* Add SubdAttributeInterpolation class for linear attribute interpolation. * Dicing computes ptex UV and face ID for interpolation. * Simplify mesh storage of subd primitive counts * Remove kernel code for subd attribute interpolation * Remove patch table packing and upload The old optimization adds a fair amount of complexity to the kernel, affecting performance even when not using the feature. It's also not that useful as it does not work for UVs that needs special interpolation. With this simpler code it should be easier to make it feature complete. Pull Request: https://projects.blender.org/blender/blender/pulls/135681
149 lines
4.5 KiB
C++
149 lines
4.5 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/globals.h"
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#include "kernel/types.h"
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#include "util/color.h"
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CCL_NAMESPACE_BEGIN
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/* Attributes
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*
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* We support an arbitrary number of attributes on various mesh elements.
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* On vertices, triangles, curve keys, curves, meshes and volume grids.
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* Most of the code for attribute reading is in the primitive files.
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*
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* Lookup of attributes is different between OSL and SVM, as OSL is ustring
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* based while for SVM we use integer ids. */
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ccl_device_inline AttributeDescriptor attribute_not_found()
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{
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const AttributeDescriptor desc = {ATTR_ELEMENT_NONE, (NodeAttributeType)0, ATTR_STD_NOT_FOUND};
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return desc;
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}
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/* Find attribute based on ID */
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ccl_device_inline uint object_attribute_map_offset(KernelGlobals kg, const int object)
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{
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return kernel_data_fetch(objects, object).attribute_map_offset;
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}
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ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg,
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const int object,
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const int prim,
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const uint64_t id)
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{
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if (object == OBJECT_NONE) {
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return attribute_not_found();
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}
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/* for SVM, find attribute by unique id */
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uint attr_offset = object_attribute_map_offset(kg, object);
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AttributeMap attr_map = kernel_data_fetch(attributes_map, attr_offset);
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while (attr_map.id != id) {
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if (UNLIKELY(attr_map.id == ATTR_STD_NONE)) {
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if (UNLIKELY(attr_map.element == 0)) {
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return attribute_not_found();
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}
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/* Chain jump to a different part of the table. */
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attr_offset = attr_map.offset;
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}
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else {
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attr_offset += ATTR_PRIM_TYPES;
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}
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attr_map = kernel_data_fetch(attributes_map, attr_offset);
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}
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AttributeDescriptor desc;
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desc.element = (AttributeElement)attr_map.element;
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if (prim == PRIM_NONE && desc.element != ATTR_ELEMENT_MESH &&
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desc.element != ATTR_ELEMENT_VOXEL && desc.element != ATTR_ELEMENT_OBJECT)
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{
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return attribute_not_found();
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}
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/* return result */
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desc.offset = (attr_map.element == ATTR_ELEMENT_NONE) ? (int)ATTR_STD_NOT_FOUND :
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attr_map.offset;
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desc.type = (NodeAttributeType)attr_map.type;
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return desc;
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}
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ccl_device_inline AttributeDescriptor find_attribute(KernelGlobals kg,
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const ccl_private ShaderData *sd,
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const uint64_t id)
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{
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return find_attribute(kg, sd->object, sd->prim, id);
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}
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/* Templated functions to read from the attribute data */
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template<typename T> ccl_device_inline T attribute_data_fetch(KernelGlobals kg, int offset);
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ccl_device_template_spec float attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_float, offset);
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}
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ccl_device_template_spec float2 attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_float2, offset);
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}
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ccl_device_template_spec float3 attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_float3, offset);
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}
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ccl_device_template_spec float4 attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_float4, offset);
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}
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ccl_device_template_spec uchar4 attribute_data_fetch(KernelGlobals kg, int offset)
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{
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return kernel_data_fetch(attributes_uchar4, offset);
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}
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/* ATTR_ELEMENT_CORNER_BYTE is stored as uchar4, but has to be converted to float4.
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* We don't support it for float/float2/float3. */
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template<typename T>
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ccl_device_inline T attribute_data_fetch_bytecolor(KernelGlobals kg, int offset)
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{
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kernel_assert(false);
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return make_zero<T>();
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}
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ccl_device_template_spec float4 attribute_data_fetch_bytecolor(KernelGlobals kg, int offset)
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{
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return color_srgb_to_linear_v4(
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color_uchar4_to_float4(kernel_data_fetch(attributes_uchar4, offset)));
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}
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ccl_device_template_spec Transform attribute_data_fetch(KernelGlobals kg, int offset)
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{
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Transform tfm;
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tfm.x = kernel_data_fetch(attributes_float4, offset + 0);
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tfm.y = kernel_data_fetch(attributes_float4, offset + 1);
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tfm.z = kernel_data_fetch(attributes_float4, offset + 2);
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return tfm;
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}
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/* Transform matrix attribute on meshes */
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ccl_device Transform primitive_attribute_matrix(KernelGlobals kg, const AttributeDescriptor desc)
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{
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return attribute_data_fetch<Transform>(kg, desc.offset);
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}
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CCL_NAMESPACE_END
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