Files
test/intern/cycles/kernel/integrator/state_util.h
2025-05-05 18:35:24 +02:00

572 lines
24 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/integrator/state.h"
#include "kernel/util/differential.h"
CCL_NAMESPACE_BEGIN
/* Ray */
ccl_device_forceinline void integrator_state_write_ray(IntegratorState state,
const ccl_private Ray *ccl_restrict ray)
{
#if defined(__INTEGRATOR_GPU_PACKED_STATE__) && defined(__KERNEL_GPU__)
static_assert(sizeof(ray->P) == sizeof(float4), "Bad assumption about float3 padding");
/* dP and dP are packed based on the assumption that float3 is padded to 16 bytes.
* This assumption hold trues on Metal, but not CUDA.
*/
((ccl_private float4 &)ray->P).w = ray->dP;
((ccl_private float4 &)ray->D).w = ray->dD;
INTEGRATOR_STATE_WRITE(state, ray, packed) = (ccl_private packed_ray &)*ray;
/* Ensure that we can correctly cast between Ray and the generated packed_ray struct. */
static_assert(offsetof(packed_ray, P) == offsetof(Ray, P),
"Generated packed_ray struct is misaligned with Ray struct");
static_assert(offsetof(packed_ray, D) == offsetof(Ray, D),
"Generated packed_ray struct is misaligned with Ray struct");
static_assert(offsetof(packed_ray, tmin) == offsetof(Ray, tmin),
"Generated packed_ray struct is misaligned with Ray struct");
static_assert(offsetof(packed_ray, tmax) == offsetof(Ray, tmax),
"Generated packed_ray struct is misaligned with Ray struct");
static_assert(offsetof(packed_ray, time) == offsetof(Ray, time),
"Generated packed_ray struct is misaligned with Ray struct");
static_assert(offsetof(packed_ray, dP) == 12 + offsetof(Ray, P),
"Generated packed_ray struct is misaligned with Ray struct");
static_assert(offsetof(packed_ray, dD) == 12 + offsetof(Ray, D),
"Generated packed_ray struct is misaligned with Ray struct");
#else
INTEGRATOR_STATE_WRITE(state, ray, P) = ray->P;
INTEGRATOR_STATE_WRITE(state, ray, D) = ray->D;
INTEGRATOR_STATE_WRITE(state, ray, tmin) = ray->tmin;
INTEGRATOR_STATE_WRITE(state, ray, tmax) = ray->tmax;
INTEGRATOR_STATE_WRITE(state, ray, time) = ray->time;
INTEGRATOR_STATE_WRITE(state, ray, dP) = ray->dP;
INTEGRATOR_STATE_WRITE(state, ray, dD) = ray->dD;
#endif
}
ccl_device_forceinline void integrator_state_read_ray(ConstIntegratorState state,
ccl_private Ray *ccl_restrict ray)
{
#if defined(__INTEGRATOR_GPU_PACKED_STATE__) && defined(__KERNEL_GPU__)
*((ccl_private packed_ray *)ray) = INTEGRATOR_STATE(state, ray, packed);
ray->dP = ((ccl_private float4 &)ray->P).w;
ray->dD = ((ccl_private float4 &)ray->D).w;
#else
ray->P = INTEGRATOR_STATE(state, ray, P);
ray->D = INTEGRATOR_STATE(state, ray, D);
ray->tmin = INTEGRATOR_STATE(state, ray, tmin);
ray->tmax = INTEGRATOR_STATE(state, ray, tmax);
ray->time = INTEGRATOR_STATE(state, ray, time);
ray->dP = INTEGRATOR_STATE(state, ray, dP);
ray->dD = INTEGRATOR_STATE(state, ray, dD);
#endif
}
/* Shadow Ray */
ccl_device_forceinline void integrator_state_write_shadow_ray(
IntegratorShadowState state, const ccl_private Ray *ccl_restrict ray)
{
INTEGRATOR_STATE_WRITE(state, shadow_ray, P) = ray->P;
INTEGRATOR_STATE_WRITE(state, shadow_ray, D) = ray->D;
INTEGRATOR_STATE_WRITE(state, shadow_ray, tmin) = ray->tmin;
INTEGRATOR_STATE_WRITE(state, shadow_ray, tmax) = ray->tmax;
INTEGRATOR_STATE_WRITE(state, shadow_ray, time) = ray->time;
INTEGRATOR_STATE_WRITE(state, shadow_ray, dP) = ray->dP;
}
ccl_device_forceinline void integrator_state_read_shadow_ray(ConstIntegratorShadowState state,
ccl_private Ray *ccl_restrict ray)
{
ray->P = INTEGRATOR_STATE(state, shadow_ray, P);
ray->D = INTEGRATOR_STATE(state, shadow_ray, D);
ray->tmin = INTEGRATOR_STATE(state, shadow_ray, tmin);
