The `object_to_world` and `world_to_object` matrices are set during depsgraph evaluation, calculated from the object's animated location, rotation, scale, parenting, and constraints. It's confusing and unnecessary to store them with the original data in DNA. This commit moves them to `ObjectRuntime` and moves the matrices to use the C++ `float4x4` type, giving the potential for simplified code using the C++ abstractions. The matrices are accessible with functions on `Object` directly since they are used so commonly. Though for write access, directly using the runtime struct is necessary. The inverse `world_to_object` matrix is often calculated before it's used, even though it's calculated as part of depsgraph evaluation. Long term we might not want to store this in `ObjectRuntime` at all, and just calculate it on demand. Or at least we should remove the redundant calculations. That should be done separately though. Pull Request: https://projects.blender.org/blender/blender/pulls/118210
449 lines
14 KiB
C++
449 lines
14 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include "BLI_math_matrix.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.hh"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_deform.hh"
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#include "BKE_editmesh.hh"
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#include "BKE_lib_query.hh"
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#include "BKE_texture.h"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "RNA_access.hh"
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#include "RNA_prototypes.h"
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#include "MEM_guardedalloc.h"
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#include "RE_texture.h"
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#include "MOD_modifiertypes.hh"
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#include "MOD_ui_common.hh"
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#include "MOD_util.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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static void init_data(ModifierData *md)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(wmd, modifier));
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MEMCPY_STRUCT_AFTER(wmd, DNA_struct_default_get(WaveModifierData), modifier);
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}
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static bool depends_on_time(Scene * /*scene*/, ModifierData * /*md*/)
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{
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return true;
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}
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static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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walk(user_data, ob, (ID **)&wmd->texture, IDWALK_CB_USER);
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walk(user_data, ob, (ID **)&wmd->objectcenter, IDWALK_CB_NOP);
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walk(user_data, ob, (ID **)&wmd->map_object, IDWALK_CB_NOP);
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}
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static void foreach_tex_link(ModifierData *md, Object *ob, TexWalkFunc walk, void *user_data)
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{
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walk(user_data, ob, md, "texture");
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}
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static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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bool need_transform_relation = false;
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if (wmd->objectcenter != nullptr) {
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DEG_add_object_relation(ctx->node, wmd->objectcenter, DEG_OB_COMP_TRANSFORM, "Wave Modifier");
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need_transform_relation = true;
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}
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if (wmd->texture != nullptr) {
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DEG_add_generic_id_relation(ctx->node, &wmd->texture->id, "Wave Modifier");
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if ((wmd->texmapping == MOD_DISP_MAP_OBJECT) && wmd->map_object != nullptr) {
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MOD_depsgraph_update_object_bone_relation(
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ctx->node, wmd->map_object, wmd->map_bone, "Wave Modifier");
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need_transform_relation = true;
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}
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else if (wmd->texmapping == MOD_DISP_MAP_GLOBAL) {
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need_transform_relation = true;
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}
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}
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if (need_transform_relation) {
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DEG_add_depends_on_transform_relation(ctx->node, "Wave Modifier");
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}
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}
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static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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/* ask for UV coordinates if we need them */
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if (wmd->texture && wmd->texmapping == MOD_DISP_MAP_UV) {
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r_cddata_masks->fmask |= CD_MASK_MTFACE;
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}
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/* Ask for vertex-groups if we need them. */
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if (wmd->defgrp_name[0] != '\0') {
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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}
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static bool depends_on_normals(ModifierData *md)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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return (wmd->flag & MOD_WAVE_NORM) != 0;
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}
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static void waveModifier_do(WaveModifierData *md,
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const ModifierEvalContext *ctx,
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Object *ob,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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const MDeformVert *dvert;
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int defgrp_index;
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float ctime = DEG_get_ctime(ctx->depsgraph);
