This makes it possible to restore previous Blender 4.3 behavior of bump mapping, where the large filter width was sometimes (ab)used to get a bevel like effect on stepwise textures. For bump from the displacement socket, filter width remains fixed at 0.1. Ref #133991, #135841 Pull Request: https://projects.blender.org/blender/blender/pulls/136465
384 lines
12 KiB
C++
384 lines
12 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/globals.h"
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#include "kernel/geom/attribute.h"
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#include "kernel/geom/object.h"
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#include "kernel/geom/primitive.h"
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#include "kernel/geom/volume.h"
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#include "kernel/svm/util.h"
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#include "kernel/util/differential.h"
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CCL_NAMESPACE_BEGIN
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/* Attribute Node */
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ccl_device AttributeDescriptor svm_node_attr_init(KernelGlobals kg,
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ccl_private ShaderData *sd,
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const uint4 node,
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ccl_private NodeAttributeOutputType *type,
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ccl_private uint *out_offset)
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{
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uint type_value;
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svm_unpack_node_uchar2(node.z, out_offset, &type_value);
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*type = (NodeAttributeOutputType)type_value;
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AttributeDescriptor desc;
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if (sd->object != OBJECT_NONE) {
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desc = find_attribute(kg, sd, node.y);
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if (desc.offset == ATTR_STD_NOT_FOUND) {
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desc = attribute_not_found();
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desc.offset = 0;
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desc.type = (NodeAttributeType)type_value;
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}
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}
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else {
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/* background */
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desc = attribute_not_found();
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desc.offset = 0;
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desc.type = (NodeAttributeType)type_value;
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}
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return desc;
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}
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template<uint node_feature_mask>
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ccl_device_noinline void svm_node_attr(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint4 node)
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{
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NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
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uint out_offset = 0;
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const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
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#ifdef __VOLUME__
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IF_KERNEL_NODES_FEATURE(VOLUME)
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{
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/* Volumes
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* NOTE: moving this into its own node type might help improve performance. */
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if (primitive_is_volume_attribute(sd, desc)) {
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const float4 value = volume_attribute_float4(kg, sd, desc);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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const float f = volume_attribute_value<float>(value);
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stack_store_float(stack, out_offset, f);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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const float3 f = volume_attribute_value<float3>(value);
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stack_store_float3(stack, out_offset, f);
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}
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else {
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const float f = volume_attribute_alpha(value);
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stack_store_float(stack, out_offset, f);
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}
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return;
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}
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}
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#endif
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if (sd->type == PRIMITIVE_LAMP && node.y == ATTR_STD_UV) {
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stack_store_float3(stack, out_offset, make_float3(1.0f - sd->u - sd->v, sd->u, 0.0f));
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return;
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}
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if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
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/* No generated attribute, fall back to object coordinates. */
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float3 f = sd->P;
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if (sd->object != OBJECT_NONE) {
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object_inverse_position_transform(kg, sd, &f);
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}
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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/* Surface. */
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if (desc.type == NODE_ATTR_FLOAT) {
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const float f = primitive_surface_attribute<float>(kg, sd, desc, nullptr, nullptr);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f, f, f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT2) {
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const float2 f = primitive_surface_attribute<float2>(kg, sd, desc, nullptr, nullptr);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f.x);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
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const float4 f = primitive_surface_attribute<float4>(kg, sd, desc, nullptr, nullptr);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(make_float3(f)));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f));
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}
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else {
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stack_store_float(stack, out_offset, f.w);
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}
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}
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else {
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const float3 f = primitive_surface_attribute<float3>(kg, sd, desc, nullptr, nullptr);
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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}
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/* Position offsetted in x direction. */
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ccl_device_forceinline float3 svm_node_bump_P_dx(const ccl_private ShaderData *sd,
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const float bump_filter_width)
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{
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return sd->P + differential_from_compact(sd->Ng, sd->dP).dx * bump_filter_width;
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}
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/* Position offsetted in y direction. */
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ccl_device_forceinline float3 svm_node_bump_P_dy(const ccl_private ShaderData *sd,
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const float bump_filter_width)
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{
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return sd->P + differential_from_compact(sd->Ng, sd->dP).dy * bump_filter_width;
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}
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/* Evaluate attributes at a position shifted in x direction. */
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ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint4 node)
