Files
test/scripts/startup/bl_ui/space_time.py
Christoph Lendenfeld 2ae953d7f5 UI: remove the Timeline
This adds versioning code that replaces any timeline with a
dopesheet where the footer is shown, AND it removes the
timeline from the menu options.

If the area is too small to show both, the footer and the
header then only the footer is shown.
This assumes that users created the small timeline
just for the playback controls

Any uses of `SACTCONT_TIMELINE` (except for versioning) have been removed.

part of #145577

Pull Request: https://projects.blender.org/blender/blender/pulls/147058
2025-10-02 09:44:53 +02:00

305 lines
10 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel
from bpy.app.translations import (
pgettext_n as n_,
contexts as i18n_contexts,
)
class TIME_PT_playhead_snapping(Panel):
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'HEADER'
bl_label = "Playhead"
@classmethod
def poll(cls, context):
del context
return True
def draw(self, context):
tool_settings = context.tool_settings
layout = self.layout
col = layout.column()
col.prop(tool_settings, "playhead_snap_distance")
col.separator()
col.label(text="Snap Target")
col.prop(tool_settings, "snap_playhead_element", expand=True)
col.separator()
if 'FRAME' in tool_settings.snap_playhead_element:
col.prop(tool_settings, "snap_playhead_frame_step")
if 'SECOND' in tool_settings.snap_playhead_element:
col.prop(tool_settings, "snap_playhead_second_step")
def playback_controls(layout, context):
st = context.space_data
is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
scene = context.scene if not is_sequencer else context.sequencer_scene
tool_settings = scene.tool_settings if scene else None
screen = context.screen
if scene:
layout.popover(
panel="TIME_PT_playback",
text="Playback",
)
if tool_settings:
icon_keytype = 'KEYTYPE_{:s}_VEC'.format(tool_settings.keyframe_type)
layout.popover(
panel="TIME_PT_keyframing_settings",
text_ctxt=i18n_contexts.id_windowmanager,
icon=icon_keytype,
)
if is_sequencer:
layout.prop(context.workspace, "use_scene_time_sync", text="Sync Scene Time")
layout.separator_spacer()
if tool_settings:
row = layout.row(align=True)
row.prop(tool_settings, "use_keyframe_insert_auto", text="", toggle=True)
sub = row.row(align=True)
sub.active = tool_settings.use_keyframe_insert_auto
sub.popover(
panel="TIME_PT_auto_keyframing",
text="",
)
row = layout.row(align=True)
row.operator("screen.frame_jump", text="", icon='REW').end = False
row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
if not screen.is_animation_playing:
# if using JACK and A/V sync:
# hide the play-reversed button
# since JACK transport doesn't support reversed playback
if scene and scene.sync_mode == 'AUDIO_SYNC' and context.preferences.system.audio_device == 'JACK':
row.scale_x = 2
row.operator("screen.animation_play", text="", icon='PLAY')
row.scale_x = 1
else:
row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
row.operator("screen.animation_play", text="", icon='PLAY')
else:
row.scale_x = 2
row.operator("screen.animation_play", text="", icon='PAUSE')
row.scale_x = 1
row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
row.operator("screen.frame_jump", text="", icon='FF').end = True
if tool_settings:
row = layout.row(align=True)
row.prop(tool_settings, "use_snap_playhead", text="")
sub = row.row(align=True)
sub.popover(panel="TIME_PT_playhead_snapping", text="")
layout.separator_spacer()
if scene:
row = layout.row()
if scene.show_subframe:
row.scale_x = 1.15
row.prop(scene, "frame_float", text="")
else:
row.scale_x = 0.95
row.prop(scene, "frame_current", text="")
row = layout.row(align=True)
row.prop(scene, "use_preview_range", text="", toggle=True)
sub = row.row(align=True)
sub.scale_x = 0.8
if not scene.use_preview_range:
sub.prop(scene, "frame_start", text="Start")
sub.prop(scene, "frame_end", text="End")
else:
sub.prop(scene, "frame_preview_start", text="Start")
sub.prop(scene, "frame_preview_end", text="End")
def marker_menu_generic(layout, context):
# layout.operator_context = 'EXEC_REGION_WIN'
layout.column()
tool_settings = context.tool_settings
layout.prop(tool_settings, "lock_markers")
layout.separator()
layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
layout.separator()
layout.operator("marker.camera_bind")
layout.separator()
layout.menu("NLA_MT_marker_select")
layout.separator()
