Files
test/source/blender/gpu/vulkan/vk_device.cc
Brecht Van Lommel 4653b65f7c Logging: Add DEBUG, TRACE severity, replace numeric levels
The numeric levels have no obvious meaning. This removes the distinction
between severity and levels, instead there is a single list of named levels
with defined meaning.

Debug means information that's mainly useful for developers, and trace is for
very verbose code execution tracing.

Pull Request: https://projects.blender.org/blender/blender/pulls/140244
2025-07-09 20:59:26 +02:00

671 lines
22 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include <sstream>
#include "CLG_log.h"
#include "vk_backend.hh"
#include "vk_context.hh"
#include "vk_device.hh"
#include "vk_state_manager.hh"
#include "vk_storage_buffer.hh"
#include "vk_texture.hh"
#include "vk_vertex_buffer.hh"
#include "GPU_capabilities.hh"
#include "BLI_math_matrix_types.hh"
#include "GHOST_C-api.h"
extern "C" char datatoc_glsl_shader_defines_glsl[];
static CLG_LogRef LOG = {"gpu.vulkan"};
namespace blender::gpu {
void VKExtensions::log() const
{
CLOG_DEBUG(&LOG,
"Device features\n"
" - [%c] shader output viewport index\n"
" - [%c] shader output layer\n"
" - [%c] fragment shader barycentric\n"
"Device extensions\n"
" - [%c] descriptor buffer\n"
" - [%c] dynamic rendering\n"
" - [%c] dynamic rendering local read\n"
" - [%c] dynamic rendering unused attachments\n"
" - [%c] external memory\n"
" - [%c] shader stencil export",
shader_output_viewport_index ? 'X' : ' ',
shader_output_layer ? 'X' : ' ',
fragment_shader_barycentric ? 'X' : ' ',
descriptor_buffer ? 'X' : ' ',
dynamic_rendering ? 'X' : ' ',
dynamic_rendering_local_read ? 'X' : ' ',
dynamic_rendering_unused_attachments ? 'X' : ' ',
external_memory ? 'X' : ' ',
GPU_stencil_export_support() ? 'X' : ' ');
}
void VKDevice::reinit()
{
samplers_.free();
samplers_.init();
}
void VKDevice::deinit()
{
if (!is_initialized()) {
return;
}
deinit_submission_pool();
dummy_buffer.free();
samplers_.free();
{
while (!thread_data_.is_empty()) {
VKThreadData *thread_data = thread_data_.pop_last();
thread_data->deinit(*this);
delete thread_data;
}
thread_data_.clear();
}
pipelines.write_to_disk();
pipelines.free_data();
descriptor_set_layouts_.deinit();
orphaned_data_render.deinit(*this);
orphaned_data.deinit(*this);
vmaDestroyPool(mem_allocator_, vma_pools.external_memory);
vmaDestroyAllocator(mem_allocator_);
mem_allocator_ = VK_NULL_HANDLE;
while (!render_graphs_.is_empty()) {
render_graph::VKRenderGraph *render_graph = render_graphs_.pop_last();
MEM_delete<render_graph::VKRenderGraph>(render_graph);
}
debugging_tools_.deinit(vk_instance_);
vk_instance_ = VK_NULL_HANDLE;
vk_physical_device_ = VK_NULL_HANDLE;
vk_device_ = VK_NULL_HANDLE;
vk_queue_family_ = 0;
vk_queue_ = VK_NULL_HANDLE;
vk_physical_device_properties_ = {};
glsl_vert_patch_.clear();
glsl_frag_patch_.clear();
glsl_geom_patch_.clear();
glsl_comp_patch_.clear();
is_initialized_ = false;
}
void VKDevice::init(void *ghost_context)
{
BLI_assert(!is_initialized());
GHOST_VulkanHandles handles = {};
GHOST_GetVulkanHandles((GHOST_ContextHandle)ghost_context, &handles);
vk_instance_ = handles.instance;
vk_physical_device_ = handles.physical_device;
vk_device_ = handles.device;
vk_queue_family_ = handles.graphic_queue_family;
vk_queue_ = handles.queue;
queue_mutex_ = static_cast<std::mutex *>(handles.queue_mutex);
init_physical_device_extensions();
init_physical_device_properties();
