No need for it now since all the threading queries and scheduling is done via TBB. Should be no functional changes as all the removed code is supposed to be unused.
70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/*
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* Copyright 2011-2016 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "util/thread.h"
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#include "util/system.h"
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#include "util/windows.h"
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CCL_NAMESPACE_BEGIN
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thread::thread(function<void()> run_cb) : run_cb_(run_cb), joined_(false)
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{
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#ifdef __APPLE__
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/* Set the stack size to 2MB to match Linux. The default 512KB on macOS is
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* too small for Embree, and consistent stack size also makes things more
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* predictable in general. */
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pthread_attr_t attribute;
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pthread_attr_init(&attribute);
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pthread_attr_setstacksize(&attribute, 1024 * 1024 * 2);
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pthread_create(&pthread_id, &attribute, run, (void *)this);
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#else
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std_thread = std::thread(&thread::run, this);
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#endif
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}
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thread::~thread()
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{
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if (!joined_) {
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join();
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}
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}
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void *thread::run(void *arg)
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{
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thread *self = (thread *)(arg);
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self->run_cb_();
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return NULL;
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}
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bool thread::join()
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{
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joined_ = true;
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#ifdef __APPLE__
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return pthread_join(pthread_id, NULL) == 0;
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#else
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try {
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std_thread.join();
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return true;
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}
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catch (const std::system_error &) {
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return false;
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}
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#endif
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}
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CCL_NAMESPACE_END
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