Files
test/source/gameengine/Ketsji
Campbell Barton 6926060185 - fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code.
2011-08-27 03:20:32 +00:00
..
2011-07-09 19:59:32 +00:00
2011-02-25 13:35:59 +00:00
2011-07-15 04:01:47 +00:00
2011-07-15 04:01:47 +00:00