Files
test/source/blender/src/drawimage.c
Campbell Barton 2a331067cc resolve some compiler warnings with intel c/c++ compiler
* subsurf code had a lot of unused variables, removed these where they are obviously not needed. commented if they could be useful later.
* some variables declorations hide existing variables (many of these left), but fixed some that could cause confusion.
* removed unused vars
* obscure python memory leak with colorband.
* make_sample_tables had a loop running wasnt used.
* if 0'd functions in arithb.c that are not used yet.
* made many functions static
2008-09-29 17:08:11 +00:00

2902 lines
84 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation, 2002-2006
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
#include <io.h>
#else
#include <unistd.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_editVert.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_color_types.h"
#include "DNA_image_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "BKE_brush.h"
#include "BKE_colortools.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_image.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_object.h"
#include "BDR_editface.h"
#include "BDR_drawobject.h"
#include "BDR_drawmesh.h"
#include "BDR_gpencil.h"
#include "BDR_imagepaint.h"
#include "BIF_cursors.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_mywindow.h"
#include "BIF_drawimage.h"
#include "BIF_drawgpencil.h"
#include "BIF_resources.h"
#include "BIF_interface.h"
#include "BIF_interface_icons.h"
#include "BIF_editsima.h"
#include "BIF_glutil.h"
#include "BIF_renderwin.h"
#include "BIF_space.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
#include "BIF_transform.h"
#include "BIF_editmesh.h"
#include "BSE_drawipo.h"
#include "BSE_drawview.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "BSE_node.h"
#include "BSE_trans_types.h"
#include "BSE_view.h"
#include "RE_pipeline.h"
#include "BMF_Api.h"
#include "PIL_time.h"
/* Modules used */
#include "mydevice.h"
#include "blendef.h"
#include "butspace.h" // event codes
#include "winlay.h"
#include "interface.h" /* bad.... but preview code needs UI info. Will solve... (ton) */
static unsigned char *alloc_alpha_clone_image(int *width, int *height)
{
Brush *brush = G.scene->toolsettings->imapaint.brush;
ImBuf *ibuf;
unsigned int size, alpha;
unsigned char *rect, *cp;
if(!brush || !brush->clone.image)
return NULL;
ibuf= BKE_image_get_ibuf(brush->clone.image, NULL);
if(!ibuf || !ibuf->rect)
return NULL;
rect= MEM_dupallocN(ibuf->rect);
if(!rect)
return NULL;
*width= ibuf->x;
*height= ibuf->y;
size= (*width)*(*height);
alpha= (unsigned char)255*brush->clone.alpha;
cp= rect;
while(size-- > 0) {
cp[3]= alpha;
cp += 4;
}
return rect;
}
static int image_preview_active(ScrArea *sa, float *xim, float *yim)
{
SpaceImage *sima= sa->spacedata.first;
/* only when compositor shows, and image handler set */
if(sima->image && sima->image->type==IMA_TYPE_COMPOSITE) {
short a;
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
if(sima->blockhandler[a] == IMAGE_HANDLER_PREVIEW) {
if(xim) *xim= (G.scene->r.size*G.scene->r.xsch)/100;
if(yim) *yim= (G.scene->r.size*G.scene->r.ysch)/100;
return 1;
}
}
}
return 0;
}
/**
* Sets up the fields of the View2D member of the SpaceImage struct
* This routine can be called in two modes:
* mode == 'f': float mode (0.0 - 1.0)
* mode == 'p': pixel mode (0 - size)
*
* @param sima the image space to update
* @param mode the mode to use for the update
* @return void
*
*/
void calc_image_view(SpaceImage *sima, char mode)
{
float xim=256, yim=256;
float x1, y1;
if(image_preview_active(curarea, &xim, &yim));
else if(sima->image) {
ImBuf *ibuf= imagewindow_get_ibuf(sima);
float xuser_asp, yuser_asp;
image_pixel_aspect(sima->image, &xuser_asp, &yuser_asp);
if(ibuf) {
xim= ibuf->x * xuser_asp;
yim= ibuf->y * yuser_asp;
}
else if( sima->image->type==IMA_TYPE_R_RESULT ) {
/* not very important, just nice */
xim= (G.scene->r.xsch*G.scene->r.size)/100;
yim= (G.scene->r.ysch*G.scene->r.size)/100;
}
}
sima->v2d.tot.xmin= 0;
sima->v2d.tot.ymin= 0;
sima->v2d.tot.xmax= xim;
sima->v2d.tot.ymax= yim;
sima->v2d.mask.xmin= sima->v2d.mask.ymin= 0;
sima->v2d.mask.xmax= curarea->winx;
sima->v2d.mask.ymax= curarea->winy;
/* Which part of the image space do we see? */
/* Same calculation as in lrectwrite: area left and down*/
x1= curarea->winrct.xmin+(curarea->winx-sima->zoom*xim)/2;
y1= curarea->winrct.ymin+(curarea->winy-sima->zoom*yim)/2;
x1-= sima->zoom*sima->xof;
y1-= sima->zoom*sima->yof;
/* relative display right */
sima->v2d.cur.xmin= ((curarea->winrct.xmin - (float)x1)/sima->zoom);
sima->v2d.cur.xmax= sima->v2d.cur.xmin + ((float)curarea->winx/sima->zoom);
/* relative display left */
sima->v2d.cur.ymin= ((curarea->winrct.ymin-(float)y1)/sima->zoom);
sima->v2d.cur.ymax= sima->v2d.cur.ymin + ((float)curarea->winy/sima->zoom);
if(mode=='f') {
sima->v2d.cur.xmin/= xim;
sima->v2d.cur.xmax/= xim;
sima->v2d.cur.ymin/= yim;
sima->v2d.cur.ymax/= yim;
}
}
/* check for facelesect, and set active image */
void what_image(SpaceImage *sima)
{
if( (sima->mode!=SI_TEXTURE) ||
(sima->image && sima->image->source==IMA_SRC_VIEWER) ||
(G.obedit != OBACT) ||
(G.editMesh==NULL) ||
(sima->pin)
) {
return;
}
/* viewer overrides uv editmode */
if (EM_texFaceCheck()) {
MTFace *activetf;
sima->image= NULL;
activetf = get_active_mtface(NULL, NULL, 1); /* partially selected face is ok */
if(activetf && activetf->mode & TF_TEX) {
/* done need to check for pin here, see above */
/*if (!sima->pin)*/
sima->image= activetf->tpage;
if(sima->flag & SI_EDITTILE);
else sima->curtile= activetf->tile;
if(sima->image) {
if(activetf->mode & TF_TILES)
sima->image->tpageflag |= IMA_TILES;
else sima->image->tpageflag &= ~IMA_TILES;
}
}
}
}
/* after a what_image(), this call will give ibufs, includes the spare image */
ImBuf *imagewindow_get_ibuf(SpaceImage *sima)
{
if(G.sima->image) {
/* check for spare */
if(sima->image->type==IMA_TYPE_R_RESULT && BIF_show_render_spare())
return BIF_render_spare_imbuf();
else
return BKE_image_get_ibuf(sima->image, &sima->iuser);
}
return NULL;
}
/*
* dotile - 1, set the tile flag (from the space image)
* 2, set the tile index for the faces.
* */
void image_set_tile(SpaceImage *sima, int dotile)
{
MTFace *tface;
EditMesh *em = G.editMesh;
EditFace *efa;
if(!sima->image || sima->mode!=SI_TEXTURE || !EM_texFaceCheck())
return;
/* skip assigning these procedural images... */
if(sima->image && (sima->image->type==IMA_TYPE_R_RESULT || sima->image->type==IMA_TYPE_COMPOSITE))
return;
for (efa= em->faces.first; efa; efa= efa->next) {
tface = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
if (efa->h==0 && efa->f & SELECT) {
if (dotile==1) {
/* set tile flag */
if (sima->image->tpageflag & IMA_TILES) {
tface->mode |= TF_TILES;
} else {
tface->mode &= ~TF_TILES;
}
} else if (dotile==2) {
/* set tile index */
tface->tile= sima->curtile;
}
}
}
object_uvs_changed(OBACT);
allqueue(REDRAWBUTSEDIT, 0);
}
void uvco_to_areaco(float *vec, short *mval)
{
float x, y;
mval[0]= IS_CLIPPED;
x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
if(x>=0.0 && x<=1.0) {
if(y>=0.0 && y<=1.0) {
mval[0]= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
mval[1]= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
}
}
}
void uvco_to_areaco_noclip(float *vec, int *mval)
{
float x, y;
mval[0]= IS_CLIPPED;
x= (vec[0] - G.v2d->cur.xmin)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
y= (vec[1] - G.v2d->cur.ymin)/(G.v2d->cur.ymax-G.v2d->cur.ymin);
x= G.v2d->mask.xmin + x*(G.v2d->mask.xmax-G.v2d->mask.xmin);
y= G.v2d->mask.ymin + y*(G.v2d->mask.ymax-G.v2d->mask.ymin);
mval[0]= x;
mval[1]= y;
}
static void drawcursor_sima(float xuser_asp, float yuser_asp)
{
int wi, hi;
float w, h;
if ( !G.obedit || /* only draw cursor in editmode */
!CustomData_has_layer(&G.editMesh->fdata, CD_MTFACE) || /* must have UV's */
(G.sima->image && G.sima->flag & SI_DRAWTOOL) /* cant be painting */
) return;
transform_width_height_tface_uv(&wi, &hi);
w = (((float)wi)/256.0f)*G.sima->zoom * xuser_asp;
h = (((float)hi)/256.0f)*G.sima->zoom * yuser_asp;
cpack(0xFFFFFF);
glTranslatef(G.v2d->cursor[0], G.v2d->cursor[1], 0.0f);
fdrawline(-0.05/w, 0, 0, 0.05/h);
fdrawline(0, 0.05/h, 0.05/w, 0);
fdrawline(0.05/w, 0, 0, -0.05/h);
fdrawline(0, -0.05/h, -0.05/w, 0);
setlinestyle(4);
cpack(0xFF);
fdrawline(-0.05/w, 0, 0, 0.05/h);
fdrawline(0, 0.05/h, 0.05/w, 0);
fdrawline(0.05/w, 0, 0, -0.05/h);
fdrawline(0, -0.05/h, -0.05/w, 0);
setlinestyle(0);
cpack(0x0);
fdrawline(-0.020/w, 0, -0.1/w, 0);
fdrawline(0.1/w, 0, .020/w, 0);
fdrawline(0, -0.020/h, 0, -0.1/h);
fdrawline(0, 0.1/h, 0, 0.020/h);
setlinestyle(1);
cpack(0xFFFFFF);
fdrawline(-0.020/w, 0, -0.1/w, 0);
fdrawline(0.1/w, 0, .020/w, 0);
fdrawline(0, -0.020/h, 0, -0.1/h);
fdrawline(0, 0.1/h, 0, 0.020/h);
glTranslatef(-G.v2d->cursor[0], -G.v2d->cursor[1], 0.0f);
setlinestyle(0);
}
// checks if we are selecting only faces
int draw_uvs_face_check(void)
{
if (G.sima==NULL) {
return 0;
}
if (G.sima->flag & SI_SYNC_UVSEL) {
if (G.scene->selectmode == SCE_SELECT_FACE) {
return 2;
} else if (G.scene->selectmode & SCE_SELECT_FACE) {
return 1;
}
} else {
if (G.sima->selectmode == SI_SELECT_FACE) {
return 1;
}
}
return 0;
}
void uv_center(float uv[][2], float cent[2], void * isquad)
{
if (isquad) {
cent[0] = (uv[0][0] + uv[1][0] + uv[2][0] + uv[3][0]) / 4.0;
cent[1] = (uv[0][1] + uv[1][1] + uv[2][1] + uv[3][1]) / 4.0;
} else {
cent[0] = (uv[0][0] + uv[1][0] + uv[2][0]) / 3.0;
cent[1] = (uv[0][1] + uv[1][1] + uv[2][1]) / 3.0;
}
}
static float uv_area(float uv[][2], int quad)
{
if (quad) {
return AreaF2Dfl(uv[0], uv[1], uv[2]) + AreaF2Dfl(uv[0], uv[2], uv[3]);
} else {
return AreaF2Dfl(uv[0], uv[1], uv[2]);
}
}
void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy)
{
uv[0][0] = uv_orig[0][0]*aspx;
uv[0][1] = uv_orig[0][1]*aspy;
uv[1][0] = uv_orig[1][0]*aspx;
uv[1][1] = uv_orig[1][1]*aspy;
uv[2][0] = uv_orig[2][0]*aspx;
uv[2][1] = uv_orig[2][1]*aspy;
uv[3][0] = uv_orig[3][0]*aspx;
uv[3][1] = uv_orig[3][1]*aspy;
}
/* draws uv's in the image space */
void draw_uvs_sima(void)
{
MTFace *tface,*activetface = NULL;
EditMesh *em = G.editMesh;
EditFace *efa, *efa_act;
char col1[4], col2[4];
float pointsize;
int drawface;
int lastsel, sel;
if (!G.obedit || !CustomData_has_layer(&em->fdata, CD_MTFACE))
return;
drawface = draw_uvs_face_check();
calc_image_view(G.sima, 'f'); /* float */
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
glLoadIdentity();
if(G.sima->flag & SI_DRAWTOOL) {
/* draws the grey mesh when painting */
glColor3ub(112, 112, 112);
for (efa= em->faces.first; efa; efa= efa->next) {
tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
}
return; /* only draw shadow mesh */
} else if (G.sima->flag & SI_DRAWSHADOW) {