ray->tmax = INTEGRATOR_STATE(state, shadow_ray, tmax);
ray->time = INTEGRATOR_STATE(state, shadow_ray, time);
ray->dP = INTEGRATOR_STATE(state, shadow_ray, dP);
ray->dD = differential_zero_compact();
}
ccl_device_forceinline void integrator_state_write_shadow_ray_self(
KernelGlobals kg, IntegratorShadowState state, const ccl_private Ray *ccl_restrict ray)
{
/* There is a bit of implicit knowledge about the way how the kernels are invoked and what the
* state is actually storing. Special logic here is needed because the intersect_shadow kernel
* might be called multiple times. This happens when the total number of intersections by the
* ray (shadow_path.num_hits) exceeds INTEGRATOR_SHADOW_ISECT_SIZE.
*
* Writing of the shadow_ray.self to the state happens only during the shadow ray setup, and
* the shadow_isect array gets overwritten by the intersect_shadow kernel. It is important to
* preserve the exact values of the light_object and light_prim for all invocations of the
* intersect_shadow kernel. Hence they are written to dedicated fields in the state.
*
* The self.object and self.prim are kept at the latest handled intersection: during shadow path
* branch-off it matches the main ray.self. For the consecutive calls of the intersect_shadow
* kernels it comes from the furthest intersection (the last element of the shadow_isect). So we
* use INTEGRATOR_SHADOW_ISECT_SIZE - 1 index for both writing and reading. This utilizes
* knowledge that intersect_shadow kernel is only called for either initial intersection, or when
* the number of ray intersections exceeds the shadow_isect size.
*
* This should help avoiding situations when the same intersection is recorded multiple times
* throughout separate invocations of the intersect_shadow kernel. However, it is still not
* fully reliable as there might be more than INTEGRATOR_SHADOW_ISECT_SIZE intersections at the
* same ray->t. There is no reliable way to deal with such situation, and offsetting ray from
* the shade_shadow kernel which will avoid potential false-positive detection of light being
* fully blocked at the expense of potentially ignoring some intersections. If the offset is
* used then preserving self.object and self.prim might not be as useful, but it definitely does
* not harm. */
INTEGRATOR_STATE_ARRAY_WRITE(
state, shadow_isect, INTEGRATOR_SHADOW_ISECT_SIZE - 1, object) = ray->self.object;
INTEGRATOR_STATE_ARRAY_WRITE(
state, shadow_isect, INTEGRATOR_SHADOW_ISECT_SIZE - 1, prim) = ray->self.prim;
INTEGRATOR_STATE_WRITE(state, shadow_ray, self_light_object) = ray->self.light_object;
INTEGRATOR_STATE_WRITE(state, shadow_ray, self_light_prim) = ray->self.light_prim;
}
ccl_device_forceinline void integrator_state_read_shadow_ray_self(
KernelGlobals kg, ConstIntegratorShadowState state, ccl_private Ray *ccl_restrict ray)
{
ray->self.object = INTEGRATOR_STATE_ARRAY(
state, shadow_isect, INTEGRATOR_SHADOW_ISECT_SIZE - 1, object);
ray->self.prim = INTEGRATOR_STATE_ARRAY(
state, shadow_isect, INTEGRATOR_SHADOW_ISECT_SIZE - 1, prim);
ray->self.light_object = INTEGRATOR_STATE(state, shadow_ray, self_light_object);
ray->self.light_prim = INTEGRATOR_STATE(state, shadow_ray, self_light_prim);
}
/* Intersection */
ccl_device_forceinline void integrator_state_write_isect(
IntegratorState state, const ccl_private Intersection *ccl_restrict isect)
{
#if defined(__INTEGRATOR_GPU_PACKED_STATE__) && defined(__KERNEL_GPU__)
INTEGRATOR_STATE_WRITE(state, isect, packed) = (ccl_private packed_isect &)*isect;
/* Ensure that we can correctly cast between Intersection and the generated packed_isect struct.