init_physical_device_memory_properties();
init_physical_device_features();
VKBackend::platform_init(*this);
VKBackend::capabilities_init(*this);
init_functions();
init_debug_callbacks();
init_memory_allocator();
pipelines.init();
pipelines.read_from_disk();
samplers_.init();
init_dummy_buffer();
debug::object_label(vk_handle(), "LogicalDevice");
debug::object_label(vk_queue_, "GenericQueue");
init_glsl_patch();
resources.use_dynamic_rendering = extensions_.dynamic_rendering;
resources.use_dynamic_rendering_local_read = extensions_.dynamic_rendering_local_read;
orphaned_data.timeline_ = 0;
init_submission_pool();
is_initialized_ = true;
}
void VKDevice::init_functions()
{
#define LOAD_FUNCTION(name) (PFN_##name) vkGetInstanceProcAddr(vk_instance_, STRINGIFY(name))
/* VK_KHR_dynamic_rendering */
functions.vkCmdBeginRendering = LOAD_FUNCTION(vkCmdBeginRenderingKHR);
functions.vkCmdEndRendering = LOAD_FUNCTION(vkCmdEndRenderingKHR);
/* VK_EXT_debug_utils */
functions.vkCmdBeginDebugUtilsLabel = LOAD_FUNCTION(vkCmdBeginDebugUtilsLabelEXT);
functions.vkCmdEndDebugUtilsLabel = LOAD_FUNCTION(vkCmdEndDebugUtilsLabelEXT);
functions.vkSetDebugUtilsObjectName = LOAD_FUNCTION(vkSetDebugUtilsObjectNameEXT);
functions.vkCreateDebugUtilsMessenger = LOAD_FUNCTION(vkCreateDebugUtilsMessengerEXT);
functions.vkDestroyDebugUtilsMessenger = LOAD_FUNCTION(vkDestroyDebugUtilsMessengerEXT);
if (extensions_.external_memory) {
#ifdef _WIN32
/* VK_KHR_external_memory_win32 */
functions.vkGetMemoryWin32Handle = LOAD_FUNCTION(vkGetMemoryWin32HandleKHR);
#elif not defined(__APPLE__)
/* VK_KHR_external_memory_fd */
functions.vkGetMemoryFd = LOAD_FUNCTION(vkGetMemoryFdKHR);
#endif
}
/* VK_EXT_descriptor_buffer */
functions.vkGetDescriptorSetLayoutSize = LOAD_FUNCTION(vkGetDescriptorSetLayoutSizeEXT);
functions.vkGetDescriptorSetLayoutBindingOffset = LOAD_FUNCTION(
vkGetDescriptorSetLayoutBindingOffsetEXT);
functions.vkGetDescriptor = LOAD_FUNCTION(vkGetDescriptorEXT);
functions.vkCmdBindDescriptorBuffers = LOAD_FUNCTION(vkCmdBindDescriptorBuffersEXT);
functions.vkCmdSetDescriptorBufferOffsets = LOAD_FUNCTION(vkCmdSetDescriptorBufferOffsetsEXT);
#undef LOAD_FUNCTION
}
void VKDevice::init_debug_callbacks()
{
debugging_tools_.init(vk_instance_);
}
void VKDevice::init_physical_device_properties()
{
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
VkPhysicalDeviceProperties2 vk_physical_device_properties = {};
vk_physical_device_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
vk_physical_device_driver_properties_.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES;
vk_physical_device_id_properties_.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES;
vk_physical_device_properties.pNext = &vk_physical_device_driver_properties_;
vk_physical_device_driver_properties_.pNext = &vk_physical_device_id_properties_;
if (supports_extension(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME)) {
vk_physical_device_descriptor_buffer_properties_ = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_PROPERTIES_EXT};
vk_physical_device_descriptor_buffer_properties_.pNext =
vk_physical_device_driver_properties_.pNext;
vk_physical_device_driver_properties_.pNext =
&vk_physical_device_descriptor_buffer_properties_;
}
vkGetPhysicalDeviceProperties2(vk_physical_device_, &vk_physical_device_properties);
vk_physical_device_properties_ = vk_physical_device_properties.properties;
}