/* draw shadow mesh - this is the mesh with the modifier applied */
glColor3ub(112, 112, 112);
if ( em->derivedFinal &&
em->derivedFinal->drawUVEdges &&
CustomData_has_layer(&em->derivedFinal->faceData, CD_MTFACE)
) {
/* we can use the existing final mesh */
glColor3ub(112, 112, 112);
em->derivedFinal->drawUVEdges(em->derivedFinal);
} else {
DerivedMesh *finalDM, *cageDM;
/* draw final mesh with modifiers applied */
cageDM = editmesh_get_derived_cage_and_final(&finalDM, CD_MASK_BAREMESH | CD_MASK_MTFACE);
if (finalDM->drawUVEdges &&
DM_get_face_data_layer(finalDM, CD_MTFACE) &&
/* When sync selection is enabled, all faces are drawn (except for hidden)
* so if cage is the same as the final, theres no point in drawing the shadowmesh. */
!((G.sima->flag & SI_SYNC_UVSEL && cageDM==finalDM))
) {
glColor3ub(112, 112, 112);
finalDM->drawUVEdges(finalDM);
}
if (cageDM != finalDM)
cageDM->release(cageDM);
finalDM->release(finalDM);
}
}
activetface = get_active_mtface(&efa_act, NULL, 0); /* will be set to NULL if hidden */
if (G.sima->flag & SI_DRAW_STRETCH) {
float col[4];
float aspx, aspy;
float tface_uv[4][2];
transform_aspect_ratio_tface_uv(&aspx, &aspy);
switch (G.sima->dt_uvstretch) {
case SI_UVDT_STRETCH_AREA:
{
float totarea=0.0f, totuvarea=0.0f, areadiff, uvarea, area;
for (efa= em->faces.first; efa; efa= efa->next) {
tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
uv_copy_aspect(tface->uv, tface_uv, aspx, aspy);
totarea += EM_face_area(efa);
//totuvarea += tface_area(tface, efa->v4!=0);
totuvarea += uv_area(tface_uv, efa->v4!=0);
if (simaFaceDraw_Check(efa, tface)) {
efa->tmp.p = tface;
} else {
if (tface == activetface)
activetface= NULL;
efa->tmp.p = NULL;
}
}
if (totarea < FLT_EPSILON || totuvarea < FLT_EPSILON) {
col[0] = 1.0;
col[1] = col[2] = 0.0;
glColor3fv(col);
for (efa= em->faces.first; efa; efa= efa->next) {
if ((tface=(MTFace *)efa->tmp.p)) {
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
}
}
} else {
for (efa= em->faces.first; efa; efa= efa->next) {
if ((tface=(MTFace *)efa->tmp.p)) {
area = EM_face_area(efa) / totarea;
uv_copy_aspect(tface->uv, tface_uv, aspx, aspy);
//uvarea = tface_area(tface, efa->v4!=0) / totuvarea;
uvarea = uv_area(tface_uv, efa->v4!=0) / totuvarea;
if (area < FLT_EPSILON || uvarea < FLT_EPSILON) {
areadiff = 1.0;
} else if (area>uvarea) {
areadiff = 1.0-(uvarea/area);
} else {
areadiff = 1.0-(area/uvarea);
}
weight_to_rgb(areadiff, col, col+1, col+2);
glColor3fv(col);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
}
}
}
break;
}
case SI_UVDT_STRETCH_ANGLE:
{
float uvang1,uvang2,uvang3,uvang4;
float ang1,ang2,ang3,ang4;
float av1[3], av2[3], av3[3], av4[3]; /* use for 2d and 3d angle vectors */
float a;
col[3] = 0.5; /* hard coded alpha, not that nice */
glShadeModel(GL_SMOOTH);
for (efa= em->faces.first; efa; efa= efa->next) {
tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
if (simaFaceDraw_Check(efa, tface)) {
efa->tmp.p = tface;
uv_copy_aspect(tface->uv, tface_uv, aspx, aspy);
if (efa->v4) {
#if 0 /* Simple but slow, better reuse normalized vectors */
uvang1 = VecAngle3_2D(tface_uv[3], tface_uv[0], tface_uv[1]);
ang1 = VecAngle3(efa->v4->co, efa->v1->co, efa->v2->co);
uvang2 = VecAngle3_2D(tface_uv[0], tface_uv[1], tface_uv[2]);
ang2 = VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co);
uvang3 = VecAngle3_2D(tface_uv[1], tface_uv[2], tface_uv[3]);
ang3 = VecAngle3(efa->v2->co, efa->v3->co, efa->v4->co);
uvang4 = VecAngle3_2D(tface_uv[2], tface_uv[3], tface_uv[0]);
ang4 = VecAngle3(efa->v3->co, efa->v4->co, efa->v1->co);
#endif
/* uv angles */
VECSUB2D(av1, tface_uv[3], tface_uv[0]); Normalize2(av1);
VECSUB2D(av2, tface_uv[0], tface_uv[1]); Normalize2(av2);
VECSUB2D(av3, tface_uv[1], tface_uv[2]); Normalize2(av3);
VECSUB2D(av4, tface_uv[2], tface_uv[3]); Normalize2(av4);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90);*/
uvang1 = NormalizedVecAngle2_2D(av1, av2)*180.0/M_PI;
uvang2 = NormalizedVecAngle2_2D(av2, av3)*180.0/M_PI;
uvang3 = NormalizedVecAngle2_2D(av3, av4)*180.0/M_PI;
uvang4 = NormalizedVecAngle2_2D(av4, av1)*180.0/M_PI;
/* 3d angles */
VECSUB(av1, efa->v4->co, efa->v1->co); Normalize(av1);
VECSUB(av2, efa->v1->co, efa->v2->co); Normalize(av2);
VECSUB(av3, efa->v2->co, efa->v3->co); Normalize(av3);
VECSUB(av4, efa->v3->co, efa->v4->co); Normalize(av4);
/* This is the correct angle however we are only comparing angles
* ang1 = 90-((NormalizedVecAngle2(av1, av2) * 180.0/M_PI)-90);*/
ang1 = NormalizedVecAngle2(av1, av2)*180.0/M_PI;
ang2 = NormalizedVecAngle2(av2, av3)*180.0/M_PI;
ang3 = NormalizedVecAngle2(av3, av4)*180.0/M_PI;
ang4 = NormalizedVecAngle2(av4, av1)*180.0/M_PI;
glBegin(GL_QUADS);
/* This simple makes the angles display worse then they really are ;)
* 1.0-pow((1.0-a), 2) */
a = fabs(uvang1-ang1)/180.0;
weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
glColor3fv(col);
glVertex2fv(tface->uv[0]);
a = fabs(uvang2-ang2)/180.0;
weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
glColor3fv(col);
glVertex2fv(tface->uv[1]);
a = fabs(uvang3-ang3)/180.0;
weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
glColor3fv(col);
glVertex2fv(tface->uv[2]);
a = fabs(uvang4-ang4)/180.0;
weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
glColor3fv(col);
glVertex2fv(tface->uv[3]);
} else {
#if 0 /* Simple but slow, better reuse normalized vectors */
uvang1 = VecAngle3_2D(tface_uv[2], tface_uv[0], tface_uv[1]);
ang1 = VecAngle3(efa->v3->co, efa->v1->co, efa->v2->co);
uvang2 = VecAngle3_2D(tface_uv[0], tface_uv[1], tface_uv[2]);
ang2 = VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co);
uvang3 = 180-(uvang1+uvang2);
ang3 = 180-(ang1+ang2);
#endif
/* uv angles */
VECSUB2D(av1, tface_uv[2], tface_uv[0]); Normalize2(av1);
VECSUB2D(av2, tface_uv[0], tface_uv[1]); Normalize2(av2);
VECSUB2D(av3, tface_uv[1], tface_uv[2]); Normalize2(av3);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90); */
uvang1 = NormalizedVecAngle2_2D(av1, av2)*180.0/M_PI;
uvang2 = NormalizedVecAngle2_2D(av2, av3)*180.0/M_PI;
uvang3 = NormalizedVecAngle2_2D(av3, av1)*180.0/M_PI;
/* 3d angles */
VECSUB(av1, efa->v3->co, efa->v1->co); Normalize(av1);
VECSUB(av2, efa->v1->co, efa->v2->co); Normalize(av2);
VECSUB(av3, efa->v2->co, efa->v3->co); Normalize(av3);
/* This is the correct angle however we are only comparing angles
* ang1 = 90-((NormalizedVecAngle2(av1, av2) * 180.0/M_PI)-90); */
ang1 = NormalizedVecAngle2(av1, av2)*180.0/M_PI;
ang2 = NormalizedVecAngle2(av2, av3)*180.0/M_PI;
ang3 = NormalizedVecAngle2(av3, av1)*180.0/M_PI;
/* This simple makes the angles display worse then they really are ;)
* 1.0-pow((1.0-a), 2) */
glBegin(GL_TRIANGLES);
a = fabs(uvang1-ang1)/180.0;
weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
glColor3fv(col);
glVertex2fv(tface->uv[0]);
a = fabs(uvang2-ang2)/180.0;
weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
glColor3fv(col);
glVertex2fv(tface->uv[1]);
a = fabs(uvang3-ang3)/180.0;
weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2);
glColor3fv(col);
glVertex2fv(tface->uv[2]);
}
glEnd();
} else {
if (tface == activetface)
activetface= NULL;
efa->tmp.p = NULL;
}
}
glShadeModel(GL_FLAT);
break;
}
}
} else if(G.f & G_DRAWFACES) {
/* draw transparent faces */
BIF_GetThemeColor4ubv(TH_FACE, col1);
BIF_GetThemeColor4ubv(TH_FACE_SELECT, col2);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
for (efa= em->faces.first; efa; efa= efa->next) {
tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
if (simaFaceDraw_Check(efa, tface)) {
efa->tmp.p = tface;
if (tface==activetface) continue; /* important the temp pointer is set above */
if( simaFaceSel_Check(efa, tface)) {
glColor4ubv((GLubyte *)col2);
} else {
glColor4ubv((GLubyte *)col1);
}
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
} else {
if (tface == activetface)
activetface= NULL;
efa->tmp.p = NULL;
}
}
glDisable(GL_BLEND);
} else {
/* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */
for (efa= em->faces.first; efa; efa= efa->next) {
tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
if (simaFaceDraw_Check(efa, tface)) {
efa->tmp.p = tface;
} else {
if (tface == activetface)
activetface= NULL;
efa->tmp.p = NULL;
}
}
}
if (activetface) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
BIF_ThemeColor4(TH_EDITMESH_ACTIVE);
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(stipple_quarttone);
glBegin(efa_act->v4?GL_QUADS:GL_TRIANGLES);
glVertex2fv(activetface->uv[0]);
glVertex2fv(activetface->uv[1]);
glVertex2fv(activetface->uv[2]);
if(efa_act->v4) glVertex2fv(activetface->uv[3]);
glEnd();
glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_BLEND);
}
if (G.sima->flag & SI_SMOOTH_UV) {
glEnable( GL_LINE_SMOOTH );
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
switch (G.sima->dt_uv) {
case SI_UVDT_DASH:
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
cpack(0x111111);
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
setlinestyle(2);
cpack(0x909090);
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[0]);
if(efa->v4) glVertex2fv(tface->uv[3]);
else glVertex2fv(tface->uv[2]);
glEnd();
glBegin(GL_LINE_STRIP);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
setlinestyle(0);
}
}
break;
case SI_UVDT_BLACK: /* black/white */
case SI_UVDT_WHITE:
cpack((G.sima->dt_uv==SI_UVDT_WHITE) ? 0xFFFFFF : 0x0);
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
}
}
break;
case SI_UVDT_OUTLINE:
glLineWidth(3);
cpack(0x0);
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
}
}
glLineWidth(1);
col2[0] = col2[1] = col2[2] = 128; col2[3] = 255;
glColor4ubv((unsigned char *)col2);
if (G.f & G_DRAWEDGES) {
glShadeModel(GL_SMOOTH);
BIF_GetThemeColor4ubv(TH_VERTEX_SELECT, col1);
lastsel = sel = 0;
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
glBegin(GL_LINE_LOOP);
sel = (simaUVSel_Check(efa, tface, 0) ? 1 : 0);
if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
glVertex2fv(tface->uv[0]);
sel = simaUVSel_Check(efa, tface, 1) ? 1 : 0;
if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
glVertex2fv(tface->uv[1]);
sel = simaUVSel_Check(efa, tface, 2) ? 1 : 0;
if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
glVertex2fv(tface->uv[2]);
if(efa->v4) {
sel = simaUVSel_Check(efa, tface, 3) ? 1 : 0;
if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
glVertex2fv(tface->uv[3]);
}
glEnd();
}
}
glShadeModel(GL_FLAT);
} else { /* No nice edges */
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4)
glVertex2fv(tface->uv[3]);
glEnd();
}
}
}
break;
}
if (G.sima->flag & SI_SMOOTH_UV) {
glDisable( GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
if (drawface) {
// draw UV face points
float cent[2];
/* unselected faces's */
pointsize = BIF_GetThemeValuef(TH_FACEDOT_SIZE);
// TODO - drawobject.c changes this value after - Investiagate!
