This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test
Watch
1
Star
0
Fork
0
You've already forked test
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
2d50ead6b8ae689b34c8e1a6bd9f57f414f6cef8
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
2d50ead6b8
Partial repair of raycast system with Bullet 2.71. Still to be done: face and normal information
2008-09-04 23:07:43 +00:00
..
CcdPhysicsController.cpp
Finally upgraded to latest Bullet subversion, about to release 2.71. Some recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet.
2008-09-03 02:27:16 +00:00
CcdPhysicsController.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
CcdPhysicsEnvironment.cpp
Partial repair of raycast system with Bullet 2.71. Still to be done: face and normal information
2008-09-04 23:07:43 +00:00
CcdPhysicsEnvironment.h
Finally upgraded to latest Bullet subversion, about to release 2.71. Some recent changes in extern/bullet2 need to be re-applied, will check with Benoit. Ray tests in 0_FPS_Template.blend is broken, didn't figure out why yet.
2008-09-03 02:27:16 +00:00
CMakeLists.txt
BGE Python API - GameLogic.getBlendFileList(path='//') to return a list of blend's in the current directory. Needed for creating a level selector that lists all files in the level directory.
2008-08-22 06:02:01 +00:00
Makefile
TLC needed for Makefiles to get gameengine compiling again.
2008-08-25 19:50:17 +00:00
SConscript
Update scons files in source/gameengine/Physics/Bullet.
2008-08-21 21:14:08 +00:00