
|
|
)
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|