void VKDevice::init_physical_device_memory_properties()
{
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
vkGetPhysicalDeviceMemoryProperties(vk_physical_device_, &vk_physical_device_memory_properties_);
}
void VKDevice::init_physical_device_features()
{
BLI_assert(vk_physical_device_ != VK_NULL_HANDLE);
VkPhysicalDeviceFeatures2 features = {};
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
vk_physical_device_vulkan_11_features_.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES;
vk_physical_device_vulkan_12_features_.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
features.pNext = &vk_physical_device_vulkan_11_features_;
vk_physical_device_vulkan_11_features_.pNext = &vk_physical_device_vulkan_12_features_;
vkGetPhysicalDeviceFeatures2(vk_physical_device_, &features);
vk_physical_device_features_ = features.features;
}
void VKDevice::init_physical_device_extensions()
{
uint32_t count = 0;
vkEnumerateDeviceExtensionProperties(vk_physical_device_, nullptr, &count, nullptr);
device_extensions_ = Array<VkExtensionProperties>(count);
vkEnumerateDeviceExtensionProperties(
vk_physical_device_, nullptr, &count, device_extensions_.data());
}
bool VKDevice::supports_extension(const char *extension_name) const
{
for (const VkExtensionProperties &vk_extension_properties : device_extensions_) {
if (STREQ(vk_extension_properties.extensionName, extension_name)) {
return true;
}
}
return false;
}
void VKDevice::init_memory_allocator()
{
VmaAllocatorCreateInfo info = {};
info.vulkanApiVersion = VK_API_VERSION_1_2;
info.physicalDevice = vk_physical_device_;
info.device = vk_device_;
info.instance = vk_instance_;
if (extensions_.descriptor_buffer) {
info.flags |= VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
}
vmaCreateAllocator(&info, &mem_allocator_);
if (!extensions_.external_memory) {
return;
}
/* External memory pool */
/* Initialize a dummy image create info to find the memory type index that will be used for
* allocating. */
VkExternalMemoryHandleTypeFlags vk_external_memory_handle_type = 0;
#ifdef _WIN32
vk_external_memory_handle_type = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT;
#else
vk_external_memory_handle_type = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
#endif
VkExternalMemoryImageCreateInfo external_image_create_info = {
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO,
nullptr,
vk_external_memory_handle_type};
VkImageCreateInfo image_create_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
&external_image_create_info,
0,
VK_IMAGE_TYPE_2D,
VK_FORMAT_R8G8B8A8_UNORM,
{1024, 1024, 1},
1,
1,
VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT,
VK_SHARING_MODE_EXCLUSIVE,
0,
nullptr,
VK_IMAGE_LAYOUT_UNDEFINED};
VmaAllocationCreateInfo allocation_create_info = {};
allocation_create_info.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
allocation_create_info.usage = VMA_MEMORY_USAGE_AUTO;
uint32_t memory_type_index;
vmaFindMemoryTypeIndexForImageInfo(
mem_allocator_, &image_create_info, &allocation_create_info, &memory_type_index);
vma_pools.external_memory_info.handleTypes = vk_external_memory_handle_type;
VmaPoolCreateInfo pool_create_info = {};
pool_create_info.memoryTypeIndex = memory_type_index;
pool_create_info.pMemoryAllocateNext = &vma_pools.external_memory_info;
vmaCreatePool(mem_allocator_, &pool_create_info, &vma_pools.external_memory);
}
void VKDevice::init_dummy_buffer()
{
