A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
340 lines
13 KiB
C
340 lines
13 KiB
C
/* SPDX-FileCopyrightText: 2016 Blender Foundation.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*/
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#pragma once
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struct GPUBatch;
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struct GPUMaterial;
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struct GPUVertBuf;
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struct ModifierData;
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struct PTCacheEdit;
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struct ParticleSystem;
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struct TaskGraph;
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struct Curve;
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struct Curves;
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struct Lattice;
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struct Mesh;
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struct PointCloud;
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struct Volume;
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struct bGPdata;
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struct GreasePencil;
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#include "BKE_mesh_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* -------------------------------------------------------------------- */
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/** \name Expose via BKE callbacks
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* \{ */
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void DRW_curve_batch_cache_dirty_tag(struct Curve *cu, int mode);
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void DRW_curve_batch_cache_validate(struct Curve *cu);
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void DRW_curve_batch_cache_free(struct Curve *cu);
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void DRW_mesh_batch_cache_dirty_tag(struct Mesh *me, eMeshBatchDirtyMode mode);
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void DRW_mesh_batch_cache_validate(struct Object *object, struct Mesh *me);
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void DRW_mesh_batch_cache_free(void *batch_cache);
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void DRW_lattice_batch_cache_dirty_tag(struct Lattice *lt, int mode);
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void DRW_lattice_batch_cache_validate(struct Lattice *lt);
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void DRW_lattice_batch_cache_free(struct Lattice *lt);
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void DRW_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode);
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void DRW_particle_batch_cache_free(struct ParticleSystem *psys);
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void DRW_gpencil_batch_cache_dirty_tag(struct bGPdata *gpd);
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void DRW_gpencil_batch_cache_free(struct bGPdata *gpd);
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void DRW_curves_batch_cache_dirty_tag(struct Curves *curves, int mode);
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void DRW_curves_batch_cache_validate(struct Curves *curves);
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void DRW_curves_batch_cache_free(struct Curves *curves);
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void DRW_pointcloud_batch_cache_dirty_tag(struct PointCloud *pointcloud, int mode);
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void DRW_pointcloud_batch_cache_validate(struct PointCloud *pointcloud);
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void DRW_pointcloud_batch_cache_free(struct PointCloud *pointcloud);
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void DRW_volume_batch_cache_dirty_tag(struct Volume *volume, int mode);
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void DRW_volume_batch_cache_validate(struct Volume *volume);
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void DRW_volume_batch_cache_free(struct Volume *volume);
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void DRW_grease_pencil_batch_cache_dirty_tag(struct GreasePencil *grase_pencil, int mode);
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void DRW_grease_pencil_batch_cache_validate(struct GreasePencil *grase_pencil);
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void DRW_grease_pencil_batch_cache_free(struct GreasePencil *grase_pencil);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Garbage Collection
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* \{ */
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void DRW_batch_cache_free_old(struct Object *ob, int ctime);
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/**
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* Thread safety need to be assured by caller. Don't call this during drawing.
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* \note For now this only free the shading batches / VBO if any cd layers is not needed anymore.
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*/
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void DRW_mesh_batch_cache_free_old(struct Mesh *me, int ctime);
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void DRW_curves_batch_cache_free_old(struct Curves *curves, int ctime);
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void DRW_pointcloud_batch_cache_free_old(struct PointCloud *pointcloud, int ctime);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Generic
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* \{ */
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void DRW_vertbuf_create_wiredata(struct GPUVertBuf *vbo, int vert_len);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Curve
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* \{ */
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void DRW_curve_batch_cache_create_requested(struct Object *ob, const struct Scene *scene);
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int DRW_curve_material_count_get(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_wire_edge_viewer_attribute(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_normal_edge(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_edit_edges(struct Curve *cu);
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struct GPUBatch *DRW_curve_batch_cache_get_edit_verts(struct Curve *cu);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Lattice
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* \{ */
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struct GPUBatch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt,
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bool use_weight,
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int actdef);
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struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt);
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struct GPUBatch *DRW_lattice_batch_cache_get_edit_verts(struct Lattice *lt);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Curves
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* \{ */
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int DRW_curves_material_count_get(struct Curves *curves);
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/**
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* Provide GPU access to a specific evaluated attribute on curves.
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*
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* \return A pointer to location where the texture will be
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* stored, which will be filled by #DRW_shgroup_curves_create_sub.
