- re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
347 lines
11 KiB
Python
347 lines
11 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class PoseTemplateSettings(bpy.types.IDPropertyGroup):
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pass
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class PoseTemplate(bpy.types.IDPropertyGroup):
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pass
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def metarig_templates():
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import rigify
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return rigify.get_submodule_types()
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class DATA_PT_template(bpy.types.Panel):
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bl_label = "Meta-Rig Templates"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "data"
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bl_default_closed = True
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templates = []
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@staticmethod
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def poll(context):
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if not context.armature:
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return False
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obj = context.object
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if obj:
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return (obj.mode in ('POSE', 'OBJECT'))
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return False
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def draw(self, context):
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layout = self.layout
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try:
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active_type = context.active_pose_bone["type"]
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except:
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active_type = None
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scene = context.scene
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pose_templates = scene.pose_templates
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if pose_templates.active_template_index == -1:
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pose_templates.active_template_index = 0
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if not self.templates:
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self.templates[:] = metarig_templates()
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while(len(pose_templates.templates) < len(self.templates)):
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pose_templates.templates.add()
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while(len(pose_templates.templates) > len(self.templates)):
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pose_templates.templates.remove(0)
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for i, template_name in enumerate(self.templates):
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template = pose_templates.templates[i]
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if active_type == template_name:
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template.name = "<%s>" % template_name.replace("_", " ")
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else:
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template.name = " %s " % template_name.replace("_", " ")
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row = layout.row()
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row.operator("pose.metarig_generate", text="Generate")
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row.operator("pose.metarig_validate", text="Check")
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row.operator("pose.metarig_graph", text="Graph")
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row = layout.row()
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row.prop(pose_templates, "generate_def_rig")
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row = layout.row()
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col = row.column()
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col.template_list(pose_templates, "templates", pose_templates, "active_template_index", rows=1)
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subrow = col.split(percentage=0.5, align=True)
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subsubrow = subrow.row(align=True)
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subsubrow.operator("pose.metarig_assign", text="Assign")
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subsubrow.operator("pose.metarig_clear", text="Clear")
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subsubrow = subrow.split(percentage=0.8)
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subsubrow.operator("pose.metarig_sample_add", text="Sample").metarig_type = self.templates[pose_templates.active_template_index]
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subsubrow.operator("pose.metarig_sample_add", text="All").metarig_type = "" # self.templates[pose_templates.active_template_index]
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sub = row.column(align=True)
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sub.operator("pose.metarig_reload", icon="FILE_REFRESH", text="")
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# operators
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from bpy.props import StringProperty
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class Reload(bpy.types.Operator):
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'''Re-Scan the metarig package directory for scripts'''
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bl_idname = "pose.metarig_reload"
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bl_label = "Re-Scan the list of metarig types"
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def execute(self, context):
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DATA_PT_template.templates[:] = metarig_templates()
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return {'FINISHED'}
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def rigify_report_exception(operator, exception):
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import traceback
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import sys
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import os
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# find the module name where the error happened
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# hint, this is the metarig type!
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exceptionType, exceptionValue, exceptionTraceback = sys.exc_info()
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fn = traceback.extract_tb(exceptionTraceback)[-1][0]
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fn = os.path.basename(fn)
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fn = os.path.splitext(fn)[0]
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message = []
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if fn.startswith("__"):
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message.append("Incorrect armature...")
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else:
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message.append("Incorrect armature for type '%s'" % fn)
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message.append(exception.message)
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message.reverse() # XXX - stupid! menu's are upside down!
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operator.report(set(['INFO']), '\n'.join(message))
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class Generate(bpy.types.Operator):
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'''Generates a metarig from the active armature'''
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bl_idname = "pose.metarig_generate"
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bl_label = "Generate Metarig"
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def execute(self, context):
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import rigify
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reload(rigify)
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meta_def = context.scene.pose_templates.generate_def_rig
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try:
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rigify.generate_rig(context, context.object, META_DEF=meta_def)
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except rigify.RigifyError as rig_exception:
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rigify_report_exception(self, rig_exception)
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return {'FINISHED'}
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class Validate(bpy.types.Operator):
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'''Validate a metarig from the active armature'''
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bl_idname = "pose.metarig_validate"
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bl_label = "Validate Metarig"
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def execute(self, context):
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import rigify
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reload(rigify)
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try:
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rigify.validate_rig(context, context.object)
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except rigify.RigifyError as rig_exception:
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rigify_report_exception(self, rig_exception)
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return {'FINISHED'}
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class Sample(bpy.types.Operator):
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'''Create a sample metarig to be modified before generating the final rig.'''
