Files
test/intern
Stefan Werner 2c5531c0a5 Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.

Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.

TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).

Differential Revision: https://developer.blender.org/D3682
2018-11-07 12:58:12 +01:00
..
2018-08-08 11:00:57 +10:00
2016-01-04 14:20:48 +05:00
2017-03-12 02:47:53 +11:00
2018-06-29 09:23:51 +02:00
2017-11-14 17:11:48 +01:00
2018-10-09 09:29:14 +11:00
2016-01-04 14:20:48 +05:00
2016-07-02 10:08:33 +10:00
2017-06-19 10:04:30 +10:00
2018-06-29 09:23:51 +02:00
2016-06-11 22:05:20 +02:00
2018-06-29 09:23:51 +02:00