glPointSize(pointsize);
BIF_ThemeColor(TH_WIRE);
bglBegin(GL_POINTS);
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
if( ! simaFaceSel_Check(efa, tface) ) {
uv_center(tface->uv, cent, (void *)efa->v4);
bglVertex2fv(cent);
}
}
}
bglEnd();
/* selected faces's */
BIF_ThemeColor(TH_FACE_DOT);
bglBegin(GL_POINTS);
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
if( simaFaceSel_Check(efa, tface) ) {
uv_center(tface->uv, cent, (void *)efa->v4);
bglVertex2fv(cent);
}
}
}
bglEnd();
}
if (drawface != 2) { /* 2 means Mesh Face Mode */
/* unselected uv's */
BIF_ThemeColor(TH_VERTEX);
pointsize = BIF_GetThemeValuef(TH_VERTEX_SIZE);
glPointSize(pointsize);
bglBegin(GL_POINTS);
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
if(simaUVSel_Check(efa, tface, 0)); else bglVertex2fv(tface->uv[0]);
if(simaUVSel_Check(efa, tface, 1)); else bglVertex2fv(tface->uv[1]);
if(simaUVSel_Check(efa, tface, 2)); else bglVertex2fv(tface->uv[2]);
if(efa->v4) {
if(simaUVSel_Check(efa, tface, 3)); else bglVertex2fv(tface->uv[3]);
}
}
}
bglEnd();
/* pinned uv's */
/* give odd pointsizes odd pin pointsizes */
glPointSize(pointsize*2 + (((int)pointsize % 2)? (-1): 0));
cpack(0xFF);
bglBegin(GL_POINTS);
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
if(tface->unwrap & TF_PIN1) bglVertex2fv(tface->uv[0]);
if(tface->unwrap & TF_PIN2) bglVertex2fv(tface->uv[1]);
if(tface->unwrap & TF_PIN3) bglVertex2fv(tface->uv[2]);
if(efa->v4) {
if(tface->unwrap & TF_PIN4) bglVertex2fv(tface->uv[3]);
}
}
}
bglEnd();
/* selected uv's */
BIF_ThemeColor(TH_VERTEX_SELECT);
glPointSize(pointsize);
bglBegin(GL_POINTS);
for (efa= em->faces.first; efa; efa= efa->next) {
// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
// if (simaFaceDraw_Check(efa, tface)) {
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
if(!simaUVSel_Check(efa, tface, 0)); else bglVertex2fv(tface->uv[0]);
if(!simaUVSel_Check(efa, tface, 1)); else bglVertex2fv(tface->uv[1]);
if(!simaUVSel_Check(efa, tface, 2)); else bglVertex2fv(tface->uv[2]);
if(efa->v4) {
if(!simaUVSel_Check(efa, tface, 3)); else bglVertex2fv(tface->uv[3]);
}
}
}
bglEnd();
}
glPointSize(1.0);
}
static unsigned int *get_part_from_ibuf(ImBuf *ibuf, short startx, short starty, short endx, short endy)
{
unsigned int *rt, *rp, *rectmain;
short y, heigth, len;
/* the right offset in rectot */
rt= ibuf->rect+ (starty*ibuf->x+ startx);
len= (endx-startx);
heigth= (endy-starty);
rp=rectmain= MEM_mallocN(heigth*len*sizeof(int), "rect");
for(y=0; y<heigth; y++) {
memcpy(rp, rt, len*4);
rt+= ibuf->x;
rp+= len;
}
return rectmain;
}
static void draw_image_transform(ImBuf *ibuf, float xuser_asp, float yuser_asp)
{
if(G.moving) {
float aspx, aspy, center[3];
BIF_drawConstraint();
if(ibuf==0 || ibuf->rect==0 || ibuf->x==0 || ibuf->y==0) {
aspx= aspy= 1.0;
}
else {
aspx= (256.0/ibuf->x) * xuser_asp;
aspy= (256.0/ibuf->y) * yuser_asp;
}
BIF_getPropCenter(center);
/* scale and translate the circle into place and draw it */
glPushMatrix();
glScalef(aspx, aspy, 1.0);
glTranslatef((1/aspx)*center[0] - center[0],
(1/aspy)*center[1] - center[1], 0.0);
BIF_drawPropCircle();
glPopMatrix();
}
}
static void draw_image_view_tool(void)
{
ToolSettings *settings= G.scene->toolsettings;
Brush *brush= settings->imapaint.brush;
short mval[2];
float radius;
int draw= 0;
if(brush) {
if(settings->imapaint.flag & IMAGEPAINT_DRAWING) {
if(settings->imapaint.flag & IMAGEPAINT_DRAW_TOOL_DRAWING)
draw= 1;
}
else if(settings->imapaint.flag & IMAGEPAINT_DRAW_TOOL)
draw= 1;
if(draw) {
getmouseco_areawin(mval);
radius= brush->size*G.sima->zoom/2;
fdrawXORcirc(mval[0], mval[1], radius);
if (brush->innerradius != 1.0) {
radius *= brush->innerradius;
fdrawXORcirc(mval[0], mval[1], radius);
}
}
}
}
/* ************ panel stuff ************* */
/* this function gets the values for cursor and vertex number buttons */
static void image_transform_but_attr(int *imx, int *imy, int *step, int *digits) /*, float *xcoord, float *ycoord)*/
{
ImBuf *ibuf= imagewindow_get_ibuf(G.sima);
if(ibuf) {
*imx= ibuf->x;
*imy= ibuf->y;
}
if (G.sima->flag & SI_COORDFLOATS) {
*step= 1;
*digits= 3;
}
else {
*step= 100;
*digits= 2;
}
}
/* is used for both read and write... */
void image_editvertex_buts(uiBlock *block)
{
static float ocent[2];
float cent[2]= {0.0, 0.0};
int imx= 256, imy= 256;
int nactive= 0, step, digits;
EditMesh *em = G.editMesh;
EditFace *efa;
MTFace *tf;
if( is_uv_tface_editing_allowed_silent()==0 ) return;
image_transform_but_attr(&imx, &imy, &step, &digits);
for (efa= em->faces.first; efa; efa= efa->next) {
tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
if (simaFaceDraw_Check(efa, tf)) {
if (simaUVSel_Check(efa, tf, 0)) {
cent[0]+= tf->uv[0][0];
cent[1]+= tf->uv[0][1];
nactive++;
}
if (simaUVSel_Check(efa, tf, 1)) {
cent[0]+= tf->uv[1][0];
cent[1]+= tf->uv[1][1];
nactive++;
}
if (simaUVSel_Check(efa, tf, 2)) {
cent[0]+= tf->uv[2][0];
cent[1]+= tf->uv[2][1];
nactive++;
}
if (efa->v4 && simaUVSel_Check(efa, tf, 3)) {
cent[0]+= tf->uv[3][0];
cent[1]+= tf->uv[3][1];
nactive++;
}
}
}
if(block) { // do the buttons
if (nactive) {
ocent[0]= cent[0]/nactive;
ocent[1]= cent[1]/nactive;
if (G.sima->flag & SI_COORDFLOATS) {
} else {
ocent[0] *= imx;
ocent[1] *= imy;
}
//uiBlockBeginAlign(block);
if(nactive==1) {
uiDefButF(block, NUM, B_TRANS_IMAGE, "Vertex X:", 10, 10, 145, 19, &ocent[0], -10*imx, 10.0*imx, step, digits, "");
uiDefButF(block, NUM, B_TRANS_IMAGE, "Vertex Y:", 165, 10, 145, 19, &ocent[1], -10*imy, 10.0*imy, step, digits, "");
}
else {
uiDefButF(block, NUM, B_TRANS_IMAGE, "Median X:", 10, 10, 145, 19, &ocent[0], -10*imx, 10.0*imx, step, digits, "");
uiDefButF(block, NUM, B_TRANS_IMAGE, "Median Y:", 165, 10, 145, 19, &ocent[1], -10*imy, 10.0*imy, step, digits, "");
}
//uiBlockEndAlign(block);
}
}
else { // apply event
float delta[2];
cent[0]= cent[0]/nactive;
cent[1]= cent[1]/nactive;
if (G.sima->flag & SI_COORDFLOATS) {
delta[0]= ocent[0]-cent[0];
delta[1]= ocent[1]-cent[1];
}
else {
delta[0]= ocent[0]/imx - cent[0];
delta[1]= ocent[1]/imy - cent[1];
}
for (efa= em->faces.first; efa; efa= efa->next) {
tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
if (simaFaceDraw_Check(efa, tf)) {
if (simaUVSel_Check(efa, tf, 0)) {
tf->uv[0][0]+= delta[0];
tf->uv[0][1]+= delta[1];
}
if (simaUVSel_Check(efa, tf, 1)) {
tf->uv[1][0]+= delta[0];
tf->uv[1][1]+= delta[1];
}
if (simaUVSel_Check(efa, tf, 2)) {
tf->uv[2][0]+= delta[0];
tf->uv[2][1]+= delta[1];
}
if (efa->v4 && simaUVSel_Check(efa, tf, 3)) {
tf->uv[3][0]+= delta[0];
tf->uv[3][1]+= delta[1];
}
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWIMAGE, 0);
}
}
/* is used for both read and write... */
void image_editcursor_buts(uiBlock *block)
{
static float ocent[2];
int imx= 256, imy= 256;
int step, digits;
if( is_uv_tface_editing_allowed_silent()==0 ) return;
image_transform_but_attr(&imx, &imy, &step, &digits);
if(block) { // do the buttons
ocent[0]= G.v2d->cursor[0];
ocent[1]= G.v2d->cursor[1];
if (G.sima->flag & SI_COORDFLOATS) {
} else {
ocent[0] *= imx;
ocent[1] *= imy;
}
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CURSOR_IMAGE, "Cursor X:", 165, 120, 145, 19, &ocent[0], -10*imx, 10.0*imx, step, digits, "");
uiDefButF(block, NUM, B_CURSOR_IMAGE, "Cursor Y:", 165, 100, 145, 19, &ocent[1], -10*imy, 10.0*imy, step, digits, "");
uiBlockEndAlign(block);
}
else { // apply event
if (G.sima->flag & SI_COORDFLOATS) {
G.v2d->cursor[0]= ocent[0];
G.v2d->cursor[1]= ocent[1];
}
else {
G.v2d->cursor[0]= ocent[0]/imx;
G.v2d->cursor[1]= ocent[1]/imy;
}
allqueue(REDRAWIMAGE, 0);
}
}
void image_info(Image *ima, ImBuf *ibuf, char *str)
{
int ofs= 0;
str[0]= 0;
if(ima==NULL) return;
if(ibuf==NULL) {
sprintf(str, "Can not get an image");
return;
}
if(ima->source==IMA_SRC_MOVIE) {
ofs= sprintf(str, "Movie ");
if(ima->anim)
ofs+= sprintf(str+ofs, "%d frs", IMB_anim_get_duration(ima->anim));
}
else
ofs= sprintf(str, "Image ");
ofs+= sprintf(str+ofs, ": size %d x %d,", ibuf->x, ibuf->y);
if(ibuf->rect_float) {
if(ibuf->channels!=4) {
sprintf(str+ofs, "%d float channel(s)", ibuf->channels);
}
else if(ibuf->depth==32)
strcat(str, " RGBA float");
else
strcat(str, " RGB float");
}
else {
if(ibuf->depth==32)
strcat(str, " RGBA byte");
else
strcat(str, " RGB byte");
}
if(ibuf->zbuf || ibuf->zbuf_float)
strcat(str, " + Z");
}
static void image_panel_properties(short cntrl) // IMAGE_HANDLER_PROPERTIES