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float minfac = float(1.0 / exp(wmd->width * wmd->narrow * wmd->width * wmd->narrow));
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float lifefac = wmd->height;
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float(*tex_co)[3] = nullptr;
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const int wmd_axis = wmd->flag & (MOD_WAVE_X | MOD_WAVE_Y);
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const float falloff = wmd->falloff;
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float falloff_fac = 1.0f; /* when falloff == 0.0f this stays at 1.0f */
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const bool invert_group = (wmd->flag & MOD_WAVE_INVERT_VGROUP) != 0;
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blender::Span<blender::float3> vert_normals;
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if ((wmd->flag & MOD_WAVE_NORM) && (mesh != nullptr)) {
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vert_normals = mesh->vert_normals();
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}
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if (wmd->objectcenter != nullptr) {
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float mat[4][4];
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/* get the control object's location in local coordinates */
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invert_m4_m4(ob->runtime->world_to_object.ptr(), ob->object_to_world().ptr());
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mul_m4_m4m4(mat, ob->world_to_object().ptr(), wmd->objectcenter->object_to_world().ptr());
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wmd->startx = mat[3][0];
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wmd->starty = mat[3][1];
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}
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/* get the index of the deform group */
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MOD_get_vgroup(ob, mesh, wmd->defgrp_name, &dvert, &defgrp_index);
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if (wmd->damp == 0.0f) {
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wmd->damp = 10.0f;
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}
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if (wmd->lifetime != 0.0f) {
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float x = ctime - wmd->timeoffs;
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if (x > wmd->lifetime) {
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lifefac = x - wmd->lifetime;
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if (lifefac > wmd->damp) {
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lifefac = 0.0;
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}
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else {
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lifefac = float(wmd->height * (1.0f - sqrtf(lifefac / wmd->damp)));
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}
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}
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}
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Tex *tex_target = wmd->texture;
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if (mesh != nullptr && tex_target != nullptr) {
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tex_co = static_cast<float(*)[3]>(MEM_malloc_arrayN(verts_num, sizeof(*tex_co), __func__));
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MOD_get_texture_coords((MappingInfoModifierData *)wmd, ctx, ob, mesh, vertexCos, tex_co);
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MOD_init_texture((MappingInfoModifierData *)wmd, ctx);
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}
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if (lifefac != 0.0f) {
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/* avoid divide by zero checks within the loop */
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float falloff_inv = falloff != 0.0f ? 1.0f / falloff : 1.0f;
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int i;
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for (i = 0; i < verts_num; i++) {
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float *co = vertexCos[i];
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float x = co[0] - wmd->startx;
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float y = co[1] - wmd->starty;
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float amplit = 0.0f;
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float def_weight = 1.0f;
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/* get weights */
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if (dvert) {
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def_weight = invert_group ? 1.0f - BKE_defvert_find_weight(&dvert[i], defgrp_index) :
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BKE_defvert_find_weight(&dvert[i], defgrp_index);
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/* if this vert isn't in the vgroup, don't deform it */
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if (def_weight == 0.0f) {
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continue;
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}
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}
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switch (wmd_axis) {
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case MOD_WAVE_X | MOD_WAVE_Y:
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amplit = sqrtf(x * x + y * y);
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break;
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case MOD_WAVE_X:
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amplit = x;
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break;
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case MOD_WAVE_Y:
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amplit = y;
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break;
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}
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/* this way it makes nice circles */
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amplit -= (ctime - wmd->timeoffs) * wmd->speed;
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if (wmd->flag & MOD_WAVE_CYCL) {
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amplit = float(fmodf(amplit - wmd->width, 2.0f * wmd->width)) + wmd->width;
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}
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if (falloff != 0.0f) {
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float dist = 0.0f;
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switch (wmd_axis) {
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case MOD_WAVE_X | MOD_WAVE_Y:
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dist = sqrtf(x * x + y * y);
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break;
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case MOD_WAVE_X:
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dist = fabsf(x);
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break;
