This adds versioning code that replaces any timeline with a dopesheet where the footer is shown, AND it removes the timeline from the menu options. If the area is too small to show both, the footer and the header then only the footer is shown. This assumes that users created the small timeline just for the playback controls Any uses of `SACTCONT_TIMELINE` (except for versioning) have been removed. part of #145577 Pull Request: https://projects.blender.org/blender/blender/pulls/147058
305 lines
10 KiB
Python
305 lines
10 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Menu, Panel
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from bpy.app.translations import (
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pgettext_n as n_,
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contexts as i18n_contexts,
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)
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class TIME_PT_playhead_snapping(Panel):
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bl_space_type = 'DOPESHEET_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Playhead"
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@classmethod
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def poll(cls, context):
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del context
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return True
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def draw(self, context):
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tool_settings = context.tool_settings
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layout = self.layout
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col = layout.column()
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col.prop(tool_settings, "playhead_snap_distance")
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col.separator()
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col.label(text="Snap Target")
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col.prop(tool_settings, "snap_playhead_element", expand=True)
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col.separator()
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if 'FRAME' in tool_settings.snap_playhead_element:
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col.prop(tool_settings, "snap_playhead_frame_step")
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if 'SECOND' in tool_settings.snap_playhead_element:
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col.prop(tool_settings, "snap_playhead_second_step")
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def playback_controls(layout, context):
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st = context.space_data
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is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
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scene = context.scene if not is_sequencer else context.sequencer_scene
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tool_settings = scene.tool_settings if scene else None
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screen = context.screen
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if scene:
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layout.popover(
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panel="TIME_PT_playback",
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text="Playback",
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)
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if tool_settings:
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icon_keytype = 'KEYTYPE_{:s}_VEC'.format(tool_settings.keyframe_type)
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layout.popover(
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panel="TIME_PT_keyframing_settings",
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text_ctxt=i18n_contexts.id_windowmanager,
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icon=icon_keytype,
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)
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if is_sequencer:
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layout.prop(context.workspace, "use_scene_time_sync", text="Sync Scene Time")
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layout.separator_spacer()
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if tool_settings:
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row = layout.row(align=True)
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row.prop(tool_settings, "use_keyframe_insert_auto", text="", toggle=True)
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sub = row.row(align=True)
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sub.active = tool_settings.use_keyframe_insert_auto
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sub.popover(
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panel="TIME_PT_auto_keyframing",
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text="",
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)
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row = layout.row(align=True)
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row.operator("screen.frame_jump", text="", icon='REW').end = False
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row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
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if not screen.is_animation_playing:
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# if using JACK and A/V sync:
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# hide the play-reversed button
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# since JACK transport doesn't support reversed playback
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if scene and scene.sync_mode == 'AUDIO_SYNC' and context.preferences.system.audio_device == 'JACK':
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row.scale_x = 2
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row.operator("screen.animation_play", text="", icon='PLAY')
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row.scale_x = 1
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else:
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row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
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row.operator("screen.animation_play", text="", icon='PLAY')
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else:
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row.scale_x = 2
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row.operator("screen.animation_play", text="", icon='PAUSE')
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row.scale_x = 1
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row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
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row.operator("screen.frame_jump", text="", icon='FF').end = True
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if tool_settings:
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row = layout.row(align=True)
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row.prop(tool_settings, "use_snap_playhead", text="")
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sub = row.row(align=True)
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sub.popover(panel="TIME_PT_playhead_snapping", text="")
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layout.separator_spacer()
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if scene:
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row = layout.row()
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if scene.show_subframe:
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row.scale_x = 1.15
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row.prop(scene, "frame_float", text="")
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else:
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row.scale_x = 0.95
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row.prop(scene, "frame_current", text="")
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row = layout.row(align=True)
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row.prop(scene, "use_preview_range", text="", toggle=True)
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sub = row.row(align=True)
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sub.scale_x = 0.8
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if not scene.use_preview_range:
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sub.prop(scene, "frame_start", text="Start")
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sub.prop(scene, "frame_end", text="End")
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else:
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sub.prop(scene, "frame_preview_start", text="Start")
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sub.prop(scene, "frame_preview_end", text="End")
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def marker_menu_generic(layout, context):
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# layout.operator_context = 'EXEC_REGION_WIN'
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layout.column()
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tool_settings = context.tool_settings
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layout.prop(tool_settings, "lock_markers")
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layout.separator()
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layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
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layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
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layout.separator()
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layout.operator("marker.camera_bind")
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layout.separator()
