Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
146 lines
4.9 KiB
C++
146 lines
4.9 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
#include "engine.h"
|
|
|
|
#include <pxr/base/plug/plugin.h>
|
|
#include <pxr/base/plug/registry.h>
|
|
#include <pxr/imaging/hd/rendererPluginRegistry.h>
|
|
#include <pxr/imaging/hdSt/renderDelegate.h>
|
|
#include <pxr/imaging/hgi/tokens.h>
|
|
#include <pxr/usd/usdGeom/tokens.h>
|
|
|
|
#include "BLI_path_util.h"
|
|
|
|
#include "BKE_context.h"
|
|
|
|
#include "GPU_context.h"
|
|
|
|
#include "DEG_depsgraph_query.h"
|
|
|
|
#include "RE_engine.h"
|
|
|
|
#include "CLG_log.h"
|
|
|
|
namespace blender::render::hydra {
|
|
|
|
CLG_LOGREF_DECLARE_GLOBAL(LOG_HYDRA_RENDER, "hydra.render");
|
|
|
|
Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
|
|
: render_delegate_name_(render_delegate_name), bl_engine_(bl_engine)
|
|
{
|
|
pxr::HdRendererPluginRegistry ®istry = pxr::HdRendererPluginRegistry::GetInstance();
|
|
|
|
pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
|
|
|
|
if (GPU_backend_get_type() == GPU_BACKEND_VULKAN) {
|
|
BLI_setenv("HGI_ENABLE_VULKAN", "1");
|
|
}
|
|
|
|
pxr::HdDriverVector hd_drivers;
|
|
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT) {
|
|
hgi_ = pxr::Hgi::CreatePlatformDefaultHgi();
|
|
hgi_driver_.name = pxr::HgiTokens->renderDriver;
|
|
hgi_driver_.driver = pxr::VtValue(hgi_.get());
|
|
|
|
hd_drivers.push_back(&hgi_driver_);
|
|
}
|
|
render_delegate_ = registry.CreateRenderDelegate(pxr::TfToken(render_delegate_name_));
|
|
|
|
if (!render_delegate_) {
|
|
throw std::runtime_error("Cannot create render delegate: " + render_delegate_name_);
|
|
}
|
|
|
|
render_index_.reset(pxr::HdRenderIndex::New(render_delegate_.Get(), hd_drivers));
|
|
free_camera_delegate_ = std::make_unique<pxr::HdxFreeCameraSceneDelegate>(
|
|
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("freeCamera"));
|
|
|
|
if (bl_engine->type->flag & RE_USE_GPU_CONTEXT && GPU_backend_get_type() == GPU_BACKEND_OPENGL) {
|
|
render_task_delegate_ = std::make_unique<GPURenderTaskDelegate>(
|
|
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
|
|
}
|
|
else {
|
|
render_task_delegate_ = std::make_unique<RenderTaskDelegate>(
|
|
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("renderTask"));
|
|
}
|
|
render_task_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
|
|
|
if (render_delegate_name_ == "HdStormRendererPlugin") {
|
|
light_tasks_delegate_ = std::make_unique<LightTasksDelegate>(
|
|
render_index_.get(), pxr::SdfPath::AbsoluteRootPath().AppendElementString("lightTasks"));
|
|
light_tasks_delegate_->set_camera(free_camera_delegate_->GetCameraId());
|
|
}
|
|
|
|
engine_ = std::make_unique<pxr::HdEngine>();
|
|
}
|
|
|
|
void Engine::sync(Depsgraph *depsgraph, bContext *context)
|
|
{
|
|
depsgraph_ = depsgraph;
|
|
context_ = context;
|
|
scene_ = DEG_get_evaluated_scene(depsgraph);
|
|
|
|
if (scene_->hydra.export_method == SCE_HYDRA_EXPORT_HYDRA) {
|
|
/* Fast path. */
|
|
usd_scene_delegate_.reset();
|
|
|
|
if (!hydra_scene_delegate_) {
|
|
pxr::SdfPath scene_path = pxr::SdfPath::AbsoluteRootPath().AppendElementString("scene");
|
|
hydra_scene_delegate_ = std::make_unique<io::hydra::HydraSceneDelegate>(render_index_.get(),
|
|
scene_path);
|
|
}
|
|
hydra_scene_delegate_->populate(depsgraph, context ? CTX_wm_view3d(context) : nullptr);
|
|
}
|
|
else {
|
|
/* Slow USD export for reference. */
|
|
if (hydra_scene_delegate_) {
|
|
/* Freeing the Hydra scene delegate crashes as something internal to USD
|
|
* still holds a pointer to it, only clear it instead. */
|
|
hydra_scene_delegate_->clear();
|
|
}
|
|
|
|
if (!usd_scene_delegate_) {
|
|
pxr::SdfPath scene_path = pxr::SdfPath::AbsoluteRootPath().AppendElementString("usd_scene");
|
|
usd_scene_delegate_ = std::make_unique<io::hydra::USDSceneDelegate>(render_index_.get(),
|
|
scene_path);
|
|
}
|
|
usd_scene_delegate_->populate(depsgraph);
|
|
}
|
|
}
|
|
|
|
void Engine::set_render_setting(const std::string &key, const pxr::VtValue &val)
|
|
{
|
|
render_delegate_->SetRenderSetting(pxr::TfToken(key), val);
|
|
}
|
|
|
|
float Engine::renderer_percent_done()
|
|
{
|
|
pxr::VtDictionary render_stats = render_delegate_->GetRenderStats();
|
|
auto it = render_stats.find("percentDone");
|
|
if (it == render_stats.end()) {
|
|
return 0.0f;
|
|
}
|
|
return float(it->second.UncheckedGet<double>());
|
|
}
|
|
|
|
pxr::HdTaskSharedPtrVector Engine::tasks()
|
|
{
|
|
pxr::HdTaskSharedPtrVector res;
|
|
if (light_tasks_delegate_) {
|
|
if (scene_->r.alphamode != R_ALPHAPREMUL) {
|
|
#ifndef __APPLE__
|
|
/* TODO: Temporary disable skydome task for MacOS due to crash with error:
|
|
* Failed to created pipeline state, error depthAttachmentPixelFormat is not valid
|
|
* and shader writes to depth */
|
|
res.push_back(light_tasks_delegate_->skydome_task());
|
|
#endif
|
|
}
|
|
res.push_back(light_tasks_delegate_->simple_task());
|
|
}
|
|
res.push_back(render_task_delegate_->task());
|
|
return res;
|
|
}
|
|
|
|
} // namespace blender::render::hydra
|