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bl_idname = "pose.metarig_sample_add"
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bl_label = "Re-Scan Metarig Scripts"
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metarig_type = StringProperty(name="Type", description="Name of the rig type to generate a sample of, a blank string for all", maxlen=128, default="")
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def execute(self, context):
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import rigify
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reload(rigify)
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final = (self.properties.metarig_type == "")
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objects = rigify.generate_test(context, metarig_type=self.properties.metarig_type, GENERATE_FINAL=final)
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if len(objects) > 1:
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for i, (obj_meta, obj_gen) in enumerate(objects):
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obj_meta.location.x = i * 1.0
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if obj_gen:
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obj_gen.location.x = i * 1.0
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return {'FINISHED'}
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class Graph(bpy.types.Operator):
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'''Create a graph from the active armature through graphviz'''
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bl_idname = "pose.metarig_graph"
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bl_label = "Pose Graph"
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def execute(self, context):
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import os
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import graphviz_export
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import bpy
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reload(graphviz_export)
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obj = bpy.context.object
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path = os.path.splitext(bpy.data.filepath)[0] + "-" + bpy.path.clean_name(obj.name)
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path_dot = path + ".dot"
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path_png = path + ".png"
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saved = graphviz_export.graph_armature(bpy.context.object, path_dot, CONSTRAINTS=False, DRIVERS=False)
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if saved:
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# if we seriously want this working everywhere we'll need some new approach
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os.system("dot -Tpng %s > %s; gnome-open %s &" % (path_dot, path_png, path_png))
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#os.system("python /b/xdot.py '%s' &" % path_dot)
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return {'FINISHED'}
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class AsScript(bpy.types.Operator):
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'''Write the edit armature out as a python script'''
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bl_idname = "pose.metarig_to_script"
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bl_label = "Write Metarig to Script"
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bl_options = {'REGISTER', 'UNDO'}
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filepath = StringProperty(name="File Path", description="File path used for exporting the Armature file", maxlen=1024, default="")
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def execute(self, context):
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import rigify_utils
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reload(rigify_utils)
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obj = context.object
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code = rigify_utils.write_meta_rig(obj)
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path = self.properties.filepath
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file = open(path, "w")
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file.write(code)
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file.close()
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return {'FINISHED'}
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def invoke(self, context, event):
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import os
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obj = context.object
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self.properties.filepath = os.path.splitext(bpy.data.filepath)[0] + "-" + bpy.path.clean_name(obj.name) + ".py"
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wm = context.manager
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wm.add_fileselect(self)
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return {'RUNNING_MODAL'}
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# operators that use the GUI
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class ActiveAssign(bpy.types.Operator):
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'''Assign to the active posebone'''
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bl_idname = "pose.metarig_assign"
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bl_label = "Assign to the active posebone"
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@staticmethod
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def poll(context):
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bone = context.active_pose_bone
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return bool(bone and bone.id_data.mode == 'POSE')
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def execute(self, context):
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scene = context.scene
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pose_templates = scene.pose_templates
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template_name = DATA_PT_template.templates[pose_templates.active_template_index]
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context.active_pose_bone["type"] = template_name
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return {'FINISHED'}
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class ActiveClear(bpy.types.Operator):
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'''Clear type from the active posebone'''
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bl_idname = "pose.metarig_clear"
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bl_label = "Metarig Clear Type"
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@staticmethod
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def poll(context):
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bone = context.active_pose_bone
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return bool(bone and bone.id_data.mode == 'POSE')
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def execute(self, context):
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scene = context.scene
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try:
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del context.active_pose_bone["type"]
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except:
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return {'CANCELLED'}
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return {'FINISHED'}
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class INFO_MT_armature_metarig_add(bpy.types.Menu):
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bl_idname = "INFO_MT_armature_metarig_add"
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bl_label = "Meta-Rig"
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def draw(self, context):
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import rigify
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layout = self.layout
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layout.operator_context = 'INVOKE_REGION_WIN'
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for submodule_type in rigify.get_submodule_types():
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text = bpy.path.display_name(submodule_type)
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layout.operator("pose.metarig_sample_add", text=text, icon='OUTLINER_OB_ARMATURE').metarig_type = submodule_type
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menu_func = (lambda self, context: self.layout.menu("INFO_MT_armature_metarig_add", icon='OUTLINER_OB_ARMATURE'))
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import space_info # ensure the menu is loaded first
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def register():
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PoseTemplate.StringProperty(attr="name",
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name="Name of the slave",
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description="",
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maxlen=64,
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default="")
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PoseTemplateSettings.CollectionProperty(attr="templates", type=PoseTemplate, name="Templates", description="")
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PoseTemplateSettings.IntProperty(attr="active_template_index",
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name="Index of the active slave",
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description="",
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default=-1,
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min=-1,
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max=65535)
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PoseTemplateSettings.BoolProperty(attr="generate_def_rig",
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name="Create Deform Rig",
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description="Create a copy of the metarig, constrainted by the generated rig",
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default=False)
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bpy.types.Scene.PointerProperty(attr="pose_templates", type=PoseTemplateSettings, name="Pose Templates", description="Pose Template Settings")
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space_info.INFO_MT_armature_add.append(menu_func)
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def unregister():
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bpy.types.Scene.RemoveProperty("pose_templates")
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space_info.INFO_MT_armature_add.remove(menu_func)
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if __name__ == "__main__":
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register()
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