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layout.menu("NLA_MT_marker_select")
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layout.separator()
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layout.operator("marker.move", text="Move Marker")
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props = layout.operator("wm.call_panel", text="Rename Marker")
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props.name = "TOPBAR_PT_name_marker"
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props.keep_open = False
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layout.separator()
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layout.operator("marker.delete", text="Delete Marker")
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if len(bpy.data.scenes) > 10:
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
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else:
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layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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layout.operator("marker.add", text="Add Marker")
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###################################
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class TimelinePanelButtons:
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bl_space_type = 'DOPESHEET_EDITOR'
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bl_region_type = 'UI'
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class TIME_PT_playback(TimelinePanelButtons, Panel):
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bl_label = "Playback"
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bl_region_type = 'HEADER'
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bl_ui_units_x = 13
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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screen = context.screen
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st = context.space_data
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is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
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scene = context.scene if not is_sequencer else context.sequencer_scene
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layout.prop(scene, "sync_mode", text="Sync")
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col = layout.column(heading="Audio")
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col.prop(scene, "use_audio_scrub", text="Scrubbing")
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col.prop(scene, "use_audio")
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col = layout.column(heading="Playback")
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col.prop(scene, "lock_frame_selection_to_range", text="Limit to Frame Range")
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col.prop(screen, "use_follow", text="Follow Current Frame")
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col = layout.column(heading="Play In")
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col.prop(screen, "use_play_top_left_3d_editor", text="Active Editor")
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col.prop(screen, "use_play_3d_editors", text="3D Viewport")
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col.prop(screen, "use_play_animation_editors", text="Animation Editors")
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col.prop(screen, "use_play_image_editors", text="Image Editor")
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col.prop(screen, "use_play_properties_editors", text="Properties and Sidebars")
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col.prop(screen, "use_play_clip_editors", text="Movie Clip Editor")
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col.prop(screen, "use_play_node_editors", text="Node Editors")
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col.prop(screen, "use_play_sequence_editors", text="Video Sequencer")
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col.prop(screen, "use_play_spreadsheet_editors", text="Spreadsheet")
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col = layout.column(heading="Show")
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col.prop(scene, "show_subframe", text="Subframes")
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layout.separator()
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row = layout.row(align=True)
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row.operator("anim.start_frame_set")
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row.operator("anim.end_frame_set")
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class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel):
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bl_label = "Keyframing Settings"
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bl_options = {'HIDE_HEADER'}
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bl_region_type = 'HEADER'
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bl_description = "Active keying set and keyframing settings"
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def draw_header(self, context):
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st = context.space_data
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is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
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scene = context.scene if not is_sequencer else context.sequencer_scene
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if scene.keying_sets_all.active:
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self.bl_label = scene.keying_sets_all.active.bl_label
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if scene.keying_sets_all.active.bl_label in scene.keying_sets:
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# Do not translate, this keying set is user-defined.
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self.bl_translation_context = i18n_contexts.no_translation
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else:
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# Use the keying set's translation context (default).
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self.bl_translation_context = scene.keying_sets_all.active.bl_rna.translation_context
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else:
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# Use a custom translation context to differentiate from compositing keying.
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self.bl_label = n_("Keying", i18n_contexts.id_windowmanager)
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self.bl_translation_context = i18n_contexts.id_windowmanager
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
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scene = context.scene if not is_sequencer else context.sequencer_scene
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tool_settings = context.tool_settings
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col = layout.column(align=True)
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col.label(text="Active Keying Set")
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row = col.row(align=True)
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row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
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row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
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row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
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col = layout.column(align=True)
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col.label(text="New Keyframe Type")
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col.prop(tool_settings, "keyframe_type", text="")
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layout.prop(tool_settings, "use_keyframe_cycle_aware")
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class TIME_PT_auto_keyframing(TimelinePanelButtons, Panel):
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bl_label = "Auto Keyframing"
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bl_options = {'HIDE_HEADER'}
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bl_region_type = 'HEADER'
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bl_ui_units_x = 9
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def draw(self, context):
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layout = self.layout
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tool_settings = context.tool_settings
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prefs = context.preferences
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layout.active = tool_settings.use_keyframe_insert_auto
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layout.prop(tool_settings, "auto_keying_mode", expand=True)
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col = layout.column(align=True)
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col.prop(tool_settings, "use_keyframe_insert_keyingset", text="Only Active Keying Set", toggle=False)
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if not prefs.edit.use_keyframe_insert_available:
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col.prop(tool_settings, "use_record_with_nla", text="Layered Recording")
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###################################
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classes = (
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TIME_PT_playback,
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TIME_PT_keyframing_settings,
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TIME_PT_auto_keyframing,
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TIME_PT_playhead_snapping,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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