dummy_buffer.create(sizeof(float4x4),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
VkMemoryPropertyFlags(0),
VmaAllocationCreateFlags(0));
debug::object_label(dummy_buffer.vk_handle(), "DummyBuffer");
/* Default dummy buffer. Set the 4th element to 1 to fix missing orcos. */
float data[16] = {
0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
dummy_buffer.update_immediately(static_cast<void *>(data));
}
void VKDevice::init_glsl_patch()
{
std::stringstream ss;
ss << "#version 450\n";
if (GPU_shader_draw_parameters_support()) {
ss << "#extension GL_ARB_shader_draw_parameters : enable\n";
ss << "#define GPU_ARB_shader_draw_parameters\n";
ss << "#define gpu_BaseInstance (gl_BaseInstanceARB)\n";
}
ss << "#define GPU_ARB_clip_control\n";
ss << "#define gl_VertexID gl_VertexIndex\n";
ss << "#define gpu_InstanceIndex (gl_InstanceIndex)\n";
ss << "#define gl_InstanceID (gpu_InstanceIndex - gpu_BaseInstance)\n";
ss << "#extension GL_ARB_shader_viewport_layer_array: enable\n";
if (GPU_stencil_export_support()) {
ss << "#extension GL_ARB_shader_stencil_export: enable\n";
ss << "#define GPU_ARB_shader_stencil_export 1\n";
}
if (extensions_.fragment_shader_barycentric) {
ss << "#extension GL_EXT_fragment_shader_barycentric : require\n";
ss << "#define gpu_BaryCoord gl_BaryCoordEXT\n";
ss << "#define gpu_BaryCoordNoPersp gl_BaryCoordNoPerspEXT\n";
}
/* GLSL Backend Lib. */
glsl_vert_patch_ = ss.str() + "#define GPU_VERTEX_SHADER\n" + datatoc_glsl_shader_defines_glsl;
glsl_geom_patch_ = ss.str() + "#define GPU_GEOMETRY_SHADER\n" + datatoc_glsl_shader_defines_glsl;
glsl_frag_patch_ = ss.str() + "#define GPU_FRAGMENT_SHADER\n" + datatoc_glsl_shader_defines_glsl;
glsl_comp_patch_ = ss.str() + "#define GPU_COMPUTE_SHADER\n" + datatoc_glsl_shader_defines_glsl;
}
const char *VKDevice::glsl_vertex_patch_get() const
{
BLI_assert(!glsl_vert_patch_.empty());
return glsl_vert_patch_.c_str();
}
const char *VKDevice::glsl_geometry_patch_get() const
{
BLI_assert(!glsl_geom_patch_.empty());
return glsl_geom_patch_.c_str();
}
const char *VKDevice::glsl_fragment_patch_get() const
{
BLI_assert(!glsl_frag_patch_.empty());
return glsl_frag_patch_.c_str();
}
const char *VKDevice::glsl_compute_patch_get() const
{
BLI_assert(!glsl_comp_patch_.empty());
return glsl_comp_patch_.c_str();
}
/* -------------------------------------------------------------------- */
/** \name Platform/driver/device information
* \{ */
constexpr int32_t PCI_ID_NVIDIA = 0x10de;
constexpr int32_t PCI_ID_INTEL = 0x8086;
constexpr int32_t PCI_ID_AMD = 0x1002;
constexpr int32_t PCI_ID_ATI = 0x1022;
constexpr int32_t PCI_ID_APPLE = 0x106b;
eGPUDeviceType VKDevice::device_type() const
{
switch (vk_physical_device_driver_properties_.driverID) {
case VK_DRIVER_ID_AMD_PROPRIETARY:
case VK_DRIVER_ID_AMD_OPEN_SOURCE:
case VK_DRIVER_ID_MESA_RADV:
return GPU_DEVICE_ATI;
case VK_DRIVER_ID_NVIDIA_PROPRIETARY:
case VK_DRIVER_ID_MESA_NVK:
return GPU_DEVICE_NVIDIA;
case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS:
case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA:
return GPU_DEVICE_INTEL;
case VK_DRIVER_ID_QUALCOMM_PROPRIETARY:
return GPU_DEVICE_QUALCOMM;
case VK_DRIVER_ID_MOLTENVK:
return GPU_DEVICE_APPLE;
case VK_DRIVER_ID_MESA_LLVMPIPE:
return GPU_DEVICE_SOFTWARE;
default:
return GPU_DEVICE_UNKNOWN;
}
return GPU_DEVICE_UNKNOWN;
}
eGPUDriverType VKDevice::driver_type() const
{
switch (vk_physical_device_driver_properties_.driverID) {
