Adjust the width, dash length and amount of anti-aliasing of node links so they look the same independent of the UI scaling. Adding another parameter to the shader exceeded the limit of 16 attributes. Therefore the parameters to describe the dashes (length, factor, alpha) are passed in together as a vector. Ref #102919 Pull Request: https://projects.blender.org/blender/blender/pulls/111270
153 lines
3.7 KiB
C
153 lines
3.7 KiB
C
/* SPDX-FileCopyrightText: 2022 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#ifndef USE_GPU_SHADER_CREATE_INFO
|
|
# include "GPU_shader_shared_utils.h"
|
|
|
|
typedef struct TestOutputRawData TestOutputRawData;
|
|
#endif
|
|
|
|
/* NOTE: float3 has differing stride and alignment rules across different GPU back-ends. If 12 byte
|
|
* stride and alignment is essential, use `packed_float3` to avoid data read issues. This is
|
|
* required in the common use-case where a float3 and an int/float are paired together for optimal
|
|
* data transfer. */
|
|
|
|
enum eGPUKeyframeShapes {
|
|
GPU_KEYFRAME_SHAPE_DIAMOND = (1u << 0u),
|
|
GPU_KEYFRAME_SHAPE_CIRCLE = (1u << 1u),
|
|
GPU_KEYFRAME_SHAPE_CLIPPED_VERTICAL = (1u << 2u),
|
|
GPU_KEYFRAME_SHAPE_CLIPPED_HORIZONTAL = (1u << 3u),
|
|
GPU_KEYFRAME_SHAPE_INNER_DOT = (1u << 4u),
|
|
GPU_KEYFRAME_SHAPE_ARROW_END_MAX = (1u << 8u),
|
|
GPU_KEYFRAME_SHAPE_ARROW_END_MIN = (1u << 9u),
|
|
GPU_KEYFRAME_SHAPE_ARROW_END_MIXED = (1u << 10u),
|
|
GPU_KEYFRAME_SHAPE_SQUARE = (GPU_KEYFRAME_SHAPE_CLIPPED_VERTICAL |
|
|
GPU_KEYFRAME_SHAPE_CLIPPED_HORIZONTAL),
|
|
};
|
|
|
|
struct NodeLinkData {
|
|
float4 colors[3];
|
|
/* bezierPts Is actually a float2, but due to std140 each element needs to be aligned to 16
|
|
* bytes. */
|
|
float4 bezierPts[4];
|
|
bool1 doArrow;
|
|
bool1 doMuted;
|
|
float dim_factor;
|
|
float thickness;
|
|
float4 dash_params;
|
|
float aspect;
|
|
float arrowSize;
|
|
float2 _pad;
|
|
};
|
|
BLI_STATIC_ASSERT_ALIGN(struct NodeLinkData, 16)
|
|
|
|
struct NodeLinkInstanceData {
|
|
float4 colors[6];
|
|
float aspect;
|
|
float arrowSize;
|
|
float2 _pad;
|
|
};
|
|
BLI_STATIC_ASSERT_ALIGN(struct NodeLinkInstanceData, 16)
|
|
|
|
struct GPencilStrokeData {
|
|
float2 viewport;
|
|
float pixsize;
|
|
float objscale;
|
|
float pixfactor;
|
|
int xraymode;
|
|
int caps_start;
|
|
int caps_end;
|
|
bool1 keep_size;
|
|
bool1 fill_stroke;
|
|
float2 _pad;
|
|
};
|
|
BLI_STATIC_ASSERT_ALIGN(struct GPencilStrokeData, 16)
|
|
|
|
struct GPUClipPlanes {
|
|
float4x4 ClipModelMatrix;
|
|
float4 world[6];
|
|
};
|
|
BLI_STATIC_ASSERT_ALIGN(struct GPUClipPlanes, 16)
|
|
|
|
struct SimpleLightingData {
|
|
float4 l_color;
|
|
packed_float3 light;
|
|
float _pad;
|
|
};
|
|
BLI_STATIC_ASSERT_ALIGN(struct SimpleLightingData, 16)
|
|
|
|
#define MAX_CALLS 16
|
|
|
|
struct MultiIconCallData {
|
|
float4 calls_data[MAX_CALLS * 3];
|
|
};
|
|
BLI_STATIC_ASSERT_ALIGN(struct MultiIconCallData, 16)
|
|
|
|
enum TestStatus {
|
|
TEST_STATUS_NONE = 0u,
|
|
TEST_STATUS_PASSED = 1u,
|
|
TEST_STATUS_FAILED = 2u,
|
|
};
|
|
enum TestType {
|
|
TEST_TYPE_BOOL = 0u,
|
|
TEST_TYPE_UINT = 1u,
|
|
TEST_TYPE_INT = 2u,
|
|
TEST_TYPE_FLOAT = 3u,
|
|
TEST_TYPE_IVEC2 = 4u,
|
|
TEST_TYPE_IVEC3 = 5u,
|
|
TEST_TYPE_IVEC4 = 6u,
|
|
TEST_TYPE_UVEC2 = 7u,
|
|
TEST_TYPE_UVEC3 = 8u,
|
|
TEST_TYPE_UVEC4 = 9u,
|
|
TEST_TYPE_VEC2 = 10u,
|
|
TEST_TYPE_VEC3 = 11u,
|
|
TEST_TYPE_VEC4 = 12u,
|
|
TEST_TYPE_MAT2X2 = 13u,
|
|
TEST_TYPE_MAT2X3 = 14u,
|
|
TEST_TYPE_MAT2X4 = 15u,
|
|
TEST_TYPE_MAT3X2 = 16u,
|
|
TEST_TYPE_MAT3X3 = 17u,
|
|
TEST_TYPE_MAT3X4 = 18u,
|
|
TEST_TYPE_MAT4X2 = 19u,
|
|
TEST_TYPE_MAT4X3 = 20u,
|
|
TEST_TYPE_MAT4X4 = 21u,
|
|
};
|
|
|
|
/** \note Contains arrays of scalar. To be use only with SSBOs to avoid padding issues. */
|
|
struct TestOutputRawData {
|
|
uint data[16];
|
|
};
|
|
BLI_STATIC_ASSERT_ALIGN(struct TestOutputRawData, 16)
|
|
|
|
struct TestOutput {
|
|
TestOutputRawData expect;
|
|
TestOutputRawData result;
|
|
/** TestStatus. */
|
|
uint status;
|
|
/** Line error in the GLSL file. */
|
|
int line;
|
|
/** TestType of expect and result. */
|
|
uint type;
|
|
int _pad0;
|
|
};
|
|
BLI_STATIC_ASSERT_ALIGN(struct TestOutput, 16)
|
|
|
|
#ifdef GPU_SHADER
|
|
TestOutput test_output(
|
|
TestOutputRawData expect, TestOutputRawData result, bool status, int line, uint type)
|
|
{
|
|
TestOutput test;
|
|
test.expect = expect;
|
|
test.result = result;
|
|
test.status = status ? TEST_STATUS_PASSED : TEST_STATUS_FAILED;
|
|
test.line = line;
|
|
test.type = type;
|
|
return test;
|
|
}
|
|
#endif
|