Removes the playback handle from the synchronizer API and integrates it into the device, removing the ISynchronizer interface completely. This has been discussed in more detail in #126047 and its main purpose is to unify the handling of synchronizer events, especially seek which needed different logic for jack vs other backends. OpenAL now needs a silence playback handle for synchronization but all other backends are pretty straightforward just counting the mixed samples in the SoftwareDevice with some specializations for specific backends that had their own synchronizers before. Note: CoreAudio changes are untested as I don't have a Mac. Pull Request: https://projects.blender.org/blender/blender/pulls/133191
318 lines
8.2 KiB
C++
318 lines
8.2 KiB
C++
/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#pragma once
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#ifdef OPENAL_PLUGIN
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#define AUD_BUILD_PLUGIN
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#endif
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/**
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* @file OpenALDevice.h
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* @ingroup plugin
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* The OpenALDevice class.
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*/
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#include "devices/IDevice.h"
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#include "devices/IHandle.h"
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#include "devices/I3DDevice.h"
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#include "devices/I3DHandle.h"
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#include "util/Buffer.h"
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#include <al.h>
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#include <alc.h>
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#include <list>
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#include <mutex>
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#include <thread>
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#include <string>
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AUD_NAMESPACE_BEGIN
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/**
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* This device plays through OpenAL.
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*/
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class AUD_PLUGIN_API OpenALDevice : public IDevice, public I3DDevice
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{
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private:
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/// Saves the data for playback.
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class OpenALHandle : public IHandle, public I3DHandle
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{
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private:
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friend class OpenALDevice;
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static const int CYCLE_BUFFERS = 3;
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/// Whether it's a buffered or a streamed source.
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bool m_isBuffered;
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/// The reader source.
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std::shared_ptr<IReader> m_reader;
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/// Whether to keep the source if end of it is reached.
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bool m_keep;
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/// OpenAL sample format.
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ALenum m_format;
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/// OpenAL source.
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ALuint m_source;
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/// OpenAL buffers.
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ALuint m_buffers[CYCLE_BUFFERS];
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/// The first buffer to be read next.
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int m_current;
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/// Whether the stream doesn't return any more data.
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bool m_eos;
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/// The loop count of the source.
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int m_loopcount;
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/// The stop callback.
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stopCallback m_stop;
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/// Stop callback data.
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void* m_stop_data;
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/// Orientation.
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Quaternion m_orientation;
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/// Current status of the handle
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Status m_status;
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/// Whether the source is relative or not.
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ALint m_relative;
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/// Own device.
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OpenALDevice* m_device;
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AUD_LOCAL bool pause(bool keep);
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AUD_LOCAL bool reinitialize();
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// delete copy constructor and operator=
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OpenALHandle(const OpenALHandle&) = delete;
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OpenALHandle& operator=(const OpenALHandle&) = delete;
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public:
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/**
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* Creates a new OpenAL handle.
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* \param device The OpenAL device the handle belongs to.
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* \param format The AL format.
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* \param reader The reader this handle plays.
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* \param keep Whether to keep the handle alive when the reader ends.
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*/
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OpenALHandle(OpenALDevice* device, ALenum format, std::shared_ptr<IReader> reader, bool keep);
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virtual ~OpenALHandle() {}
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virtual bool pause();
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virtual bool resume();
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virtual bool stop();
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virtual bool getKeep();
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virtual bool setKeep(bool keep);
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virtual bool seek(double position);
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virtual double getPosition();
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virtual Status getStatus();
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virtual float getVolume();
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virtual bool setVolume(float volume);
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virtual float getPitch();
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virtual bool setPitch(float pitch);
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virtual int getLoopCount();
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virtual bool setLoopCount(int count);
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virtual bool setStopCallback(stopCallback callback = 0, void* data = 0);
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virtual Vector3 getLocation();
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virtual bool setLocation(const Vector3& location);
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virtual Vector3 getVelocity();
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virtual bool setVelocity(const Vector3& velocity);
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virtual Quaternion getOrientation();
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virtual bool setOrientation(const Quaternion& orientation);
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virtual bool isRelative();
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virtual bool setRelative(bool relative);
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virtual float getVolumeMaximum();
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virtual bool setVolumeMaximum(float volume);
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virtual float getVolumeMinimum();
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virtual bool setVolumeMinimum(float volume);
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virtual float getDistanceMaximum();
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virtual bool setDistanceMaximum(float distance);
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virtual float getDistanceReference();
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virtual bool setDistanceReference(float distance);
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virtual float getAttenuation();
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virtual bool setAttenuation(float factor);
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virtual float getConeAngleOuter();
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virtual bool setConeAngleOuter(float angle);
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virtual float getConeAngleInner();
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virtual bool setConeAngleInner(float angle);
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virtual float getConeVolumeOuter();
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virtual bool setConeVolumeOuter(float volume);
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};
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/**
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* The OpenAL device handle.