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case MOD_WAVE_Y:
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dist = fabsf(y);
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break;
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}
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falloff_fac = (1.0f - (dist * falloff_inv));
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CLAMP(falloff_fac, 0.0f, 1.0f);
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}
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/* GAUSSIAN */
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if ((falloff_fac != 0.0f) && (amplit > -wmd->width) && (amplit < wmd->width)) {
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amplit = amplit * wmd->narrow;
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amplit = float(1.0f / expf(amplit * amplit) - minfac);
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/* Apply texture. */
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if (tex_co) {
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TexResult texres;
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BKE_texture_get_value(tex_target, tex_co[i], &texres, false);
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amplit *= texres.tin;
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}
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/* Apply weight & falloff. */
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amplit *= def_weight * falloff_fac;
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if (!vert_normals.is_empty()) {
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/* move along normals */
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if (wmd->flag & MOD_WAVE_NORM_X) {
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co[0] += (lifefac * amplit) * vert_normals[i][0];
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}
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if (wmd->flag & MOD_WAVE_NORM_Y) {
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co[1] += (lifefac * amplit) * vert_normals[i][1];
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}
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if (wmd->flag & MOD_WAVE_NORM_Z) {
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co[2] += (lifefac * amplit) * vert_normals[i][2];
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}
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}
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else {
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/* move along local z axis */
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co[2] += lifefac * amplit;
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}
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}
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}
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}
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MEM_SAFE_FREE(tex_co);
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}
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static void deform_verts(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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blender::MutableSpan<blender::float3> positions)
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{
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WaveModifierData *wmd = (WaveModifierData *)md;
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waveModifier_do(wmd,
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ctx,
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ctx->object,
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mesh,
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reinterpret_cast<float(*)[3]>(positions.data()),
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positions.size());
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}
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static void panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *sub, *row, *col;
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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uiLayoutSetPropSep(layout, true);
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row = uiLayoutRowWithHeading(layout, true, IFACE_("Motion"));
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uiItemR(
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row, ptr, "use_x", UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE, nullptr, ICON_NONE);
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uiItemR(
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row, ptr, "use_y", UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "use_cyclic", UI_ITEM_NONE, nullptr, ICON_NONE);
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row = uiLayoutRowWithHeading(layout, true, IFACE_("Along Normals"));
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uiItemR(row, ptr, "use_normal", UI_ITEM_NONE, "", ICON_NONE);
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sub = uiLayoutRow(row, true);
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uiLayoutSetActive(sub, RNA_boolean_get(ptr, "use_normal"));
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uiItemR(sub, ptr, "use_normal_x", UI_ITEM_R_TOGGLE, "X", ICON_NONE);
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uiItemR(sub, ptr, "use_normal_y", UI_ITEM_R_TOGGLE, "Y", ICON_NONE);
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uiItemR(sub, ptr, "use_normal_z", UI_ITEM_R_TOGGLE, "Z", ICON_NONE);
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col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "falloff_radius", UI_ITEM_NONE, IFACE_("Falloff"), ICON_NONE);
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uiItemR(col, ptr, "height", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
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uiItemR(col, ptr, "width", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
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uiItemR(col, ptr, "narrowness", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
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modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
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modifier_panel_end(layout, ptr);
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}
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static void position_panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *col;
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "start_position_object", UI_ITEM_NONE, IFACE_("Object"), ICON_NONE);
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col = uiLayoutColumn(layout, true);
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uiItemR(col, ptr, "start_position_x", UI_ITEM_NONE, IFACE_("Start Position X"), ICON_NONE);
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uiItemR(col, ptr, "start_position_y", UI_ITEM_NONE, "Y", ICON_NONE);
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}