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{
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NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
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uint out_offset = 0;
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const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
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const float bump_filter_width = __uint_as_float(node.w);
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#ifdef __VOLUME__
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/* Volume */
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if (primitive_is_volume_attribute(sd, desc)) {
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, 0.0f);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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#endif
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if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
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/* No generated attribute, fall back to object coordinates. */
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float3 f_x = svm_node_bump_P_dx(sd, bump_filter_width);
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if (sd->object != OBJECT_NONE) {
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object_inverse_position_transform(kg, sd, &f_x);
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}
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f_x));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f_x);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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/* Surface */
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if (desc.type == NODE_ATTR_FLOAT) {
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float dfdx;
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const float f = primitive_surface_attribute<float>(kg, sd, desc, &dfdx, nullptr);
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const float f_x = f + dfdx * bump_filter_width;
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f_x);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f_x));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT2) {
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float2 dfdx;
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const float2 f = primitive_surface_attribute<float2>(kg, sd, desc, &dfdx, nullptr);
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const float2 f_x = f + dfdx * bump_filter_width;
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f_x.x);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f_x));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
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float4 dfdx;
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const float4 f = primitive_surface_attribute<float4>(kg, sd, desc, &dfdx, nullptr);
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const float4 f_x = f + dfdx * bump_filter_width;
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(make_float3(f_x)));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f_x));
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}
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else {
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stack_store_float(stack, out_offset, f_x.w);
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}
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}
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else {
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float3 dfdx;
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const float3 f = primitive_surface_attribute<float3>(kg, sd, desc, &dfdx, nullptr);
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const float3 f_x = f + dfdx * bump_filter_width;
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f_x));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f_x);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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}
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/* Evaluate attributes at a position shifted in y direction. */
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ccl_device_noinline void svm_node_attr_bump_dy(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint4 node)
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{
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NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
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uint out_offset = 0;
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const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
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const float bump_filter_width = __uint_as_float(node.w);
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#ifdef __VOLUME__
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/* Volume */
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if (primitive_is_volume_attribute(sd, desc)) {
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, 0.0f);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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#endif
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if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
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/* No generated attribute, fall back to object coordinates. */
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float3 f_y = svm_node_bump_P_dy(sd, bump_filter_width);
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if (sd->object != OBJECT_NONE) {
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object_inverse_position_transform(kg, sd, &f_y);
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}
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f_y));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f_y);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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return;
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}
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/* Surface */
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if (desc.type == NODE_ATTR_FLOAT) {
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float dfdy;
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const float f = primitive_surface_attribute<float>(kg, sd, desc, nullptr, &dfdy);
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const float f_y = f + dfdy * bump_filter_width;
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f_y);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f_y));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT2) {
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float2 dfdy;
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const float2 f = primitive_surface_attribute<float2>(kg, sd, desc, nullptr, &dfdy);
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const float2 f_y = f + dfdy * bump_filter_width;
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, f_y.x);
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f_y));
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
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float4 dfdy;
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const float4 f = primitive_surface_attribute<float4>(kg, sd, desc, nullptr, &dfdy);
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const float4 f_y = f + dfdy * bump_filter_width;
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(make_float3(f_y)));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, make_float3(f_y));
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}
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else {
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stack_store_float(stack, out_offset, f_y.w);
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}
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}
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else {
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float3 dfdy;
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const float3 f = primitive_surface_attribute<float3>(kg, sd, desc, nullptr, &dfdy);
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const float3 f_y = f + dfdy * bump_filter_width;
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if (type == NODE_ATTR_OUTPUT_FLOAT) {
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stack_store_float(stack, out_offset, average(f_y));
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}
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else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
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stack_store_float3(stack, out_offset, f_y);
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}
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else {
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stack_store_float(stack, out_offset, 1.0f);
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}
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}
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}
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CCL_NAMESPACE_END
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