case VK_DRIVER_ID_AMD_PROPRIETARY:
case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS:
case VK_DRIVER_ID_NVIDIA_PROPRIETARY:
case VK_DRIVER_ID_QUALCOMM_PROPRIETARY:
return GPU_DRIVER_OFFICIAL;
case VK_DRIVER_ID_MOLTENVK:
case VK_DRIVER_ID_AMD_OPEN_SOURCE:
case VK_DRIVER_ID_MESA_RADV:
case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA:
case VK_DRIVER_ID_MESA_NVK:
return GPU_DRIVER_OPENSOURCE;
case VK_DRIVER_ID_MESA_LLVMPIPE:
return GPU_DRIVER_SOFTWARE;
default:
return GPU_DRIVER_ANY;
}
return GPU_DRIVER_ANY;
}
std::string VKDevice::vendor_name() const
{
/* Below 0x10000 are the PCI vendor IDs (https://pcisig.com/membership/member-companies) */
if (vk_physical_device_properties_.vendorID < 0x10000) {
switch (vk_physical_device_properties_.vendorID) {
case PCI_ID_AMD:
case PCI_ID_ATI:
return "Advanced Micro Devices";
case PCI_ID_NVIDIA:
return "NVIDIA Corporation";
case PCI_ID_INTEL:
return "Intel Corporation";
case PCI_ID_APPLE:
return "Apple";
default:
return std::to_string(vk_physical_device_properties_.vendorID);
}
}
else {
/* above 0x10000 should be vkVendorIDs
* NOTE: When debug_messaging landed we can use something similar to
* vk::to_string(vk::VendorId(properties.vendorID));
*/
return std::to_string(vk_physical_device_properties_.vendorID);
}
}
std::string VKDevice::driver_version() const
{
return StringRefNull(vk_physical_device_driver_properties_.driverName) + " " +
StringRefNull(vk_physical_device_driver_properties_.driverInfo);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name VKThreadData
* \{ */
VKThreadData::VKThreadData(VKDevice &device, pthread_t thread_id) : thread_id(thread_id)
{
for (VKResourcePool &resource_pool : resource_pools) {
resource_pool.init(device);
}
}
void VKThreadData::deinit(VKDevice &device)
{
for (VKResourcePool &resource_pool : resource_pools) {
resource_pool.deinit(device);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Resource management
* \{ */
VKThreadData &VKDevice::current_thread_data()
{
std::scoped_lock mutex(resources.mutex);
pthread_t current_thread_id = pthread_self();
for (VKThreadData *thread_data : thread_data_) {
if (pthread_equal(thread_data->thread_id, current_thread_id)) {
return *thread_data;
}
}
VKThreadData *thread_data = new VKThreadData(*this, current_thread_id);
thread_data_.append(thread_data);
return *thread_data;
}
void VKDevice::context_register(VKContext &context)
{
contexts_.append(std::reference_wrapper(context));
}
void VKDevice::context_unregister(VKContext &context)
{
if (context.render_graph_.has_value()) {
render_graph::VKRenderGraph &render_graph = context.render_graph();
context.render_graph_.reset();
BLI_assert_msg(render_graph.is_empty(),
"Unregistering a context that still has an unsubmitted render graph.");
render_graph.reset();
BLI_thread_queue_push(
unused_render_graphs_, &render_graph, BLI_THREAD_QUEUE_WORK_PRIORITY_NORMAL);
}
{
std::scoped_lock lock(orphaned_data.mutex_get());
orphaned_data.move_data(context.discard_pool, timeline_value_ + 1);
}
contexts_.remove(contexts_.first_index_of(std::reference_wrapper(context)));
}
Span<std::reference_wrapper<VKContext>> VKDevice::contexts_get() const
{
return contexts_;
};
void VKDevice::memory_statistics_get(int *r_total_mem_kb, int *r_free_mem_kb) const
{
VmaBudget budgets[VK_MAX_MEMORY_HEAPS];
vmaGetHeapBudgets(mem_allocator_get(), budgets);
VkDeviceSize total_mem = 0;
VkDeviceSize used_mem = 0;
