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2cf9cba18210eedfb9f823bbfa14f29ca266c8a4
test
/
tests
/
files
/
render
/
integrator
History
Clément Foucault
b4ca7b5022
Fix: Workbench: Broken render tests after AA fix
...
Broken since
c49e9e1773
2025-07-02 16:31:12 +02:00
..
cycles_renders
Cycles: Enable multi-bounce random walk subsurface scattering
2025-06-19 20:04:49 +02:00
eevee_renders
Shaders: Remove old Preetham and Hosek sky texture models
2025-06-16 14:36:18 +02:00
storm_hydra_renders
MaterialX: Export Principled BSDF as OpenPBR Surface
2025-05-15 19:13:36 +02:00
storm_usd_renders
Lights: Add normalize property
2025-05-22 16:32:44 +02:00
workbench_renders
Fix: Workbench: Broken render tests after AA fix
2025-07-02 16:31:12 +02:00
ao_approximate.blend
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clamp_both.blend
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clamp_direct.blend
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clamp_indirect.blend
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complex_shadow_intersection.blend
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light_path_diffuse_depth.blend
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light_path_glossy_depth.blend
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light_path_is_camera_ray.blend
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light_path_is_diffuse_ray.blend
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light_path_is_glossy_ray.blend
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light_path_is_reflection_ray.blend
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light_path_is_shadow_ray.blend
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light_path_is_singular_ray.blend
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light_path_is_transmission_ray.blend
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light_path_is_volume_scatter_ray.blend
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light_path_ray_depth.blend
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light_path_ray_length.blend
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light_path_transmission_depth.blend
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light_path_transparent_depth.blend
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long_distance_precision.blend
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ray_offset.blend
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resumable_render.blend
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sample_subset.blend
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shading_offset.blend
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shadow_all_max_bounces.blend
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transparent_shadow_limit_0.blend
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transparent_shadow_limit_1.blend
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transparent_shadow_limit_401.blend
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transparent_shadow_limit_1024.blend
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transparent_shadow.blend
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transparent_spatial_splits.blend
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underwater_caustics.blend
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