Files
test/intern/cycles/kernel/svm/aov.h
Brecht Van Lommel 9cfc7967dd Cycles: use SPDX license headers
* Replace license text in headers with SPDX identifiers.
* Remove specific license info from outdated readme.txt, instead leave details
  to the source files.
* Add list of SPDX license identifiers used, and corresponding license texts.
* Update copyright dates while we're at it.

Ref D14069, T95597
2022-02-11 17:47:34 +01:00

59 lines
2.4 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "kernel/film/write_passes.h"
CCL_NAMESPACE_BEGIN
ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag,
ccl_global float *render_buffer)
{
bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) &&
(!(path_flag & PATH_RAY_SINGLE_PASS_DONE));
return ((render_buffer != NULL) && is_primary);
}
template<uint node_feature_mask, typename ConstIntegratorGenericState>
ccl_device void svm_node_aov_color(KernelGlobals kg,
ConstIntegratorGenericState state,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint4 node,
ccl_global float *render_buffer)
{
IF_KERNEL_NODES_FEATURE(AOV)
{
const float3 val = stack_load_float3(stack, node.y);
const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
kernel_data.film.pass_stride;
ccl_global float *buffer = render_buffer + render_buffer_offset +
(kernel_data.film.pass_aov_color + node.z);
kernel_write_pass_float3(buffer, make_float3(val.x, val.y, val.z));
}
}
template<uint node_feature_mask, typename ConstIntegratorGenericState>
ccl_device void svm_node_aov_value(KernelGlobals kg,
ConstIntegratorGenericState state,
ccl_private ShaderData *sd,
ccl_private float *stack,
uint4 node,
ccl_global float *render_buffer)
{
IF_KERNEL_NODES_FEATURE(AOV)
{
const float val = stack_load_float(stack, node.y);
const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
const uint64_t render_buffer_offset = (uint64_t)render_pixel_index *
kernel_data.film.pass_stride;
ccl_global float *buffer = render_buffer + render_buffer_offset +
(kernel_data.film.pass_aov_value + node.z);
kernel_write_pass_float(buffer, val);
}
}
CCL_NAMESPACE_END