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "image_panel_properties", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_PROPERTIES); // for close and esc
if(uiNewPanel(curarea, block, "Image Properties", "Image", 10, 10, 318, 204)==0)
return;
/* note, it draws no bottom half in facemode, for vertex buttons */
uiblock_image_panel(block, &G.sima->image, &G.sima->iuser, B_REDR, B_REDR);
image_editvertex_buts(block);
}
static void image_panel_game_properties(short cntrl) // IMAGE_HANDLER_GAME_PROPERTIES
{
ImBuf *ibuf= BKE_image_get_ibuf(G.sima->image, &G.sima->iuser);
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "image_panel_game_properties", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_GAME_PROPERTIES); // for close and esc
if(uiNewPanel(curarea, block, "Real-time Properties", "Image", 10, 10, 318, 204)==0)
return;
if (ibuf) {
char str[128];
image_info(G.sima->image, ibuf, str);
uiDefBut(block, LABEL, B_NOP, str, 10,180,300,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, IMA_TWINANIM, B_TWINANIM, "Anim", 10,150,140,19, &G.sima->image->tpageflag, 0, 0, 0, 0, "Toggles use of animated texture");
uiDefButS(block, NUM, B_TWINANIM, "Start:", 10,130,140,19, &G.sima->image->twsta, 0.0, 128.0, 0, 0, "Displays the start frame of an animated texture");
uiDefButS(block, NUM, B_TWINANIM, "End:", 10,110,140,19, &G.sima->image->twend, 0.0, 128.0, 0, 0, "Displays the end frame of an animated texture");
uiDefButS(block, NUM, B_NOP, "Speed", 10,90,140,19, &G.sima->image->animspeed, 1.0, 100.0, 0, 0, "Displays Speed of the animation in frames per second");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, IMA_TILES, B_SIMAGETILE, "Tiles", 160,150,140,19, &G.sima->image->tpageflag, 0, 0, 0, 0, "Toggles use of tilemode for faces (Shift LMB to pick the tile for selected faces)");
uiDefButS(block, NUM, B_SIMA_REDR_IMA_3D, "X:", 160,130,70,19, &G.sima->image->xrep, 1.0, 16.0, 0, 0, "Sets the degree of repetition in the X direction");
uiDefButS(block, NUM, B_SIMA_REDR_IMA_3D, "Y:", 230,130,70,19, &G.sima->image->yrep, 1.0, 16.0, 0, 0, "Sets the degree of repetition in the Y direction");
uiBlockBeginAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, IMA_CLAMP_U, B_SIMA3DVIEWDRAW, "ClampX", 160,100,70,19, &G.sima->image->tpageflag, 0, 0, 0, 0, "Disable texture repeating horizontaly");
uiDefButBitS(block, TOG, IMA_CLAMP_V, B_SIMA3DVIEWDRAW, "ClampY", 230,100,70,19, &G.sima->image->tpageflag, 0, 0, 0, 0, "Disable texture repeating vertically");
uiBlockEndAlign(block);
}
}
static void image_panel_view_properties(short cntrl) // IMAGE_HANDLER_VIEW_PROPERTIES
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "image_view_properties", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_VIEW_PROPERTIES); // for close and esc
if(uiNewPanel(curarea, block, "View Properties", "Image", 10, 10, 318, 204)==0)
return;
uiDefButBitI(block, TOG, SI_DRAW_TILE, B_REDR, "Repeat Image", 10,160,140,19, &G.sima->flag, 0, 0, 0, 0, "Repeat/Tile the image display");
uiDefButBitI(block, TOG, SI_COORDFLOATS, B_REDR, "Normalized Coords", 165,160,145,19, &G.sima->flag, 0, 0, 0, 0, "Display coords from 0.0 to 1.0 rather then in pixels");
if (G.sima->image) {
uiDefBut(block, LABEL, B_NOP, "Image Display:", 10,140,140,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_REDR, "AspX:", 10,120,140,19, &G.sima->image->aspx, 0.1, 5000.0, 100, 0, "X Display Aspect for this image, does not affect renderingm 0 disables.");
uiDefButF(block, NUM, B_REDR, "AspY:", 10,100,140,19, &G.sima->image->aspy, 0.1, 5000.0, 100, 0, "X Display Aspect for this image, does not affect rendering 0 disables.");
uiBlockEndAlign(block);
}
if (EM_texFaceCheck()) {
uiDefBut(block, LABEL, B_NOP, "Draw Type:", 10, 80,120,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButC(block, ROW, B_REDR, "Outline", 10,60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_OUTLINE, 0, 0, "Outline Wire UV drawtype");
uiDefButC(block, ROW, B_REDR, "Dash", 68, 60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_DASH, 0, 0, "Dashed Wire UV drawtype");
uiDefButC(block, ROW, B_REDR, "Black", 126, 60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_BLACK, 0, 0, "Black Wire UV drawtype");
uiDefButC(block, ROW, B_REDR, "White", 184,60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_WHITE, 0, 0, "White Wire UV drawtype");
uiBlockEndAlign(block);
uiDefButBitI(block, TOG, SI_SMOOTH_UV, B_REDR, "Smooth", 250,60,60,19, &G.sima->flag, 0, 0, 0, 0, "Display smooth lines in the UV view");
uiDefButBitI(block, TOG, G_DRAWFACES, B_REDR, "Faces", 10,30,60,19, &G.f, 0, 0, 0, 0, "Displays all faces as shades in the 3d view and UV editor");
uiDefButBitI(block, TOG, G_DRAWEDGES, B_REDR, "Edges", 70, 30,60,19, &G.f, 0, 0, 0, 0, "Displays selected edges using hilights and UV editor");
uiDefButBitI(block, TOG, SI_DRAWSHADOW, B_REDR, "Final Shadow", 130, 30,110,19, &G.sima->flag, 0, 0, 0, 0, "Draw the final result from the objects modifiers");
uiDefButBitI(block, TOG, SI_DRAW_STRETCH, B_REDR, "UV Stretch", 10,0,100,19, &G.sima->flag, 0, 0, 0, 0, "Difference between UV's and the 3D coords (blue for low distortion, red is high)");
if (G.sima->flag & SI_DRAW_STRETCH) {
uiBlockBeginAlign(block);
uiDefButC(block, ROW, B_REDR, "Area", 120,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_AREA, 0, 0, "Area distortion between UV's and 3D coords");
uiDefButC(block, ROW, B_REDR, "Angle", 180,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_ANGLE, 0, 0, "Angle distortion between UV's and 3D coords");
uiBlockEndAlign(block);
}
}
image_editcursor_buts(block);
}
static void image_panel_paint(short cntrl) // IMAGE_HANDLER_PAINT
{
/* B_SIMABRUSHCHANGE only redraws and eats the mouse messages */
/* so that LEFTMOUSE does not 'punch' through the floating panel */
/* B_SIMANOTHING */
ToolSettings *settings= G.scene->toolsettings;
Brush *brush= settings->imapaint.brush;
uiBlock *block;
ID *id;
int yco, xco, butw;
if ((G.sima->image && (G.sima->flag & SI_DRAWTOOL))==0) {
return;
}
block= uiNewBlock(&curarea->uiblocks, "image_panel_paint", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_PAINT); // for close and esc
if(uiNewPanel(curarea, block, "Image Paint", "Image", 10, 230, 318, 204)==0)
return;
yco= 160;
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Draw", 0 ,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_DRAW, 0, 0, "Draw brush");
uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Soften", 80 ,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SOFTEN, 0, 0, "Soften brush");
uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Smear", 160,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
uiDefButS(block, ROW, B_SIMABRUSHCHANGE, "Clone", 240,yco,80,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_CLONE, 0, 0, "Clone brush, use RMB to drag source image");
uiBlockEndAlign(block);
yco -= 30;
uiBlockSetCol(block, TH_BUT_SETTING2);
id= (ID*)settings->imapaint.brush;
xco= std_libbuttons(block, 0, yco, 0, NULL, B_SIMABRUSHBROWSE, ID_BR, 0, id, NULL, &(G.sima->menunr), 0, B_SIMABRUSHLOCAL, B_SIMABRUSHDELETE, 0, B_KEEPDATA);
uiBlockSetCol(block, TH_AUTO);
if(brush && !brush->id.lib) {
butw= 320-(xco+10);
uiDefButS(block, MENU, B_SIMANOTHING, "Mix %x0|Add %x1|Subtract %x2|Multiply %x3|Lighten %x4|Darken %x5|Erase Alpha %x6|Add Alpha %x7", xco+10,yco,butw,19, &brush->blend, 0, 0, 0, 0, "Blending method for applying brushes");
uiDefButBitS(block, TOG|BIT, BRUSH_TORUS, B_SIMABRUSHCHANGE, "Wrap", xco+10,yco-25,butw,19, &brush->flag, 0, 0, 0, 0, "Enables torus wrapping");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG|BIT, BRUSH_AIRBRUSH, B_SIMABRUSHCHANGE, "Airbrush", xco+10,yco-50,butw,19, &brush->flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse (spray)");
uiDefButF(block, NUM, B_SIMANOTHING, "Rate ", xco+10,yco-70,butw,19, &brush->rate, 0.01, 1.0, 0, 0, "Number of paints per second for Airbrush");
uiBlockEndAlign(block);
yco -= 25;
uiBlockBeginAlign(block);
uiDefButF(block, COL, B_VPCOLSLI, "", 0,yco,200,19, brush->rgb, 0, 0, 0, 0, "");
uiDefButF(block, NUMSLI, B_SIMANOTHING, "Opacity ", 0,yco-20,180,19, &brush->alpha, 0.0, 1.0, 0, 0, "The amount of pressure on the brush");
uiDefButBitS(block, TOG|BIT, BRUSH_ALPHA_PRESSURE, B_SIMANOTHING, "P", 180,yco-20,20,19, &brush->flag, 0, 0, 0, 0, "Enables pressure sensitivity for tablets");
