182 lines
5.9 KiB
C
182 lines
5.9 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/types.h"
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#include "kernel/closure/volume_draine.h"
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#include "kernel/closure/volume_fournier_forand.h"
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#include "kernel/closure/volume_henyey_greenstein.h"
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#include "kernel/closure/volume_rayleigh.h"
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CCL_NAMESPACE_BEGIN
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/* VOLUME EXTINCTION */
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ccl_device void volume_extinction_setup(ccl_private ShaderData *sd, Spectrum weight)
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{
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if (sd->flag & SD_EXTINCTION) {
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sd->closure_transparent_extinction += weight;
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}
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else {
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sd->flag |= SD_EXTINCTION;
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sd->closure_transparent_extinction = weight;
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}
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}
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/* VOLUME SCATTERING */
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ccl_device Spectrum volume_phase_eval(const ccl_private ShaderData *sd,
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const ccl_private ShaderVolumeClosure *svc,
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const float3 wo,
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ccl_private float *pdf)
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{
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switch (svc->type) {
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case CLOSURE_VOLUME_FOURNIER_FORAND_ID:
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return volume_fournier_forand_eval(sd, svc, wo, pdf);
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case CLOSURE_VOLUME_RAYLEIGH_ID:
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return volume_rayleigh_eval(sd, wo, pdf);
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case CLOSURE_VOLUME_DRAINE_ID:
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return volume_draine_eval(sd, svc, wo, pdf);
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case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID:
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return volume_henyey_greenstein_eval(sd, svc, wo, pdf);
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default:
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kernel_assert(false);
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*pdf = 0.0f;
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return zero_spectrum();
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}
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}
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ccl_device int volume_phase_sample(const ccl_private ShaderData *sd,
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const ccl_private ShaderVolumeClosure *svc,
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const float2 rand,
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ccl_private Spectrum *eval,
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ccl_private float3 *wo,
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ccl_private float *pdf)
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{
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switch (svc->type) {
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case CLOSURE_VOLUME_FOURNIER_FORAND_ID:
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return volume_fournier_forand_sample(sd, svc, rand, eval, wo, pdf);
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case CLOSURE_VOLUME_RAYLEIGH_ID:
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return volume_rayleigh_sample(sd, rand, eval, wo, pdf);
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case CLOSURE_VOLUME_DRAINE_ID:
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return volume_draine_sample(sd, svc, rand, eval, wo, pdf);
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case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID:
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return volume_henyey_greenstein_sample(sd, svc, rand, eval, wo, pdf);
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default:
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kernel_assert(false);
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*pdf = 0.0f;
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return 0;
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}
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}
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ccl_device bool volume_phase_equal(const ccl_private ShaderClosure *c1,
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const ccl_private ShaderClosure *c2)
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{
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if (c1->type != c2->type) {
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return false;
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}
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switch (c1->type) {
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case CLOSURE_VOLUME_FOURNIER_FORAND_ID: {
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ccl_private FournierForandVolume *v1 = (ccl_private FournierForandVolume *)c1;
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ccl_private FournierForandVolume *v2 = (ccl_private FournierForandVolume *)c2;
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return v1->c1 == v2->c1 && v1->c2 == v2->c2 && v1->c3 == v2->c3;
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}
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case CLOSURE_VOLUME_RAYLEIGH_ID:
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return true;
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case CLOSURE_VOLUME_DRAINE_ID: {
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ccl_private DraineVolume *v1 = (ccl_private DraineVolume *)c1;
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ccl_private DraineVolume *v2 = (ccl_private DraineVolume *)c2;
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return v1->g == v2->g && v1->alpha == v2->alpha;
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}
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case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: {
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ccl_private HenyeyGreensteinVolume *v1 = (ccl_private HenyeyGreensteinVolume *)c1;
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ccl_private HenyeyGreensteinVolume *v2 = (ccl_private HenyeyGreensteinVolume *)c2;
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return v1->g == v2->g;
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}
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default:
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return false;
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}
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return false;
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}
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/* Approximate phase functions as Henyey-Greenstein for volume guiding.
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* TODO: This is not ideal, we should use RIS guiding for non-HG phase functions. */
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ccl_device float volume_phase_get_g(const ccl_private ShaderVolumeClosure *svc)
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{
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switch (svc->type) {
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case CLOSURE_VOLUME_FOURNIER_FORAND_ID:
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/* TODO */
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return 1.0f;
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case CLOSURE_VOLUME_RAYLEIGH_ID:
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/* Approximate as isotropic */
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return 0.0f;
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case CLOSURE_VOLUME_DRAINE_ID:
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/* Approximate as HG, TODO */
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return ((ccl_private DraineVolume *)svc)->g;
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case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID:
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return ((ccl_private HenyeyGreensteinVolume *)svc)->g;
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default:
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return 0.0f;
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}
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}
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/* Volume sampling utilities. */
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/* todo: this value could be tweaked or turned into a probability to avoid
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* unnecessary work in volumes and subsurface scattering. */
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#define VOLUME_THROUGHPUT_EPSILON 1e-6f
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ccl_device Spectrum volume_color_transmittance(Spectrum sigma, const float t)
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{
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return exp(-sigma * t);
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}
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ccl_device float volume_channel_get(Spectrum value, const int channel)
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{
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return GET_SPECTRUM_CHANNEL(value, channel);
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}
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/* Sample color channel proportional to throughput and single scattering albedo, to significantly
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* reduce noise with many bounce, following:
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*
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* "Practical and Controllable Subsurface Scattering for Production Path Tracing".
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* Matt Jen-Yuan Chiang, Peter Kutz, Brent Burley. SIGGRAPH 2016. */
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ccl_device_inline Spectrum volume_sample_channel_pdf(Spectrum albedo, Spectrum throughput)
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{
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const Spectrum weights = fabs(throughput * albedo);
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const float sum_weights = reduce_add(weights);
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if ((1.0f - sum_weights) < 1.0f) {
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/* The same as `sum_weights > 0.0f`, but avoids the case where `sum_weight` is denormal, which
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* could produce `nan` after division. */
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return weights / sum_weights;
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}
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return make_spectrum(1.0f / SPECTRUM_CHANNELS);
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}
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ccl_device int volume_sample_channel(Spectrum albedo,
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Spectrum throughput,
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ccl_private float *rand,
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ccl_private Spectrum *pdf)
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{
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*pdf = volume_sample_channel_pdf(albedo, throughput);
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float pdf_sum = 0.0f;
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FOREACH_SPECTRUM_CHANNEL (i) {
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const float channel_pdf = GET_SPECTRUM_CHANNEL(*pdf, i);
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if (*rand < pdf_sum + channel_pdf) {
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/* Rescale to reuse. */
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*rand = (*rand - pdf_sum) / channel_pdf;
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return i;
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}
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pdf_sum += channel_pdf;
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}
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return SPECTRUM_CHANNELS - 1;
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}
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CCL_NAMESPACE_END
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