This commit updates all defines, compiler flags and cleans up some code for unused CPU capabilities. There should be no functional change, unless it's run on a CPU that supports sse41 but not sse42. It will fallback to the SSE2 kernel in this case. In preparation for the new SSE4.2 minimum in Blender 4.2. Pull Request: https://projects.blender.org/blender/blender/pulls/118043
57 lines
1.3 KiB
C
57 lines
1.3 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#ifndef __UTIL_OPTIMIZATION_H__
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#define __UTIL_OPTIMIZATION_H__
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#ifndef __KERNEL_GPU__
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/* x86
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*
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* Compile a regular, SSE2 and SSE3 kernel. */
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# if defined(i386) || defined(_M_IX86)
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/* We require minimum SSE2 support on x86, so auto enable. */
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# define __KERNEL_SSE2__
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# ifdef WITH_KERNEL_SSE2
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# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
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# endif
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/* x86-64
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*
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* Compile a regular (includes SSE2), SSE 4.2 and AVX2 kernel. */
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# elif defined(__x86_64__) || defined(_M_X64)
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/* SSE2 is always available on x86-64 CPUs, so auto enable */
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# define __KERNEL_SSE2__
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/* no SSE2 kernel on x86-64, part of regular kernel */
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# ifdef WITH_KERNEL_SSE42
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# define WITH_CYCLES_OPTIMIZED_KERNEL_SSE42
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# endif
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# ifdef WITH_KERNEL_AVX2
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# define WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
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# endif
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/* Arm Neon
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*
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* Compile a SSE4 kernel emulated with Neon. Most code is shared with
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* SSE, some specializations for performance and compatibility are made
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* made testing for __KERNEL_NEON__. */
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# elif defined(__ARM_NEON) && defined(WITH_SSE2NEON)
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# define __KERNEL_NEON__
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# define __KERNEL_SSE__
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# define __KERNEL_SSE2__
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# define __KERNEL_SSE3__
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# define __KERNEL_SSE42__
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# endif
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#endif
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#endif /* __UTIL_OPTIMIZATION_H__ */
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