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static void time_panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *col;
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
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uiLayoutSetPropSep(layout, true);
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col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "time_offset", UI_ITEM_NONE, IFACE_("Offset"), ICON_NONE);
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uiItemR(col, ptr, "lifetime", UI_ITEM_NONE, IFACE_("Life"), ICON_NONE);
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uiItemR(col, ptr, "damping_time", UI_ITEM_NONE, IFACE_("Damping"), ICON_NONE);
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uiItemR(col, ptr, "speed", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
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}
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static void texture_panel_draw(const bContext *C, Panel *panel)
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{
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uiLayout *col;
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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int texture_coords = RNA_enum_get(ptr, "texture_coords");
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uiTemplateID(layout, C, ptr, "texture", "texture.new", nullptr, nullptr, 0, ICON_NONE, nullptr);
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uiLayoutSetPropSep(layout, true);
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col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "texture_coords", UI_ITEM_NONE, IFACE_("Coordinates"), ICON_NONE);
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if (texture_coords == MOD_DISP_MAP_OBJECT) {
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uiItemR(col, ptr, "texture_coords_object", UI_ITEM_NONE, IFACE_("Object"), ICON_NONE);
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PointerRNA texture_coords_obj_ptr = RNA_pointer_get(ptr, "texture_coords_object");
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if (!RNA_pointer_is_null(&texture_coords_obj_ptr) &&
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(RNA_enum_get(&texture_coords_obj_ptr, "type") == OB_ARMATURE))
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{
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PointerRNA texture_coords_obj_data_ptr = RNA_pointer_get(&texture_coords_obj_ptr, "data");
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uiItemPointerR(col,
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ptr,
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"texture_coords_bone",
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&texture_coords_obj_data_ptr,
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"bones",
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IFACE_("Bone"),
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ICON_NONE);
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}
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}
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else if (texture_coords == MOD_DISP_MAP_UV && RNA_enum_get(&ob_ptr, "type") == OB_MESH) {
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PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
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uiItemPointerR(col, ptr, "uv_layer", &obj_data_ptr, "uv_layers", nullptr, ICON_GROUP_UVS);
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}
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}
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static void panel_register(ARegionType *region_type)
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{
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PanelType *panel_type = modifier_panel_register(region_type, eModifierType_Wave, panel_draw);
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modifier_subpanel_register(
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region_type, "position", "Start Position", nullptr, position_panel_draw, panel_type);
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modifier_subpanel_register(region_type, "time", "Time", nullptr, time_panel_draw, panel_type);
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modifier_subpanel_register(
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region_type, "texture", "Texture", nullptr, texture_panel_draw, panel_type);
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}
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ModifierTypeInfo modifierType_Wave = {
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/*idname*/ "Wave",
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/*name*/ N_("Wave"),
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/*struct_name*/ "WaveModifierData",
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/*struct_size*/ sizeof(WaveModifierData),
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/*srna*/ &RNA_WaveModifier,
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/*type*/ ModifierTypeType::OnlyDeform,
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/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
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eModifierTypeFlag_SupportsEditmode,
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/*icon*/ ICON_MOD_WAVE,
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/*copy_data*/ BKE_modifier_copydata_generic,
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/*deform_verts*/ deform_verts,
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/*deform_matrices*/ nullptr,
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/*deform_verts_EM*/ nullptr,
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/*deform_matrices_EM*/ nullptr,
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/*modify_mesh*/ nullptr,
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/*modify_geometry_set*/ nullptr,
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/*init_data*/ init_data,
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/*required_data_mask*/ required_data_mask,
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/*free_data*/ nullptr,
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/*is_disabled*/ nullptr,
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/*update_depsgraph*/ update_depsgraph,
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/*depends_on_time*/ depends_on_time,
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/*depends_on_normals*/ depends_on_normals,
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/*foreach_ID_link*/ foreach_ID_link,
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/*foreach_tex_link*/ foreach_tex_link,
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/*free_runtime_data*/ nullptr,
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/*panel_register*/ panel_register,
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/*blend_write*/ nullptr,
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/*blend_read*/ nullptr,
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/*foreach_cache*/ nullptr,
|
|
};
|