uiDefButI(block, NUMSLI, B_SIMANOTHING, "Size ", 0,yco-40,180,19, &brush->size, 1, 200, 0, 0, "The size of the brush");
uiDefButBitS(block, TOG|BIT, BRUSH_SIZE_PRESSURE, B_SIMANOTHING, "P", 180,yco-40,20,19, &brush->flag, 0, 0, 0, 0, "Enables pressure sensitivity for tablets");
uiDefButF(block, NUMSLI, B_SIMANOTHING, "Falloff ", 0,yco-60,180,19, &brush->innerradius, 0.0, 1.0, 0, 0, "The fall off radius of the brush");
uiDefButBitS(block, TOG|BIT, BRUSH_RAD_PRESSURE, B_SIMANOTHING, "P", 180,yco-60,20,19, &brush->flag, 0, 0, 0, 0, "Enables pressure sensitivity for tablets");
uiDefButF(block, NUMSLI, B_SIMANOTHING, "Spacing ",0,yco-80,180,19, &brush->spacing, 1.0, 100.0, 0, 0, "Repeating paint on %% of brush diameter");
uiDefButBitS(block, TOG|BIT, BRUSH_SPACING_PRESSURE, B_SIMANOTHING, "P", 180,yco-80,20,19, &brush->flag, 0, 0, 0, 0, "Enables pressure sensitivity for tablets");
uiBlockEndAlign(block);
yco -= 110;
if(settings->imapaint.tool == PAINT_TOOL_CLONE) {
id= (ID*)brush->clone.image;
uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 0, yco, 0, NULL, B_SIMACLONEBROWSE, ID_IM, 0, id, 0, &G.sima->menunr, 0, 0, B_SIMACLONEDELETE, 0, 0);
uiBlockSetCol(block, TH_AUTO);
if(id) {
butw= 320-(xco+5);
uiDefButF(block, NUMSLI, B_SIMABRUSHCHANGE, "B ",xco+5,yco,butw,19, &brush->clone.alpha , 0.0, 1.0, 0, 0, "Opacity of clone image display");
}
}
else {
MTex *mtex= brush->mtex[brush->texact];
uiBlockSetCol(block, TH_BUT_SETTING2);
id= (mtex)? (ID*)mtex->tex: NULL;
xco= std_libbuttons(block, 0, yco, 0, NULL, B_SIMABTEXBROWSE, ID_TE, 0, id, NULL, &(G.sima->menunr), 0, 0, B_SIMABTEXDELETE, 0, 0);
/*uiDefButBitS(block, TOG|BIT, BRUSH_FIXED_TEX, B_SIMABRUSHCHANGE, "Fixed", xco+5,yco,butw,19, &brush->flag, 0, 0, 0, 0, "Keep texture origin in fixed position");*/
uiBlockSetCol(block, TH_AUTO);
}
}
#if 0
uiDefButBitS(block, TOG|BIT, IMAGEPAINT_DRAW_TOOL_DRAWING, B_SIMABRUSHCHANGE, "TD", 0,1,50,19, &settings->imapaint.flag.flag, 0, 0, 0, 0, "Enables brush shape while drawing");
uiDefButBitS(block, TOG|BIT, IMAGEPAINT_DRAW_TOOL, B_SIMABRUSHCHANGE, "TP", 50,1,50,19, &settings->imapaint.flag.flag, 0, 0, 0, 0, "Enables brush shape while not drawing");
#endif
}
static void image_panel_curves_reset(void *cumap_v, void *ibuf_v)
{
CurveMapping *cumap = cumap_v;
int a;
for(a=0; a<CM_TOT; a++)
curvemap_reset(cumap->cm+a, &cumap->clipr);
cumap->black[0]=cumap->black[1]=cumap->black[2]= 0.0f;
cumap->white[0]=cumap->white[1]=cumap->white[2]= 1.0f;
curvemapping_set_black_white(cumap, NULL, NULL);
curvemapping_changed(cumap, 0);
curvemapping_do_ibuf(cumap, ibuf_v);
allqueue(REDRAWIMAGE, 0);
}
static void image_panel_curves(short cntrl) // IMAGE_HANDLER_CURVES
{
ImBuf *ibuf;
uiBlock *block;
uiBut *bt;
/* and we check for spare */
ibuf= imagewindow_get_ibuf(G.sima);
block= uiNewBlock(&curarea->uiblocks, "image_panel_curves", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_CURVES); // for close and esc
if(uiNewPanel(curarea, block, "Curves", "Image", 10, 450, 318, 204)==0)
return;
if (ibuf) {
rctf rect;
if(G.sima->cumap==NULL)
G.sima->cumap= curvemapping_add(4, 0.0f, 0.0f, 1.0f, 1.0f);
rect.xmin= 110; rect.xmax= 310;
rect.ymin= 10; rect.ymax= 200;
curvemap_buttons(block, G.sima->cumap, 'c', B_SIMACURVES, B_REDR, &rect);
bt=uiDefBut(block, BUT, B_SIMARANGE, "Reset", 10, 160, 90, 19, NULL, 0.0f, 0.0f, 0, 0, "Reset Black/White point and curves");
uiButSetFunc(bt, image_panel_curves_reset, G.sima->cumap, ibuf);
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_SIMARANGE, "Min R:", 10, 120, 90, 19, G.sima->cumap->black, -1000.0f, 1000.0f, 10, 2, "Black level");
uiDefButF(block, NUM, B_SIMARANGE, "Min G:", 10, 100, 90, 19, G.sima->cumap->black+1, -1000.0f, 1000.0f, 10, 2, "Black level");
uiDefButF(block, NUM, B_SIMARANGE, "Min B:", 10, 80, 90, 19, G.sima->cumap->black+2, -1000.0f, 1000.0f, 10, 2, "Black level");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_SIMARANGE, "Max R:", 10, 50, 90, 19, G.sima->cumap->white, -1000.0f, 1000.0f, 10, 2, "White level");
uiDefButF(block, NUM, B_SIMARANGE, "Max G:", 10, 30, 90, 19, G.sima->cumap->white+1, -1000.0f, 1000.0f, 10, 2, "White level");
uiDefButF(block, NUM, B_SIMARANGE, "Max B:", 10, 10, 90, 19, G.sima->cumap->white+2, -1000.0f, 1000.0f, 10, 2, "White level");
}
}
/* are there curves? curves visible? and curves do something? */
static int image_curves_active(ScrArea *sa)
{
SpaceImage *sima= sa->spacedata.first;
if(sima->cumap) {
if(curvemapping_RGBA_does_something(sima->cumap)) {
short a;
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
if(sima->blockhandler[a] == IMAGE_HANDLER_CURVES)
return 1;
}
}
}
return 0;
}
/* 0: disable preview
otherwise refresh preview
*/
void image_preview_event(int event)
{
int exec= 0;
if(event==0) {
G.scene->r.scemode &= ~R_COMP_CROP;
exec= 1;
}
else {
if(image_preview_active(curarea, NULL, NULL)) {
G.scene->r.scemode |= R_COMP_CROP;
exec= 1;
}
else
G.scene->r.scemode &= ~R_COMP_CROP;
}
if(exec && G.scene->nodetree) {
/* should work when no node editor in screen..., so we execute right away */
ntreeCompositTagGenerators(G.scene->nodetree);
G.afbreek= 0;
G.scene->nodetree->timecursor= set_timecursor;
G.scene->nodetree->test_break= blender_test_break;
BIF_store_spare();
ntreeCompositExecTree(G.scene->nodetree, &G.scene->r, 1); /* 1 is do_previews */
G.scene->nodetree->timecursor= NULL;
G.scene->nodetree->test_break= NULL;
scrarea_do_windraw(curarea);
waitcursor(0);
allqueue(REDRAWNODE, 1);
}
}
/* nothing drawn here, we use it to store values */
static void preview_cb(struct ScrArea *sa, struct uiBlock *block)
{
rctf dispf;
rcti *disprect= &G.scene->r.disprect;
int winx= (G.scene->r.size*G.scene->r.xsch)/100;
int winy= (G.scene->r.size*G.scene->r.ysch)/100;
short mval[2];
if(G.scene->r.mode & R_BORDER) {
winx*= (G.scene->r.border.xmax - G.scene->r.border.xmin);
winy*= (G.scene->r.border.ymax - G.scene->r.border.ymin);
}
/* while dragging we need to update the rects, otherwise it doesn't end with correct one */
BLI_init_rctf(&dispf, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
ui_graphics_to_window_rct(sa->win, &dispf, disprect);
/* correction for gla draw */
BLI_translate_rcti(disprect, -curarea->winrct.xmin, -curarea->winrct.ymin);
calc_image_view(G.sima, 'p');
// printf("winrct %d %d %d %d\n", disprect->xmin, disprect->ymin,disprect->xmax, disprect->ymax);
/* map to image space coordinates */
mval[0]= disprect->xmin; mval[1]= disprect->ymin;
areamouseco_to_ipoco(G.v2d, mval, &dispf.xmin, &dispf.ymin);
mval[0]= disprect->xmax; mval[1]= disprect->ymax;
areamouseco_to_ipoco(G.v2d, mval, &dispf.xmax, &dispf.ymax);
/* map to render coordinates */
disprect->xmin= dispf.xmin;
disprect->xmax= dispf.xmax;
disprect->ymin= dispf.ymin;
disprect->ymax= dispf.ymax;
CLAMP(disprect->xmin, 0, winx);
CLAMP(disprect->xmax, 0, winx);
CLAMP(disprect->ymin, 0, winy);
CLAMP(disprect->ymax, 0, winy);
// printf("drawrct %d %d %d %d\n", disprect->xmin, disprect->ymin,disprect->xmax, disprect->ymax);
}
static int is_preview_allowed(ScrArea *cur)
{
SpaceImage *sima= cur->spacedata.first;
ScrArea *sa;
/* check if another areawindow has preview set */
for(sa=G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa!=cur && sa->spacetype==SPACE_IMAGE) {
if(image_preview_active(sa, NULL, NULL))
return 0;
}
}
/* check image type */
if(sima->image==NULL || sima->image->type!=IMA_TYPE_COMPOSITE)
return 0;
return 1;
}
static void image_panel_preview(ScrArea *sa, short cntrl) // IMAGE_HANDLER_PREVIEW
{
uiBlock *block;
SpaceImage *sima= sa->spacedata.first;
int ofsx, ofsy;
if(is_preview_allowed(sa)==0) {
rem_blockhandler(sa, IMAGE_HANDLER_PREVIEW);
G.scene->r.scemode &= ~R_COMP_CROP; /* quite weak */
return;
}
block= uiNewBlock(&sa->uiblocks, "image_panel_preview", UI_EMBOSS, UI_HELV, sa->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | UI_PNL_SCALE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_PREVIEW); // for close and esc
ofsx= -150+(sa->winx/2)/sima->blockscale;
ofsy= -100+(sa->winy/2)/sima->blockscale;
if(uiNewPanel(sa, block, "Preview", "Image", ofsx, ofsy, 300, 200)==0) return;
uiBlockSetDrawExtraFunc(block, preview_cb);
}
static void image_panel_gpencil(short cntrl) // IMAGE_HANDLER_GREASEPENCIL
{
uiBlock *block;
SpaceImage *sima;
sima= curarea->spacedata.first;
block= uiNewBlock(&curarea->uiblocks, "image_panel_gpencil", UI_EMBOSS, UI_HELV, curarea->win);
uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