*/
static_assert(offsetof(packed_isect, t) == offsetof(Intersection, t),
"Generated packed_isect struct is misaligned with Intersection struct");
static_assert(offsetof(packed_isect, u) == offsetof(Intersection, u),
"Generated packed_isect struct is misaligned with Intersection struct");
static_assert(offsetof(packed_isect, v) == offsetof(Intersection, v),
"Generated packed_isect struct is misaligned with Intersection struct");
static_assert(offsetof(packed_isect, object) == offsetof(Intersection, object),
"Generated packed_isect struct is misaligned with Intersection struct");
static_assert(offsetof(packed_isect, prim) == offsetof(Intersection, prim),
"Generated packed_isect struct is misaligned with Intersection struct");
static_assert(offsetof(packed_isect, type) == offsetof(Intersection, type),
"Generated packed_isect struct is misaligned with Intersection struct");
#else
INTEGRATOR_STATE_WRITE(state, isect, t) = isect->t;
INTEGRATOR_STATE_WRITE(state, isect, u) = isect->u;
INTEGRATOR_STATE_WRITE(state, isect, v) = isect->v;
INTEGRATOR_STATE_WRITE(state, isect, object) = isect->object;
INTEGRATOR_STATE_WRITE(state, isect, prim) = isect->prim;
INTEGRATOR_STATE_WRITE(state, isect, type) = isect->type;
#endif
}
ccl_device_forceinline void integrator_state_read_isect(
ConstIntegratorState state, ccl_private Intersection *ccl_restrict isect)
{
#if defined(__INTEGRATOR_GPU_PACKED_STATE__) && defined(__KERNEL_GPU__)
*((ccl_private packed_isect *)isect) = INTEGRATOR_STATE(state, isect, packed);
#else
isect->prim = INTEGRATOR_STATE(state, isect, prim);
isect->object = INTEGRATOR_STATE(state, isect, object);
isect->type = INTEGRATOR_STATE(state, isect, type);
isect->u = INTEGRATOR_STATE(state, isect, u);
isect->v = INTEGRATOR_STATE(state, isect, v);
isect->t = INTEGRATOR_STATE(state, isect, t);
#endif
}
#ifdef __VOLUME__
ccl_device_forceinline VolumeStack integrator_state_read_volume_stack(ConstIntegratorState state,
const int i)
{
VolumeStack entry = {INTEGRATOR_STATE_ARRAY(state, volume_stack, i, object),
INTEGRATOR_STATE_ARRAY(state, volume_stack, i, shader)};
return entry;
}
ccl_device_forceinline void integrator_state_write_volume_stack(IntegratorState state,
const int i,
VolumeStack entry)
{
INTEGRATOR_STATE_ARRAY_WRITE(state, volume_stack, i, object) = entry.object;
INTEGRATOR_STATE_ARRAY_WRITE(state, volume_stack, i, shader) = entry.shader;
}
ccl_device_forceinline bool integrator_state_volume_stack_is_empty(KernelGlobals kg,
ConstIntegratorState state)
{
return (kernel_data.kernel_features & KERNEL_FEATURE_VOLUME) ?
