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Clément Foucault 2adb9762fa Fix: EEVEE: Shadow: Wrong tilemap corners
This is the root cause of broken updates
on local lights.

The same local frustum was used for all of the
tilemap (up to 6) of a light. This made the
`intersect(frustum, box)` call buggy which
would return true only if the object would
intersect with the first tilemap of the light.
This lead to improper updates when the object
would hit this path.

Fix #122533
2024-06-21 19:48:38 +02:00
..
2024-06-17 19:35:51 +02:00