uiSetPanelHandler(IMAGE_HANDLER_GREASEPENCIL); // for close and esc
if (uiNewPanel(curarea, block, "Grease Pencil", "SpaceImage", 100, 30, 318, 204)==0) return;
/* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */
if (sima->flag & SI_DISPGP) {
if (sima->gpd == NULL)
gpencil_data_setactive(curarea, gpencil_data_addnew());
}
if (sima->flag & SI_DISPGP) {
bGPdata *gpd= sima->gpd;
short newheight;
/* this is a variable height panel, newpanel doesnt force new size on existing panels */
/* so first we make it default height */
uiNewPanelHeight(block, 204);
/* draw button for showing gpencil settings and drawings */
uiDefButBitI(block, TOG, SI_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &sima->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Image/UV Editor (draw using Shift-LMB)");
/* extend the panel if the contents won't fit */
newheight= draw_gpencil_panel(block, gpd, curarea);
uiNewPanelHeight(block, newheight);
}
else {
uiDefButBitI(block, TOG, SI_DISPGP, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &sima->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Image/UV Editor");
uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, "");
}
}
static void image_blockhandlers(ScrArea *sa)
{
SpaceImage *sima= sa->spacedata.first;
short a;
/* warning; blocks need to be freed each time, handlers dont remove */
uiFreeBlocksWin(&sa->uiblocks, sa->win);
for(a=0; a<SPACE_MAXHANDLER; a+=2) {
switch(sima->blockhandler[a]) {
case IMAGE_HANDLER_PROPERTIES:
image_panel_properties(sima->blockhandler[a+1]);
break;
case IMAGE_HANDLER_GAME_PROPERTIES:
image_panel_game_properties(sima->blockhandler[a+1]);
break;
case IMAGE_HANDLER_VIEW_PROPERTIES:
image_panel_view_properties(sima->blockhandler[a+1]);
break;
case IMAGE_HANDLER_PAINT:
image_panel_paint(sima->blockhandler[a+1]);
break;
case IMAGE_HANDLER_CURVES:
image_panel_curves(sima->blockhandler[a+1]);
break;
case IMAGE_HANDLER_PREVIEW:
image_panel_preview(sa, sima->blockhandler[a+1]);
break;
case IMAGE_HANDLER_GREASEPENCIL:
image_panel_gpencil(sima->blockhandler[a+1]);
break;
}
/* clear action value for event */
sima->blockhandler[a+1]= 0;
}
uiDrawBlocksPanels(sa, 0);
}
void imagespace_composite_flipbook(ScrArea *sa)
{
SpaceImage *sima= sa->spacedata.first;
ImBuf *ibuf;
int cfrao= G.scene->r.cfra;
int sfra, efra;
if(sa->spacetype!=SPACE_IMAGE)
return;
if(sima->iuser.frames<2)
return;
if(G.scene->nodetree==NULL)
return;
sfra= sima->iuser.sfra;
efra= sima->iuser.sfra + sima->iuser.frames-1;
G.scene->nodetree->test_break= blender_test_break;
for(G.scene->r.cfra=sfra; G.scene->r.cfra<=efra; G.scene->r.cfra++) {
set_timecursor(CFRA);
BKE_image_all_free_anim_ibufs(CFRA);
ntreeCompositTagAnimated(G.scene->nodetree);
ntreeCompositExecTree(G.scene->nodetree, &G.scene->r, G.scene->r.cfra!=cfrao); /* 1 is no previews */
force_draw(0);
ibuf= BKE_image_get_ibuf(sima->image, &sima->iuser);
/* save memory in flipbooks */
if(ibuf)
imb_freerectfloatImBuf(ibuf);
if(blender_test_break())
break;
}
G.scene->nodetree->test_break= NULL;
waitcursor(0);
play_anim(0);
allqueue(REDRAWNODE, 1);
allqueue(REDRAWIMAGE, 1);
G.scene->r.cfra= cfrao;
}
static void imagespace_grid(SpaceImage *sima)
{
float gridsize, gridstep= 1.0f/32.0f;
float fac, blendfac;
gridsize= sima->zoom;
calc_image_view(sima, 'f');
myortho2(sima->v2d.cur.xmin, sima->v2d.cur.xmax, sima->v2d.cur.ymin, sima->v2d.cur.ymax);
BIF_ThemeColorShade(TH_BACK, 20);
glRectf(0.0, 0.0, 1.0, 1.0);
if(gridsize<=0.0f) return;
if(gridsize<1.0f) {
while(gridsize<1.0f) {
gridsize*= 4.0;
gridstep*= 4.0;
}
}
else {
while(gridsize>=4.0f) {
gridsize/= 4.0;
gridstep/= 4.0;
}
}
/* the fine resolution level */
blendfac= 0.25*gridsize - floor(0.25*gridsize);
CLAMP(blendfac, 0.0, 1.0);
BIF_ThemeColorShade(TH_BACK, (int)(20.0*(1.0-blendfac)));
fac= 0.0f;
glBegin(GL_LINES);
while(fac<1.0) {
glVertex2f(0.0f, fac);
glVertex2f(1.0f, fac);
glVertex2f(fac, 0.0f);
glVertex2f(fac, 1.0f);
fac+= gridstep;
}
/* the large resolution level */
BIF_ThemeColor(TH_BACK);
fac= 0.0f;
while(fac<1.0) {
glVertex2f(0.0f, fac);
glVertex2f(1.0f, fac);
glVertex2f(fac, 0.0f);
glVertex2f(fac, 1.0f);
fac+= 4.0*gridstep;
}
glEnd();
}
static void sima_draw_alpha_backdrop(SpaceImage *sima, float x1, float y1, float xsize, float ysize)
{
GLubyte checker_stipple[32*32/8] =
{
255,255,0,0,255,255,0,0,255,255,0,0,255,255,0,0, \
255,255,0,0,255,255,0,0,255,255,0,0,255,255,0,0, \
255,255,0,0,255,255,0,0,255,255,0,0,255,255,0,0, \
255,255,0,0,255,255,0,0,255,255,0,0,255,255,0,0, \
0,0,255,255,0,0,255,255,0,0,255,255,0,0,255,255, \
0,0,255,255,0,0,255,255,0,0,255,255,0,0,255,255, \
0,0,255,255,0,0,255,255,0,0,255,255,0,0,255,255, \
0,0,255,255,0,0,255,255,0,0,255,255,0,0,255,255, \
};
glColor3ub(100, 100, 100);
glRectf(x1, y1, x1 + sima->zoom*xsize, y1 + sima->zoom*ysize);
glColor3ub(160, 160, 160);
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(checker_stipple);
glRectf(x1, y1, x1 + sima->zoom*xsize, y1 + sima->zoom*ysize);
glDisable(GL_POLYGON_STIPPLE);
}
static void sima_draw_alpha_pixels(float x1, float y1, int rectx, int recty, unsigned int *recti)
{
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
if(G.order==B_ENDIAN)
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_UNSIGNED_INT, recti);
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
}
static void sima_draw_alpha_pixelsf(float x1, float y1, int rectx, int recty, float *rectf)
{
float *trectf= MEM_mallocN(rectx*recty*4, "temp");
int a, b;
for(a= rectx*recty -1, b= 4*a+3; a>=0; a--, b-=4)
trectf[a]= rectf[b];
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_FLOAT, trectf);
MEM_freeN(trectf);
/* ogl trick below is slower... (on ATI 9600) */
// glColorMask(1, 0, 0, 0);
// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf+3);
// glColorMask(0, 1, 0, 0);
// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf+2);
// glColorMask(0, 0, 1, 0);
// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf+1);
// glColorMask(1, 1, 1, 1);
}
static void sima_draw_zbuf_pixels(float x1, float y1, int rectx, int recty, int *recti)
{
if(recti==NULL)
return;
/* zbuffer values are signed, so we need to shift color range */
glPixelTransferf(GL_RED_SCALE, 0.5f);
glPixelTransferf(GL_GREEN_SCALE, 0.5f);
glPixelTransferf(GL_BLUE_SCALE, 0.5f);
glPixelTransferf(GL_RED_BIAS, 0.5f);
glPixelTransferf(GL_GREEN_BIAS, 0.5f);
glPixelTransferf(GL_BLUE_BIAS, 0.5f);
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_INT, recti);
glPixelTransferf(GL_RED_SCALE, 1.0f);
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
glPixelTransferf(GL_RED_BIAS, 0.0f);
glPixelTransferf(GL_GREEN_BIAS, 0.0f);
glPixelTransferf(GL_BLUE_BIAS, 0.0f);
}
static void sima_draw_zbuffloat_pixels(float x1, float y1, int rectx, int recty, float *rect_float)
{
float bias, scale, *rectf, clipend;
int a;
if(rect_float==NULL)
return;
if(G.scene->camera && G.scene->camera->type==OB_CAMERA) {
bias= ((Camera *)G.scene->camera->data)->clipsta;
clipend= ((Camera *)G.scene->camera->data)->clipend;
scale= 1.0f/(clipend-bias);
}
else {
bias= 0.1f;
scale= 0.01f;
clipend= 100.0f;
}
rectf= MEM_mallocN(rectx*recty*4, "temp");
for(a= rectx*recty -1; a>=0; a--) {
if(rect_float[a]>clipend)
rectf[a]= 0.0f;
else if(rect_float[a]<bias)
rectf[a]= 1.0f;
else {
rectf[a]= 1.0f - (rect_float[a]-bias)*scale;
rectf[a]*= rectf[a];
}
}
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_FLOAT, rectf);
MEM_freeN(rectf);
}
static void imagewindow_draw_renderinfo(ScrArea *sa)
{
rcti rect;
float colf[3];
int showspare= BIF_show_render_spare();
char *str= BIF_render_text();
if(str==NULL)
return;
rect= sa->winrct;
rect.ymin= rect.ymax-RW_HEADERY;
glaDefine2DArea(&rect);
/* clear header rect */
BIF_GetThemeColor3fv(TH_BACK, colf);
glClearColor(colf[0]+0.1f, colf[1]+0.1f, colf[2]+0.1f, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
BIF_ThemeColor(TH_TEXT_HI);
glRasterPos2i(12, 5);
if(showspare) {
BMF_DrawString(G.fonts, "(Previous)");
glRasterPos2i(72, 5);
}
BMF_DrawString(G.fonts, str);
}
void drawimagespace(ScrArea *sa, void *spacedata)
{
SpaceImage *sima= spacedata;
ImBuf *ibuf= NULL;
Brush *brush;
float col[3];
unsigned int *rect;
float x1, y1;
short sx, sy, dx, dy, show_render= 0, show_viewer= 0;
float xuser_asp=1, yuser_asp=1;
/* If derived data is used then make sure that object
* is up-to-date... might not be the case because updates
* are normally done in drawview and could get here before
* drawing a View3D.