for (int memory_heap_index : IndexRange(vk_physical_device_memory_properties_.memoryHeapCount)) {
const VkMemoryHeap &memory_heap =
vk_physical_device_memory_properties_.memoryHeaps[memory_heap_index];
const VmaBudget &budget = budgets[memory_heap_index];
/* Skip host memory-heaps. */
if (!bool(memory_heap.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)) {
continue;
}
total_mem += memory_heap.size;
used_mem += budget.usage;
}
*r_total_mem_kb = int(total_mem / 1024);
*r_free_mem_kb = int((total_mem - used_mem) / 1024);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Debugging/statistics
* \{ */
void VKDevice::debug_print(std::ostream &os, const VKDiscardPool &discard_pool)
{
if (discard_pool.images_.is_empty() && discard_pool.buffers_.is_empty() &&
discard_pool.image_views_.is_empty() && discard_pool.buffer_views_.is_empty() &&
discard_pool.shader_modules_.is_empty() && discard_pool.pipeline_layouts_.is_empty() &&
discard_pool.descriptor_pools_.is_empty())
{
return;
}
os << " Discardable resources: ";
if (!discard_pool.images_.is_empty()) {
os << "VkImage=" << discard_pool.images_.size() << " ";
}
if (!discard_pool.image_views_.is_empty()) {
os << "VkImageView=" << discard_pool.image_views_.size() << " ";
}
if (!discard_pool.buffers_.is_empty()) {
os << "VkBuffer=" << discard_pool.buffers_.size() << " ";
}
if (!discard_pool.buffer_views_.is_empty()) {
os << "VkBufferViews=" << discard_pool.buffer_views_.size() << " ";
}
if (!discard_pool.shader_modules_.is_empty()) {
os << "VkShaderModule=" << discard_pool.shader_modules_.size() << " ";
}
if (!discard_pool.pipeline_layouts_.is_empty()) {
os << "VkPipelineLayout=" << discard_pool.pipeline_layouts_.size() << " ";
}
if (!discard_pool.descriptor_pools_.is_empty()) {
os << "VkDescriptorPool=" << discard_pool.descriptor_pools_.size();
}
os << "\n";
}
void VKDevice::debug_print()
{
BLI_assert_msg(BLI_thread_is_main(),
"VKDevice::debug_print can only be called from the main thread.");
std::ostream &os = std::cout;
os << "Pipelines\n";
os << " Graphics: " << pipelines.graphic_pipelines_.size() << "\n";
os << " Compute: " << pipelines.compute_pipelines_.size() << "\n";
os << "Descriptor sets\n";
os << " VkDescriptorSetLayouts: " << descriptor_set_layouts_.size() << "\n";
for (const VKThreadData *thread_data : thread_data_) {
/* NOTE: Assumption that this is always called form the main thread. This could be solved by
* keeping track of the main thread inside the thread data. */
const bool is_main = pthread_equal(thread_data->thread_id, pthread_self());
os << "ThreadData" << (is_main ? " (main-thread)" : "") << ")\n";
os << " Rendering_depth: " << thread_data->rendering_depth << "\n";
for (int resource_pool_index : IndexRange(thread_data->resource_pools.size())) {
const bool is_active = thread_data->resource_pool_index == resource_pool_index;
os << " Resource Pool (index=" << resource_pool_index << (is_active ? " active" : "")
<< ")\n";
}
}
os << "Discard pool\n";
debug_print(os, orphaned_data);
os << "Discard pool (render)\n";
debug_print(os, orphaned_data_render);
os << "\n";
for (const std::reference_wrapper<VKContext> &context : contexts_) {
os << " VKContext \n";
debug_print(os, context.get().discard_pool);
}
int total_mem_kb;
int free_mem_kb;
memory_statistics_get(&total_mem_kb, &free_mem_kb);
os << "\nMemory: total=" << total_mem_kb << ", free=" << free_mem_kb << "\n";
}
/** \} */
} // namespace blender::gpu