INTEGRATOR_STATE_ARRAY(state, volume_stack, 0, shader) == SHADER_NONE :
true;
}
ccl_device_forceinline void integrator_state_copy_volume_stack_to_shadow(
KernelGlobals kg, IntegratorShadowState shadow_state, ConstIntegratorState state)
{
if (kernel_data.kernel_features & KERNEL_FEATURE_VOLUME) {
int index = 0;
int shader;
do {
shader = INTEGRATOR_STATE_ARRAY(state, volume_stack, index, shader);
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_volume_stack, index, object) =
INTEGRATOR_STATE_ARRAY(state, volume_stack, index, object);
INTEGRATOR_STATE_ARRAY_WRITE(shadow_state, shadow_volume_stack, index, shader) = shader;
++index;
} while (shader != SHADER_NONE);
}
}
ccl_device_forceinline void integrator_state_copy_volume_stack(KernelGlobals kg,
IntegratorState to_state,
ConstIntegratorState state)
{
if (kernel_data.kernel_features & KERNEL_FEATURE_VOLUME) {
int index = 0;
int shader;
do {
shader = INTEGRATOR_STATE_ARRAY(state, volume_stack, index, shader);
INTEGRATOR_STATE_ARRAY_WRITE(to_state, volume_stack, index, object) = INTEGRATOR_STATE_ARRAY(
state, volume_stack, index, object);
INTEGRATOR_STATE_ARRAY_WRITE(to_state, volume_stack, index, shader) = shader;
++index;
} while (shader != SHADER_NONE);
}
}
ccl_device_forceinline VolumeStack
integrator_state_read_shadow_volume_stack(ConstIntegratorShadowState state, const int i)
{
VolumeStack entry = {INTEGRATOR_STATE_ARRAY(state, shadow_volume_stack, i, object),
INTEGRATOR_STATE_ARRAY(state, shadow_volume_stack, i, shader)};
return entry;
}
ccl_device_forceinline bool integrator_state_shadow_volume_stack_is_empty(
KernelGlobals kg, ConstIntegratorShadowState state)
{
return (kernel_data.kernel_features & KERNEL_FEATURE_VOLUME) ?
INTEGRATOR_STATE_ARRAY(state, shadow_volume_stack, 0, shader) == SHADER_NONE :
true;
}
ccl_device_forceinline void integrator_state_write_shadow_volume_stack(IntegratorShadowState state,
const int i,
VolumeStack entry)
{
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_volume_stack, i, object) = entry.object;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_volume_stack, i, shader) = entry.shader;
}
#endif /* __VOLUME__*/
/* Shadow Intersection */
ccl_device_forceinline void integrator_state_write_shadow_isect(
IntegratorShadowState state,
const ccl_private Intersection *ccl_restrict isect,
const int index)
{
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, index, t) = isect->t;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, index, u) = isect->u;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, index, v) = isect->v;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, index, object) = isect->object;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, index, prim) = isect->prim;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, index, type) = isect->type;
}
ccl_device_forceinline void integrator_state_read_shadow_isect(
ConstIntegratorShadowState state,
ccl_private Intersection *ccl_restrict isect,
const int index)
{
isect->prim = INTEGRATOR_STATE_ARRAY(state, shadow_isect, index, prim);
isect->object = INTEGRATOR_STATE_ARRAY(state, shadow_isect, index, object);
isect->type = INTEGRATOR_STATE_ARRAY(state, shadow_isect, index, type);
isect->u = INTEGRATOR_STATE_ARRAY(state, shadow_isect, index, u);
isect->v = INTEGRATOR_STATE_ARRAY(state, shadow_isect, index, v);
isect->t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, index, t);
}
#if defined(__KERNEL_GPU__)
ccl_device_inline void integrator_state_copy_only(KernelGlobals kg,
ConstIntegratorState to_state,
ConstIntegratorState state)
{
int index;
/* Rely on the compiler to optimize out unused assignments and `while(false)`'s. */
# define KERNEL_STRUCT_BEGIN(name) \
index = 0; \
do {
