* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#ifdef WITH_CUDA
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# ifdef WITH_CUDA_DYNLOAD
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# include <cuew.h>
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# else
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# include <cuda.h>
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# endif
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CCL_NAMESPACE_BEGIN
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class CUDADevice;
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/* Utility to push/pop CUDA context. */
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class CUDAContextScope {
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public:
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CUDAContextScope(CUDADevice *device);
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~CUDAContextScope();
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private:
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CUDADevice *device;
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};
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/* Utility for checking return values of CUDA function calls. */
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# define cuda_device_assert(cuda_device, stmt) \
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{ \
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CUresult result = stmt; \
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if (result != CUDA_SUCCESS) { \
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const char *name = cuewErrorString(result); \
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cuda_device->set_error( \
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string_printf("%s in %s (%s:%d)", name, #stmt, __FILE__, __LINE__)); \
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} \
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} \
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(void)0
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# define cuda_assert(stmt) cuda_device_assert(this, stmt)
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# ifndef WITH_CUDA_DYNLOAD
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/* Transparently implement some functions, so majority of the file does not need
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* to worry about difference between dynamically loaded and linked CUDA at all. */
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const char *cuewErrorString(CUresult result);
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const char *cuewCompilerPath();
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int cuewCompilerVersion();
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# endif /* WITH_CUDA_DYNLOAD */
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CCL_NAMESPACE_END
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#endif /* WITH_CUDA */
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