Files
test/source/blender/gpu
Jeroen Bakker 5b969f54ca Vulkan: Fix Shader Compilation Issue
The Specialization Shader workaround generated code that wasn't Vulkan
GLSL compliant. The uintBitsToFloat cannot be used during global const
initialization.

This is a temporary work around until we implement the Specialization
Constants for Vulkan.

Pull Request: https://projects.blender.org/blender/blender/pulls/116942
2024-01-09 14:55:02 +01:00
..
2024-01-03 13:38:14 +01:00
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2024-01-03 13:38:14 +01:00
2024-01-03 13:38:14 +01:00