As part of an effort to remove this header, reducing the need for macro/
include magic and making node definitions more independent, move
the node UI name and description definitions to each node's file.
The UI name, description, and idname are also moved to std::string
instead of char arrays.
Similar to b43e2168e3.
Pull Request: https://projects.blender.org/blender/blender/pulls/132708
29 lines
922 B
C++
29 lines
922 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_function_util.hh"
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#include "node_util.hh"
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#include "NOD_socket_search_link.hh"
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static bool fn_node_poll_default(const blender::bke::bNodeType * /*ntype*/,
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const bNodeTree *ntree,
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const char **r_disabled_hint)
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{
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/* Function nodes are only supported in simulation node trees so far. */
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if (!STREQ(ntree->idname, "GeometryNodeTree")) {
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*r_disabled_hint = RPT_("Not a geometry node tree");
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return false;
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}
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return true;
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}
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void fn_node_type_base(blender::bke::bNodeType *ntype, int type, short nclass)
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{
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blender::bke::node_type_base(ntype, type, nclass);
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ntype->poll = fn_node_poll_default;
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ntype->insert_link = node_insert_link_default;
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ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
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}
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