# define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) \
if (kernel_integrator_state.parent_struct.name != nullptr) { \
kernel_integrator_state.parent_struct.name[to_state] = \
kernel_integrator_state.parent_struct.name[state]; \
}
# ifdef __INTEGRATOR_GPU_PACKED_STATE__
# define KERNEL_STRUCT_BEGIN_PACKED(parent_struct, feature) \
KERNEL_STRUCT_BEGIN(parent_struct) \
KERNEL_STRUCT_MEMBER(parent_struct, packed_##parent_struct, packed, feature)
# define KERNEL_STRUCT_MEMBER_PACKED(parent_struct, type, name, feature)
# else
# define KERNEL_STRUCT_MEMBER_PACKED KERNEL_STRUCT_MEMBER
# define KERNEL_STRUCT_BEGIN_PACKED(parent_struct, feature) KERNEL_STRUCT_BEGIN(parent_struct)
# endif
# define KERNEL_STRUCT_ARRAY_MEMBER(parent_struct, type, name, feature) \
if (kernel_integrator_state.parent_struct[index].name != nullptr) { \
kernel_integrator_state.parent_struct[index].name[to_state] = \
kernel_integrator_state.parent_struct[index].name[state]; \
}
# define KERNEL_STRUCT_END(name) \
} \
while (false) \
;
# define KERNEL_STRUCT_END_ARRAY(name, cpu_array_size, gpu_array_size) \
++index; \
} \
while (index < gpu_array_size) \
;
# define KERNEL_STRUCT_VOLUME_STACK_SIZE kernel_data.volume_stack_size
# include "kernel/integrator/state_template.h"
# undef KERNEL_STRUCT_BEGIN
# undef KERNEL_STRUCT_BEGIN_PACKED
# undef KERNEL_STRUCT_MEMBER
# undef KERNEL_STRUCT_MEMBER_PACKED
# undef KERNEL_STRUCT_ARRAY_MEMBER
# undef KERNEL_STRUCT_END
# undef KERNEL_STRUCT_END_ARRAY
# undef KERNEL_STRUCT_VOLUME_STACK_SIZE
}
ccl_device_inline void integrator_state_move(KernelGlobals kg,
ConstIntegratorState to_state,
ConstIntegratorState state)
{
integrator_state_copy_only(kg, to_state, state);
INTEGRATOR_STATE_WRITE(state, path, queued_kernel) = 0;
}
ccl_device_inline void integrator_shadow_state_copy_only(KernelGlobals kg,
ConstIntegratorShadowState to_state,
ConstIntegratorShadowState state)
{
int index;
/* Rely on the compiler to optimize out unused assignments and `while(false)`'s. */
# define KERNEL_STRUCT_BEGIN(name) \
index = 0; \
do {
# define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature) \
if (kernel_integrator_state.parent_struct.name != nullptr) { \
kernel_integrator_state.parent_struct.name[to_state] = \
kernel_integrator_state.parent_struct.name[state]; \
}
# ifdef __INTEGRATOR_GPU_PACKED_STATE__
# define KERNEL_STRUCT_BEGIN_PACKED(parent_struct, feature) \
KERNEL_STRUCT_BEGIN(parent_struct) \
KERNEL_STRUCT_MEMBER(parent_struct, type, packed, feature)
# define KERNEL_STRUCT_MEMBER_PACKED(parent_struct, type, name, feature)
# else
# define KERNEL_STRUCT_MEMBER_PACKED KERNEL_STRUCT_MEMBER
# define KERNEL_STRUCT_BEGIN_PACKED(parent_struct, feature) KERNEL_STRUCT_BEGIN(parent_struct)
# endif
# define KERNEL_STRUCT_ARRAY_MEMBER(parent_struct, type, name, feature) \
if (kernel_integrator_state.parent_struct[index].name != nullptr) { \
kernel_integrator_state.parent_struct[index].name[to_state] = \
kernel_integrator_state.parent_struct[index].name[state]; \
}
# define KERNEL_STRUCT_END(name) \
} \
while (false) \
;
# define KERNEL_STRUCT_END_ARRAY(name, cpu_array_size, gpu_array_size) \
++index; \
} \
while (index < gpu_array_size) \
;
# define KERNEL_STRUCT_VOLUME_STACK_SIZE kernel_data.volume_stack_size
# include "kernel/integrator/shadow_state_template.h"
# undef KERNEL_STRUCT_BEGIN
# undef KERNEL_STRUCT_BEGIN_PACKED
# undef KERNEL_STRUCT_MEMBER
# undef KERNEL_STRUCT_MEMBER_PACKED
# undef KERNEL_STRUCT_ARRAY_MEMBER
# undef KERNEL_STRUCT_END
# undef KERNEL_STRUCT_END_ARRAY
# undef KERNEL_STRUCT_VOLUME_STACK_SIZE
}
ccl_device_inline void integrator_shadow_state_move(KernelGlobals kg,
ConstIntegratorState to_state,
ConstIntegratorState state)
{
integrator_shadow_state_copy_only(kg, to_state, state);
INTEGRATOR_STATE_WRITE(state, shadow_path, queued_kernel) = 0;
}
#endif