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*/
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ALCdevice* m_device;
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/**
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* The OpenAL context.
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*/
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ALCcontext* m_context;
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/**
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* The specification of the device.
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*/
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DeviceSpecs m_specs;
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/**
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* The device name.
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*/
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std::string m_name;
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/**
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* Whether the device has the AL_EXT_MCFORMATS extension.
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*/
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bool m_useMC;
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/**
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* Whether the ALC_EXT_disconnect extension is present and device disconnect should be checked repeatedly.
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*/
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bool m_checkDisconnect;
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/**
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* The list of sounds that are currently playing.
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*/
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std::list<std::shared_ptr<OpenALHandle> > m_playingSounds;
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/**
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* The list of sounds that are currently paused.
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*/
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std::list<std::shared_ptr<OpenALHandle> > m_pausedSounds;
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/**
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* The mutex for locking.
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*/
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std::recursive_mutex m_mutex;
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/**
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* The streaming thread.
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*/
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std::thread m_thread;
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/**
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* The condition for streaming thread wakeup.
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*/
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bool m_playing;
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/**
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* Buffer size.
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*/
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int m_buffersize;
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/**
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* Device buffer.
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*/
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Buffer m_buffer;
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/**
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* Orientation.
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*/
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Quaternion m_orientation;
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/// Synchronizer.
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uint64_t m_synchronizerPosition{0};
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std::shared_ptr<IHandle> m_silenceHandle;
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/**
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* Starts the streaming thread.
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* \param Whether the previous thread should be joined.
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*/
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AUD_LOCAL void start();
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/**
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* Streaming thread main function.
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*/
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AUD_LOCAL void updateStreams();
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/**
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* Gets the format according to the specs.
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* \param format The variable to put the format into.
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* \param specs The specs to read the channel count from.
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* \return Whether the format is valid or not.
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*/
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AUD_LOCAL bool getFormat(ALenum &format, Specs specs);
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// delete copy constructor and operator=
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OpenALDevice(const OpenALDevice&) = delete;
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OpenALDevice& operator=(const OpenALDevice&) = delete;
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public:
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/**
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* Opens the OpenAL audio device for playback.
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* \param specs The wanted audio specification.
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* \param buffersize The size of the internal buffer.
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* \param name The name of the device to be opened.
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* \note The specification really used for opening the device may differ.
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* \note The buffersize will be multiplicated by three for this device.
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* \exception DeviceException Thrown if the audio device cannot be opened.
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*/
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OpenALDevice(DeviceSpecs specs, int buffersize = AUD_DEFAULT_BUFFER_SIZE, const std::string &name = "");
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virtual ~OpenALDevice();
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virtual DeviceSpecs getSpecs() const;
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virtual std::shared_ptr<IHandle> play(std::shared_ptr<IReader> reader, bool keep = false);
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virtual std::shared_ptr<IHandle> play(std::shared_ptr<ISound> sound, bool keep = false);
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virtual void stopAll();
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virtual void lock();
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virtual void unlock();
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virtual float getVolume() const;
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virtual void setVolume(float volume);
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virtual void seekSynchronizer(double time);
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virtual double getSynchronizerPosition();
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virtual void playSynchronizer();
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virtual void stopSynchronizer();
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virtual void setSyncCallback(syncFunction function, void* data);
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virtual int isSynchronizerPlaying();
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virtual Vector3 getListenerLocation() const;
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virtual void setListenerLocation(const Vector3& location);
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virtual Vector3 getListenerVelocity() const;
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virtual void setListenerVelocity(const Vector3& velocity);
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virtual Quaternion getListenerOrientation() const;
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virtual void setListenerOrientation(const Quaternion& orientation);
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virtual float getSpeedOfSound() const;
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virtual void setSpeedOfSound(float speed);
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virtual float getDopplerFactor() const;
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virtual void setDopplerFactor(float factor);
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virtual DistanceModel getDistanceModel() const;
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virtual void setDistanceModel(DistanceModel model);
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/**
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* Retrieves a list of available hardware devices to open with OpenAL.
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* @return The list of devices to open.
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*/
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static std::list<std::string> getDeviceNames();
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/**
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* Registers this plugin.
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*/
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static void registerPlugin();
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};
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AUD_NAMESPACE_END
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