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*/
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struct GPUVertBuf **DRW_curves_texture_for_evaluated_attribute(struct Curves *curves,
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const char *name,
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bool *r_is_point_domain);
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struct GPUBatch *DRW_curves_batch_cache_get_edit_points(struct Curves *curves);
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struct GPUBatch *DRW_curves_batch_cache_get_edit_lines(struct Curves *curves);
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void DRW_curves_batch_cache_create_requested(struct Object *ob);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name PointCloud
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* \{ */
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int DRW_pointcloud_material_count_get(struct PointCloud *pointcloud);
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struct GPUVertBuf **DRW_pointcloud_evaluated_attribute(struct PointCloud *pointcloud,
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const char *name);
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struct GPUBatch *DRW_pointcloud_batch_cache_get_dots(struct Object *ob);
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void DRW_pointcloud_batch_cache_create_requested(struct Object *ob);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Volume
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* \{ */
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int DRW_volume_material_count_get(struct Volume *volume);
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struct GPUBatch *DRW_volume_batch_cache_get_wireframes_face(struct Volume *volume);
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struct GPUBatch *DRW_volume_batch_cache_get_selection_surface(struct Volume *volume);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Mesh
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* \{ */
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/**
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* Can be called for any surface type. Mesh *me is the final mesh.
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*/
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void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
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struct Object *ob,
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struct Mesh *me,
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const struct Scene *scene,
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bool is_paint_mode,
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bool use_hide);
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struct GPUBatch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_loose_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edge_detection(struct Mesh *me, bool *r_is_manifold);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_edges(struct Object *object, struct Mesh *me);
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struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(struct Object *object,
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struct Mesh *me,
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struct GPUMaterial **gpumat_array,
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uint gpumat_array_len);
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struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Object *object,
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struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Object *object,
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struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Object *object,
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struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_weights(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_sculpt_overlays(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_surface_viewer_attribute(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit-Mesh Drawing
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* \{ */
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_edges(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_vert_normals(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_loop_normals(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_skin_roots(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit-mesh Selection
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* \{ */
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struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Object Mode Wireframe Overlays
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* \{ */
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struct GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Edit-mesh UV Editor
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* \{ */
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/**
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* Creates the #GPUBatch for drawing the UV Stretching Area Overlay.
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* Optional retrieves the total area or total uv area of the mesh.
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*
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* The `cache->tot_area` and cache->tot_uv_area` update are calculation are
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* only valid after calling `DRW_mesh_batch_cache_create_requested`.
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*/
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(struct Object *object,
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struct Mesh *me,
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float **tot_area,
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float **tot_uv_area);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(struct Object *object,
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struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Object *object, struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name For Image UV Editor
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* \{ */
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struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Object *object, struct Mesh *me);
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struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name For Direct Data Access
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* \{ */
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struct GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(struct Mesh *me);
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int DRW_mesh_material_count_get(const struct Object *object, const struct Mesh *me);
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/* Edit mesh bitflags (is this the right place?) */
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enum {
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VFLAG_VERT_ACTIVE = 1 << 0,
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VFLAG_VERT_SELECTED = 1 << 1,
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VFLAG_VERT_SELECTED_BEZT_HANDLE = 1 << 2,
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VFLAG_EDGE_ACTIVE = 1 << 3,
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VFLAG_EDGE_SELECTED = 1 << 4,
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VFLAG_EDGE_SEAM = 1 << 5,
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VFLAG_EDGE_SHARP = 1 << 6,
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VFLAG_EDGE_FREESTYLE = 1 << 7,
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/* Beware to not go over 1 << 7 (it's a byte flag). */
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/* NOTE: Grease pencil edit curve use another type of data format that allows for this value. */
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VFLAG_VERT_GPENCIL_BEZT_HANDLE = 1 << 30,
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};
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enum {
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VFLAG_FACE_ACTIVE = 1 << 0,
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VFLAG_FACE_SELECTED = 1 << 1,
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VFLAG_FACE_FREESTYLE = 1 << 2,
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VFLAG_VERT_UV_SELECT = 1 << 3,
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VFLAG_VERT_UV_PINNED = 1 << 4,
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VFLAG_EDGE_UV_SELECT = 1 << 5,
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VFLAG_FACE_UV_ACTIVE = 1 << 6,
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VFLAG_FACE_UV_SELECT = 1 << 7,
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/* Beware to not go over 1 << 7 (it's a byte flag). */
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Particles
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* \{ */
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struct GPUBatch *DRW_particles_batch_cache_get_hair(struct Object *object,
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struct ParticleSystem *psys,
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struct ModifierData *md);
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struct GPUBatch *DRW_particles_batch_cache_get_dots(struct Object *object,
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struct ParticleSystem *psys);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_strands(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit,
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bool use_weight);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_inner_points(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit);
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struct GPUBatch *DRW_particles_batch_cache_get_edit_tip_points(struct Object *object,
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struct ParticleSystem *psys,
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struct PTCacheEdit *edit);
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/** \} */
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#ifdef __cplusplus
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}
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#endif
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