Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
151 lines
3.7 KiB
Python
151 lines
3.7 KiB
Python
# SPDX-FileCopyrightText: 2011-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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class DataButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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@classmethod
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def poll(cls, context):
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engine = context.engine
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return context.speaker and (engine in cls.COMPAT_ENGINES)
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class DATA_PT_context_speaker(DataButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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def draw(self, context):
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layout = self.layout
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ob = context.object
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speaker = context.speaker
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space = context.space_data
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if ob:
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layout.template_ID(ob, "data")
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elif speaker:
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layout.template_ID(space, "pin_id")
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class DATA_PT_speaker(DataButtonsPanel, Panel):
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bl_label = "Sound"
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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def draw(self, context):
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layout = self.layout
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speaker = context.speaker
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layout.template_ID(speaker, "sound", open="sound.open_mono")
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layout.use_property_split = True
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layout.prop(speaker, "muted")
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col = layout.column()
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col.active = not speaker.muted
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col.prop(speaker, "volume", slider=True)
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col.prop(speaker, "pitch")
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class DATA_PT_distance(DataButtonsPanel, Panel):
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bl_label = "Distance"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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speaker = context.speaker
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layout.active = not speaker.muted
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col = layout.column()
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sub = col.column(align=True)
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sub.prop(speaker, "volume_min", slider=True, text="Volume Min")
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sub.prop(speaker, "volume_max", slider=True, text="Max")
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col.prop(speaker, "attenuation")
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col.separator()
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col.prop(speaker, "distance_max", text="Max Distance")
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col.prop(speaker, "distance_reference", text="Distance Reference")
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class DATA_PT_cone(DataButtonsPanel, Panel):
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bl_label = "Cone"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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speaker = context.speaker
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layout.active = not speaker.muted
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col = layout.column()
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sub = col.column(align=True)
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sub.prop(speaker, "cone_angle_outer", text="Angle Outer")
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sub.prop(speaker, "cone_angle_inner", text="Inner")
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col.separator()
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col.prop(speaker, "cone_volume_outer", slider=True)
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class DATA_PT_custom_props_speaker(DataButtonsPanel, PropertyPanel, Panel):
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COMPAT_ENGINES = {
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'BLENDER_RENDER',
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'BLENDER_EEVEE',
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'BLENDER_EEVEE_NEXT',
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'BLENDER_WORKBENCH',
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'BLENDER_WORKBENCH_NEXT'}
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_context_path = "object.data"
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_property_type = bpy.types.Speaker
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classes = (
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DATA_PT_context_speaker,
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DATA_PT_speaker,
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DATA_PT_distance,
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DATA_PT_cone,
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DATA_PT_custom_props_speaker,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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