*/
if (G.obedit && OBACT && (sima->flag & SI_DRAWSHADOW)) {
object_handle_update(OBACT);
}
BIF_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
bwin_clear_viewmat(sa->win); /* clear buttons view */
glLoadIdentity();
if(sima->image && sima->image->source==IMA_SRC_VIEWER) {
show_viewer= 1;
if(sima->image->type==IMA_TYPE_R_RESULT)
show_render= 1;
}
what_image(sima);
if(sima->image) {
image_pixel_aspect(sima->image, &xuser_asp, &yuser_asp);
/* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */
if(sima->image->type==IMA_TYPE_COMPOSITE) {
ImageUser *iuser= ntree_get_active_iuser(G.scene->nodetree);
if(iuser) {
BKE_image_user_calc_imanr(iuser, G.scene->r.cfra, 0);
G.sima->iuser= *iuser;
}
}
/* and we check for spare */
ibuf= imagewindow_get_ibuf(sima);
}
if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL)) {
imagespace_grid(sima);
if(show_viewer==0) {
draw_uvs_sima();
drawcursor_sima(xuser_asp, yuser_asp);
}
}
else {
float xim, yim, xoffs=0.0f, yoffs= 0.0f;
if(image_preview_active(sa, &xim, &yim)) {
xoffs= G.scene->r.disprect.xmin;
yoffs= G.scene->r.disprect.ymin;
glColor3ub(0,0,0);
calc_image_view(sima, 'f');
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
glRectf(0.0f, 0.0f, 1.0f, 1.0f);
glLoadIdentity();
}
else {
xim= ibuf->x * xuser_asp; yim= ibuf->y * yuser_asp;
}
/* calc location */
x1= sima->zoom*xoffs + ((float)sa->winx - sima->zoom*(float)xim)/2.0f;
y1= sima->zoom*yoffs + ((float)sa->winy - sima->zoom*(float)yim)/2.0f;
x1-= sima->zoom*sima->xof;
y1-= sima->zoom*sima->yof;
/* needed for gla draw */
if(show_render) {
rcti rct= sa->winrct;
imagewindow_draw_renderinfo(sa); /* calls glaDefine2DArea too */
rct.ymax-=RW_HEADERY;
glaDefine2DArea(&rct);
}
else glaDefine2DArea(&sa->winrct);
glPixelZoom(sima->zoom * xuser_asp, sima->zoom * yuser_asp);
if(sima->flag & SI_EDITTILE) {
/* create char buffer from float if needed */
if(ibuf->rect_float && ibuf->rect==NULL)
IMB_rect_from_float(ibuf);
glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
glPixelZoom(1.0, 1.0);
dx= ibuf->x/sima->image->xrep;
dy= ibuf->y/sima->image->yrep;
sy= (sima->curtile / sima->image->xrep);
sx= sima->curtile - sy*sima->image->xrep;
sx*= dx;
sy*= dy;
calc_image_view(sima, 'p'); /* pixel */
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
cpack(0x0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx, sy, sx+dx-1, sy+dy-1); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
cpack(0xFFFFFF);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glRects(sx+1, sy+1, sx+dx, sy+dy); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else if(sima->mode==SI_TEXTURE) {
if(sima->image->tpageflag & IMA_TILES) {
/* just leave this a while */
if(sima->image->xrep<1) return;
if(sima->image->yrep<1) return;
if(sima->curtile >= sima->image->xrep*sima->image->yrep)
sima->curtile = sima->image->xrep*sima->image->yrep - 1;
dx= ibuf->x/sima->image->xrep;
dy= ibuf->y/sima->image->yrep;
sy= (sima->curtile / sima->image->xrep);
sx= sima->curtile - sy*sima->image->xrep;
sx*= dx;
sy*= dy;
/* create char buffer from float if needed */
if(ibuf->rect_float && ibuf->rect==NULL)
IMB_rect_from_float(ibuf);
rect= get_part_from_ibuf(ibuf, sx, sy, sx+dx, sy+dy);
/* rect= ibuf->rect; */
for(sy= 0; sy+dy<=ibuf->y; sy+= dy) {
for(sx= 0; sx+dx<=ibuf->x; sx+= dx) {
glaDrawPixelsSafe(x1+sx*sima->zoom, y1+sy*sima->zoom, dx, dy, dx, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
}
MEM_freeN(rect);
}
else {
float x1_rep, y1_rep;
int x_rep, y_rep;
double time_current;
short loop_draw_ok = 0;
if (sima->flag & SI_DRAW_TILE) {
loop_draw_ok= 1;
}
time_current = PIL_check_seconds_timer();
for (x_rep= ((int)G.v2d->cur.xmin)-1; x_rep < G.v2d->cur.xmax; x_rep++) {
x1_rep=x1+ ((x_rep* ibuf->x * sima->zoom) *xuser_asp);
for (y_rep= ((int)G.v2d->cur.ymin)-1; y_rep < G.v2d->cur.ymax; y_rep++) {
y1_rep=y1+ ((y_rep * ibuf->y *sima->zoom) *yuser_asp);
/* end repeating image loop */
if(!loop_draw_ok) {
y1_rep = y1;
x1_rep = x1;
}
/*printf("Drawing %d %d zoom:%.6f (%.6f %.6f), (%.6f %.6f)\n", x_rep, y_rep, sima->zoom, G.v2d->cur.xmin, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax);*/
/* this part is generic image display */
if(sima->flag & SI_SHOW_ALPHA) {
if(ibuf->rect)
sima_draw_alpha_pixels(x1_rep, y1_rep, ibuf->x, ibuf->y, ibuf->rect);
else if(ibuf->rect_float && ibuf->channels==4)
sima_draw_alpha_pixelsf(x1_rep, y1_rep, ibuf->x, ibuf->y, ibuf->rect_float);
}
else if(sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels==1))) {
if(ibuf->zbuf)
sima_draw_zbuf_pixels(x1_rep, y1_rep, ibuf->x, ibuf->y, ibuf->zbuf);
else if(ibuf->zbuf_float)
sima_draw_zbuffloat_pixels(x1_rep, y1_rep, ibuf->x, ibuf->y, ibuf->zbuf_float);
else if(ibuf->channels==1)
sima_draw_zbuffloat_pixels(x1_rep, y1_rep, ibuf->x, ibuf->y, ibuf->rect_float);
}
else {
if(sima->flag & SI_USE_ALPHA) {
sima_draw_alpha_backdrop(sima, x1_rep, y1_rep, ibuf->x*xuser_asp, ibuf->y*yuser_asp);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
/* detect if we need to redo the curve map.
ibuf->rect is zero for compositor and render results after change
convert to 32 bits always... drawing float rects isnt supported well (atis)
NOTE: if float buffer changes, we have to manually remove the rect
*/
if(ibuf->rect_float) {
if(ibuf->rect==NULL) {
if(image_curves_active(sa))
curvemapping_do_ibuf(G.sima->cumap, ibuf);
else
IMB_rect_from_float(ibuf);
}
}
if(ibuf->rect)
glaDrawPixelsSafe(x1_rep, y1_rep, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
// else
// glaDrawPixelsSafe(x1_rep, y1_rep, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
if(sima->flag & SI_USE_ALPHA)
glDisable(GL_BLEND);
}
/* only draw once */
if(!loop_draw_ok) {
break; /* only draw once */
} else if ((PIL_check_seconds_timer() - time_current) > 0.25) {
loop_draw_ok = 0;
break;
}
/* tile draw loop */
}
/* only draw once */
if(!loop_draw_ok) break;
}
/* tile draw loop */
}
brush= G.scene->toolsettings->imapaint.brush;
if(brush && (G.scene->toolsettings->imapaint.tool == PAINT_TOOL_CLONE)) {
int w, h;
unsigned char *clonerect;
/* this is not very efficient, but glDrawPixels doesn't allow
drawing with alpha */
clonerect= alloc_alpha_clone_image(&w, &h);
if(clonerect) {
int offx, offy;
offx = sima->zoom*ibuf->x * + brush->clone.offset[0];
offy = sima->zoom*ibuf->y * + brush->clone.offset[1];
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glaDrawPixelsSafe(x1 + offx, y1 + offy, w, h, w, GL_RGBA, GL_UNSIGNED_BYTE, clonerect);
glDisable(GL_BLEND);
MEM_freeN(clonerect);
}
}
glPixelZoom(1.0, 1.0);
if(show_viewer==0) {
draw_uvs_sima();
drawcursor_sima(xuser_asp, yuser_asp);
}
}
glPixelZoom(1.0, 1.0);
calc_image_view(sima, 'f'); /* float */
}
draw_image_transform(ibuf, xuser_asp, yuser_asp);
/* draw grease-pencil ('image' strokes) */
if (sima->flag & SI_DISPGP)
draw_gpencil_2dimage(sa, ibuf);
mywinset(sa->win); /* restore scissor after gla call... */
myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375);
/* draw grease-pencil (screen strokes) */
if (sima->flag & SI_DISPGP)
draw_gpencil_2dview(sa, 0);
if(G.rendering==0) {
draw_image_view_tool();
}
draw_area_emboss(sa);
/* it is important to end a view in a transform compatible with buttons */
bwin_scalematrix(sa->win, sima->blockscale, sima->blockscale, sima->blockscale);
if(!(G.rendering && show_render))
image_blockhandlers(sa);
sa->win_swap= WIN_BACK_OK;
}
static void image_zoom_set_factor(float zoomfac)
{
SpaceImage *sima= curarea->spacedata.first;
int width, height;
if (zoomfac <= 0.0f)
return;
sima->zoom *= zoomfac;
if (sima->zoom > 0.1f && sima->zoom < 4.0f)
return;
/* check zoom limits */
calc_image_view(G.sima, 'f'); /* was 'p' are there any cases where this should be 'p'?*/
width= 256;
height= 256;
if (sima->image) {
ImBuf *ibuf= imagewindow_get_ibuf(sima);
if (ibuf) {
float xim, yim;
/* I know a bit weak... but preview uses not actual image size */
if(image_preview_active(curarea, &xim, &yim)) {
width= (int) xim;
height= (int) yim;
}
else {
width= ibuf->x;
height= ibuf->y;
}
}
}
width *= sima->zoom;
height *= sima->zoom;
if ((width < 4) && (height < 4))
sima->zoom /= zoomfac;
else if((curarea->winrct.xmax - curarea->winrct.xmin) <= sima->zoom)
sima->zoom /= zoomfac;
else if((curarea->winrct.ymax - curarea->winrct.ymin) <= sima->zoom)
sima->zoom /= zoomfac;
}
void image_viewmove(int mode)
{
short mval[2], mvalo[2];
int oldcursor;
Window *win;
getmouseco_sc(mvalo);
oldcursor=get_cursor();
win=winlay_get_active_window();
SetBlenderCursor(BC_NSEW_SCROLLCURSOR);
while(get_mbut()&(L_MOUSE|M_MOUSE)) {
getmouseco_sc(mval);
if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) {
if(mode==0) {
G.sima->xof += (mvalo[0]-mval[0])/G.sima->zoom;
G.sima->yof += (mvalo[1]-mval[1])/G.sima->zoom;
}
else if (mode==1) {
float factor;
factor= 1.0+(float)(mvalo[0]-mval[0]+mvalo[1]-mval[1])/300.0;
image_zoom_set_factor(factor);
}
mvalo[0]= mval[0];
mvalo[1]= mval[1];
scrarea_do_windraw(curarea);
screen_swapbuffers();
}
else BIF_wait_for_statechange();
}
window_set_cursor(win, oldcursor);
if(image_preview_active(curarea, NULL, NULL)) {
/* recalculates new preview rect */
scrarea_do_windraw(curarea);
image_preview_event(2);
}
}
void image_viewzoom(unsigned short event, int invert)
{
SpaceImage *sima= curarea->spacedata.first;
if(event==WHEELDOWNMOUSE || event==PADMINUS)
image_zoom_set_factor((U.uiflag & USER_WHEELZOOMDIR)? 1.25: 0.8);
else if(event==WHEELUPMOUSE || event==PADPLUSKEY)
image_zoom_set_factor((U.uiflag & USER_WHEELZOOMDIR)? 0.8: 1.25);
else if(event==PAD1)
sima->zoom= 1.0;
else if(event==PAD2)
sima->zoom= (invert)? 2.0: 0.5;
else if(event==PAD4)
sima->zoom= (invert)? 4.0: 0.25;
else if(event==PAD8)
sima->zoom= (invert)? 8.0: 0.125;
/* ensure pixel exact locations for draw */
sima->xof= (int)sima->xof;
sima->yof= (int)sima->yof;
if(image_preview_active(curarea, NULL, NULL)) {
/* recalculates new preview rect */
scrarea_do_windraw(curarea);
image_preview_event(2);
}
}
/**
* Updates the fields of the View2D member of the SpaceImage struct.