layout.operator("marker.move", text="Move Marker")
props = layout.operator("wm.call_panel", text="Rename Marker")
props.name = "TOPBAR_PT_name_marker"
props.keep_open = False
layout.separator()
layout.operator("marker.delete", text="Delete Marker")
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.add", text="Add Marker")
###################################
class TimelinePanelButtons:
bl_space_type = 'DOPESHEET_EDITOR'
bl_region_type = 'UI'
class TIME_PT_playback(TimelinePanelButtons, Panel):
bl_label = "Playback"
bl_region_type = 'HEADER'
bl_ui_units_x = 13
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
screen = context.screen
st = context.space_data
is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
scene = context.scene if not is_sequencer else context.sequencer_scene
layout.prop(scene, "sync_mode", text="Sync")
col = layout.column(heading="Audio")
col.prop(scene, "use_audio_scrub", text="Scrubbing")
col.prop(scene, "use_audio")
col = layout.column(heading="Playback")
col.prop(scene, "lock_frame_selection_to_range", text="Limit to Frame Range")
col.prop(screen, "use_follow", text="Follow Current Frame")
col = layout.column(heading="Play In")
col.prop(screen, "use_play_top_left_3d_editor", text="Active Editor")
col.prop(screen, "use_play_3d_editors", text="3D Viewport")
col.prop(screen, "use_play_animation_editors", text="Animation Editors")
col.prop(screen, "use_play_image_editors", text="Image Editor")
col.prop(screen, "use_play_properties_editors", text="Properties and Sidebars")
col.prop(screen, "use_play_clip_editors", text="Movie Clip Editor")
col.prop(screen, "use_play_node_editors", text="Node Editors")
col.prop(screen, "use_play_sequence_editors", text="Video Sequencer")
col.prop(screen, "use_play_spreadsheet_editors", text="Spreadsheet")
col = layout.column(heading="Show")
col.prop(scene, "show_subframe", text="Subframes")
layout.separator()
row = layout.row(align=True)
row.operator("anim.start_frame_set")
row.operator("anim.end_frame_set")
class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel):
bl_label = "Keyframing Settings"
bl_options = {'HIDE_HEADER'}
bl_region_type = 'HEADER'
bl_description = "Active keying set and keyframing settings"
def draw_header(self, context):
st = context.space_data
is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
scene = context.scene if not is_sequencer else context.sequencer_scene
if scene.keying_sets_all.active:
self.bl_label = scene.keying_sets_all.active.bl_label
if scene.keying_sets_all.active.bl_label in scene.keying_sets:
# Do not translate, this keying set is user-defined.
self.bl_translation_context = i18n_contexts.no_translation
else:
# Use the keying set's translation context (default).
self.bl_translation_context = scene.keying_sets_all.active.bl_rna.translation_context
else:
# Use a custom translation context to differentiate from compositing keying.
self.bl_label = n_("Keying", i18n_contexts.id_windowmanager)
self.bl_translation_context = i18n_contexts.id_windowmanager
def draw(self, context):
layout = self.layout
st = context.space_data
is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
scene = context.scene if not is_sequencer else context.sequencer_scene
tool_settings = context.tool_settings
col = layout.column(align=True)
col.label(text="Active Keying Set")
row = col.row(align=True)
row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
col = layout.column(align=True)
col.label(text="New Keyframe Type")
col.prop(tool_settings, "keyframe_type", text="")
layout.prop(tool_settings, "use_keyframe_cycle_aware")
class TIME_PT_auto_keyframing(TimelinePanelButtons, Panel):
bl_label = "Auto Keyframing"
bl_options = {'HIDE_HEADER'}
bl_region_type = 'HEADER'
bl_ui_units_x = 9
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
prefs = context.preferences
layout.active = tool_settings.use_keyframe_insert_auto
layout.prop(tool_settings, "auto_keying_mode", expand=True)
col = layout.column(align=True)
col.prop(tool_settings, "use_keyframe_insert_keyingset", text="Only Active Keying Set", toggle=False)
if not prefs.edit.use_keyframe_insert_available:
col.prop(tool_settings, "use_record_with_nla", text="Layered Recording")
###################################
classes = (
TIME_PT_playback,
TIME_PT_keyframing_settings,
TIME_PT_auto_keyframing,
TIME_PT_playhead_snapping,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)