/* NOTE: Leaves kernel scheduling information untouched. Use INIT semantic for one of the paths
* after this function. */
ccl_device_inline IntegratorState integrator_state_shadow_catcher_split(KernelGlobals kg,
IntegratorState state)
{
#if defined(__KERNEL_GPU__)
ConstIntegratorState to_state = atomic_fetch_and_add_uint32(
&kernel_integrator_state.next_main_path_index[0], 1);
integrator_state_copy_only(kg, to_state, state);
#else
IntegratorStateCPU *ccl_restrict to_state = state + 1;
/* Only copy the required subset for performance. */
to_state->path = state->path;
to_state->ray = state->ray;
to_state->isect = state->isect;
# ifdef __VOLUME__
integrator_state_copy_volume_stack(kg, to_state, state);
# endif
#endif
return to_state;
}
#ifndef __KERNEL_GPU__
ccl_device_inline int integrator_state_bounce(ConstIntegratorState state, const int /*unused*/)
{
return INTEGRATOR_STATE(state, path, bounce);
}
ccl_device_inline int integrator_state_bounce(ConstIntegratorShadowState state,
const int /*unused*/)
{
return INTEGRATOR_STATE(state, shadow_path, bounce);
}
ccl_device_inline int integrator_state_diffuse_bounce(ConstIntegratorState state,
const int /*unused*/)
{
return INTEGRATOR_STATE(state, path, diffuse_bounce);
}
ccl_device_inline int integrator_state_diffuse_bounce(ConstIntegratorShadowState state,
const int /*unused*/)
{
return INTEGRATOR_STATE(state, shadow_path, diffuse_bounce);
}
ccl_device_inline int integrator_state_glossy_bounce(ConstIntegratorState state,
const int /*unused*/)
{
return INTEGRATOR_STATE(state, path, glossy_bounce);
}
ccl_device_inline int integrator_state_glossy_bounce(ConstIntegratorShadowState state,
const int /*unused*/)
{
return INTEGRATOR_STATE(state, shadow_path, glossy_bounce);
}
ccl_device_inline int integrator_state_transmission_bounce(ConstIntegratorState state,
const int /*unused*/)
{
return INTEGRATOR_STATE(state, path, transmission_bounce);
}
ccl_device_inline int integrator_state_transmission_bounce(ConstIntegratorShadowState state,
const int /*unused*/)
{
return INTEGRATOR_STATE(state, shadow_path, transmission_bounce);
}
ccl_device_inline int integrator_state_transparent_bounce(ConstIntegratorState state,
const int /*unused*/)
{
return INTEGRATOR_STATE(state, path, transparent_bounce);
}
ccl_device_inline int integrator_state_transparent_bounce(ConstIntegratorShadowState state,
const int /*unused*/)
{
return INTEGRATOR_STATE(state, shadow_path, transparent_bounce);
}
#else
ccl_device_inline int integrator_state_bounce(ConstIntegratorShadowState state,
const uint32_t path_flag)
{
return (path_flag & PATH_RAY_SHADOW) ? INTEGRATOR_STATE(state, shadow_path, bounce) :
INTEGRATOR_STATE(state, path, bounce);
}
ccl_device_inline int integrator_state_diffuse_bounce(ConstIntegratorShadowState state,
const uint32_t path_flag)
{
return (path_flag & PATH_RAY_SHADOW) ? INTEGRATOR_STATE(state, shadow_path, diffuse_bounce) :
INTEGRATOR_STATE(state, path, diffuse_bounce);
}
ccl_device_inline int integrator_state_glossy_bounce(ConstIntegratorShadowState state,
const uint32_t path_flag)
{
return (path_flag & PATH_RAY_SHADOW) ? INTEGRATOR_STATE(state, shadow_path, glossy_bounce) :
INTEGRATOR_STATE(state, path, glossy_bounce);
}
ccl_device_inline int integrator_state_transmission_bounce(ConstIntegratorShadowState state,
const uint32_t path_flag)
{
return (path_flag & PATH_RAY_SHADOW) ?
INTEGRATOR_STATE(state, shadow_path, transmission_bounce) :
INTEGRATOR_STATE(state, path, transmission_bounce);
}
ccl_device_inline int integrator_state_transparent_bounce(ConstIntegratorShadowState state,
const uint32_t path_flag)
{
return (path_flag & PATH_RAY_SHADOW) ? INTEGRATOR_STATE(state, shadow_path, transparent_bounce) :
INTEGRATOR_STATE(state, path, transparent_bounce);
}
#endif
CCL_NAMESPACE_END