* Default behavior is to reset the position of the image and set the zoom to 1
* If the image will not fit within the window rectangle, the zoom is adjusted
*
* @return void
*
*/
void image_home(void)
{
ImBuf *ibuf;
int width, height, imgwidth, imgheight;
float zoomX, zoomY;
if (curarea->spacetype != SPACE_IMAGE) return;
ibuf= imagewindow_get_ibuf(G.sima);
if (ibuf == NULL) {
imgwidth = 256;
imgheight = 256;
}
else {
float xuser_asp, yuser_asp;
image_pixel_aspect(G.sima->image, &xuser_asp, &yuser_asp);
imgwidth = ibuf->x * xuser_asp;
imgheight = ibuf->y * yuser_asp;
}
/* Check if the image will fit in the image with zoom==1 */
width = curarea->winx;
height = curarea->winy;
if (((imgwidth >= width) || (imgheight >= height)) &&
((width > 0) && (height > 0))) {
/* Find the zoom value that will fit the image in the image space */
zoomX = ((float)width) / ((float)imgwidth);
zoomY = ((float)height) / ((float)imgheight);
G.sima->zoom = 1.0f / power_of_2(1/ MIN2(zoomX, zoomY) );
}
else {
G.sima->zoom= 1.0f;
}
G.sima->xof= G.sima->yof= 0.0f;
calc_image_view(G.sima, 'f'); /* was 'p' are there any cases where this should be 'p'?*/
/*calc_arearcts(curarea);*/
scrarea_queue_winredraw(curarea);
scrarea_queue_winredraw(curarea);
}
void image_viewcenter(void)
{
ImBuf *ibuf= imagewindow_get_ibuf(G.sima);
float size, min[2], max[2], d[2], xim=256.0f, yim=256.0f;
if( is_uv_tface_editing_allowed()==0 ) return;
if (!minmax_tface_uv(min, max)) return;
if(ibuf) {
xim= ibuf->x;
yim= ibuf->y;
}
G.sima->xof= (int) (((min[0] + max[0])*0.5f - 0.5f)*xim);
G.sima->yof= (int) (((min[1] + max[1])*0.5f - 0.5f)*yim);
d[0] = max[0] - min[0];
d[1] = max[1] - min[1];
size= 0.5*MAX2(d[0], d[1])*MAX2(xim, yim)/256.0f;
if(size<=0.01) size= 0.01;
G.sima->zoom= 0.7/size;
calc_image_view(G.sima, 'f'); /* was 'p' are there any cases where 'p' is still needed? */
scrarea_queue_winredraw(curarea);
}
/* *********************** render callbacks ***************** */
/* set on initialize render, only one render output to imagewindow can exist, so the global isnt dangerous yet :) */
static ScrArea *image_area= NULL;
/* can get as well the full picture, as the parts while rendering */
static void imagewindow_progress(ScrArea *sa, RenderResult *rr, volatile rcti *renrect)
{
SpaceImage *sima= sa->spacedata.first;
float x1, y1, *rectf= NULL;
unsigned int *rect32= NULL;
int ymin, ymax, xmin, xmax;
/* if renrect argument, we only display scanlines */
if(renrect) {
/* if ymax==recty, rendering of layer is ready, we should not draw, other things happen... */
if(rr->renlay==NULL || renrect->ymax>=rr->recty)
return;
/* xmin here is first subrect x coord, xmax defines subrect width */
xmin = renrect->xmin;
xmax = renrect->xmax - xmin;
if (xmax<2) return;
ymin= renrect->ymin;
ymax= renrect->ymax - ymin;
if(ymax<2)
return;
renrect->ymin= renrect->ymax;
}
else {
xmin = ymin = 0;
xmax = rr->rectx - 2*rr->crop;
ymax = rr->recty - 2*rr->crop;
}
/* image window cruft */
/* find current float rect for display, first case is after composit... still weak */
if(rr->rectf)
rectf= rr->rectf;
else {
if(rr->rect32)
rect32= (unsigned int *)rr->rect32;
else {
if(rr->renlay==NULL || rr->renlay->rectf==NULL) return;
rectf= rr->renlay->rectf;
}
}
if(rectf) {
/* if scanline updates... */
rectf+= 4*(rr->rectx*ymin + xmin);
/* when rendering more pixels than needed, we crop away cruft */
if(rr->crop)
rectf+= 4*(rr->crop*rr->rectx + rr->crop);
}
/* tilerect defines drawing offset from (0,0) */
/* however, tilerect (xmin, ymin) is first pixel */
x1 = sima->centx + (rr->tilerect.xmin + rr->crop + xmin)*sima->zoom;
y1 = sima->centy + (rr->tilerect.ymin + rr->crop + ymin)*sima->zoom;
/* needed for gla draw */
{ rcti rct= sa->winrct; rct.ymax-= RW_HEADERY; glaDefine2DArea(&rct);}
glPixelZoom(sima->zoom, sima->zoom);
if(rect32)
glaDrawPixelsSafe(x1, y1, xmax, ymax, rr->rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect32);
else
glaDrawPixelsSafe_to32(x1, y1, xmax, ymax, rr->rectx, rectf);
glPixelZoom(1.0, 1.0);
}
/* in render window; display a couple of scanlines of rendered image */
/* NOTE: called while render, so no malloc allowed! */
static void imagewindow_progress_display_cb(RenderResult *rr, volatile rcti *rect)
{
if (image_area) {
imagewindow_progress(image_area, rr, rect);
/* no screen_swapbuffers, prevent any other window to draw */
myswapbuffers();
}
}
/* unused, init_display_cb is called on each render */
static void imagewindow_clear_display_cb(RenderResult *rr)
{
if (image_area) {
}
}
/* returns biggest area that is not uv/image editor. Note that it uses buttons */
/* window as the last possible alternative. */
static ScrArea *biggest_non_image_area(void)
{
ScrArea *sa, *big= NULL;
int size, maxsize= 0, bwmaxsize= 0;
short foundwin= 0;
for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa->winx > 10 && sa->winy > 10) {
size= sa->winx*sa->winy;
if(sa->spacetype == SPACE_BUTS) {
if(foundwin == 0 && size > bwmaxsize) {
bwmaxsize= size;
big= sa;
}
}
else if(sa->spacetype != SPACE_IMAGE && size > maxsize) {
maxsize= size;
big= sa;
foundwin= 1;
}
}
}
return big;
}
static ScrArea *biggest_area(void)
{
ScrArea *sa, *big= NULL;
int size, maxsize= 0;
for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
size= sa->winx*sa->winy;
if(size > maxsize) {
maxsize= size;
big= sa;
}
}
return big;
}
/* if R_DISPLAYIMAGE
use Image Window showing Render Result
else: turn largest non-image area into Image Window (not to frustrate texture or composite usage)
else: then we use Image Window anyway...
if R_DISPSCREEN
make a new temp fullscreen area with Image Window
*/
static ScrArea *find_area_showing_r_result(void)
{
ScrArea *sa;
SpaceImage *sima;
/* find an imagewindow showing render result */
for(sa=G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_IMAGE) {
sima= sa->spacedata.first;
if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
break;
}
}
return sa;
}
static ScrArea *imagewindow_set_render_display(void)
{
ScrArea *sa;
SpaceImage *sima;
sa= find_area_showing_r_result();
if(sa==NULL) {
/* find largest open non-image area */
sa= biggest_non_image_area();
if(sa) {
newspace(sa, SPACE_IMAGE);
sima= sa->spacedata.first;
/* makes ESC go back to prev space */
sima->flag |= SI_PREVSPACE;
}
else {
/* use any area of decent size */
sa= biggest_area();
if(sa->spacetype!=SPACE_IMAGE) {
newspace(sa, SPACE_IMAGE);
sima= sa->spacedata.first;
/* makes ESC go back to prev space */
sima->flag |= SI_PREVSPACE;
}
}
}
sima= sa->spacedata.first;
/* get the correct image, and scale it */
sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
if(G.displaymode==R_DISPLAYSCREEN) {
if(sa->full==0) {
sima->flag |= SI_FULLWINDOW;
/* fullscreen works with lousy curarea */
curarea= sa;
area_fullscreen();
sa= curarea;
}
}
return sa;
}
static void imagewindow_init_display_cb(RenderResult *rr)
{
image_area= imagewindow_set_render_display();
if(image_area) {
SpaceImage *sima= image_area->spacedata.first;
areawinset(image_area->win);
/* calc location using original size (tiles don't tell) */
sima->centx= (image_area->winx - sima->zoom*(float)rr->rectx)/2.0f;
sima->centy= (image_area->winy - sima->zoom*(float)rr->recty)/2.0f;
sima->centx-= sima->zoom*sima->xof;
sima->centy-= sima->zoom*sima->yof;
drawimagespace(image_area, sima);
if(image_area->headertype) scrarea_do_headdraw(image_area);
/* no screen_swapbuffers, prevent any other window to draw */
myswapbuffers();
allqueue(REDRAWIMAGE, 0); /* redraw in end */
}
}
/* coming from BIF_toggle_render_display() */
void imagewindow_toggle_render(void)
{
ScrArea *sa;
/* check if any imagewindow is showing temporal render output */
for(sa=G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype==SPACE_IMAGE) {
SpaceImage *sima= sa->spacedata.first;
if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
if(sima->flag & (SI_PREVSPACE|SI_FULLWINDOW))
break;
}
}
if(sa) {
addqueue(sa->win, ESCKEY, 1); /* also returns from fullscreen */
}
else {
sa= imagewindow_set_render_display();
scrarea_queue_headredraw(sa);
scrarea_queue_winredraw(sa);
}
}
/* NOTE: called while render, so no malloc allowed! */
static void imagewindow_renderinfo_cb(RenderStats *rs)
{
if(image_area) {
BIF_make_render_text(rs);
imagewindow_draw_renderinfo(image_area);
/* no screen_swapbuffers, prevent any other window to draw */
myswapbuffers();
}
}
void imagewindow_render_callbacks(Render *re)
{
RE_display_init_cb(re, imagewindow_init_display_cb);
RE_display_draw_cb(re, imagewindow_progress_display_cb);
RE_display_clear_cb(re, imagewindow_clear_display_cb);
RE_stats_draw_cb(re, imagewindow_renderinfo_cb);
}