Files
test/intern/cycles/kernel/svm/attribute.h
Brecht Van Lommel f987ef7b6e Shaders: Add Filter Width input to Bump node
This makes it possible to restore previous Blender 4.3 behavior of bump
mapping, where the large filter width was sometimes (ab)used to get a bevel
like effect on stepwise textures.

For bump from the displacement socket, filter width remains fixed at 0.1.

Ref #133991, #135841

Pull Request: https://projects.blender.org/blender/blender/pulls/136465
2025-03-25 16:29:13 +01:00

384 lines
12 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/globals.h"
#include "kernel/geom/attribute.h"
#include "kernel/geom/object.h"
#include "kernel/geom/primitive.h"
#include "kernel/geom/volume.h"
#include "kernel/svm/util.h"
#include "kernel/util/differential.h"
CCL_NAMESPACE_BEGIN
/* Attribute Node */
ccl_device AttributeDescriptor svm_node_attr_init(KernelGlobals kg,
ccl_private ShaderData *sd,
const uint4 node,
ccl_private NodeAttributeOutputType *type,
ccl_private uint *out_offset)
{
uint type_value;
svm_unpack_node_uchar2(node.z, out_offset, &type_value);
*type = (NodeAttributeOutputType)type_value;
AttributeDescriptor desc;
if (sd->object != OBJECT_NONE) {
desc = find_attribute(kg, sd, node.y);
if (desc.offset == ATTR_STD_NOT_FOUND) {
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)type_value;
}
}
else {
/* background */
desc = attribute_not_found();
desc.offset = 0;
desc.type = (NodeAttributeType)type_value;
}
return desc;
}
template<uint node_feature_mask>
ccl_device_noinline void svm_node_attr(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
#ifdef __VOLUME__
IF_KERNEL_NODES_FEATURE(VOLUME)
{
/* Volumes
* NOTE: moving this into its own node type might help improve performance. */
if (primitive_is_volume_attribute(sd, desc)) {
const float4 value = volume_attribute_float4(kg, sd, desc);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
const float f = volume_attribute_value<float>(value);
stack_store_float(stack, out_offset, f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
const float3 f = volume_attribute_value<float3>(value);
stack_store_float3(stack, out_offset, f);
}
else {
const float f = volume_attribute_alpha(value);
stack_store_float(stack, out_offset, f);
}
return;
}
}
#endif
if (sd->type == PRIMITIVE_LAMP && node.y == ATTR_STD_UV) {
stack_store_float3(stack, out_offset, make_float3(1.0f - sd->u - sd->v, sd->u, 0.0f));
return;
}
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f = sd->P;
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f);
}
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
/* Surface. */
if (desc.type == NODE_ATTR_FLOAT) {
const float f = primitive_surface_attribute<float>(kg, sd, desc, nullptr, nullptr);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f, f, f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
const float2 f = primitive_surface_attribute<float2>(kg, sd, desc, nullptr, nullptr);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
const float4 f = primitive_surface_attribute<float4>(kg, sd, desc, nullptr, nullptr);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(make_float3(f)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f));
}
else {
stack_store_float(stack, out_offset, f.w);
}
}
else {
const float3 f = primitive_surface_attribute<float3>(kg, sd, desc, nullptr, nullptr);
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
}
/* Position offsetted in x direction. */
ccl_device_forceinline float3 svm_node_bump_P_dx(const ccl_private ShaderData *sd,
const float bump_filter_width)
{
return sd->P + differential_from_compact(sd->Ng, sd->dP).dx * bump_filter_width;
}
/* Position offsetted in y direction. */
ccl_device_forceinline float3 svm_node_bump_P_dy(const ccl_private ShaderData *sd,
const float bump_filter_width)
{
return sd->P + differential_from_compact(sd->Ng, sd->dP).dy * bump_filter_width;
}
/* Evaluate attributes at a position shifted in x direction. */
ccl_device_noinline void svm_node_attr_bump_dx(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
const float bump_filter_width = __uint_as_float(node.w);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f_x = svm_node_bump_P_dx(sd, bump_filter_width);
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f_x);
}
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f_x));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f_x);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
/* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
float dfdx;
const float f = primitive_surface_attribute<float>(kg, sd, desc, &dfdx, nullptr);
const float f_x = f + dfdx * bump_filter_width;
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f_x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f_x));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dfdx;
const float2 f = primitive_surface_attribute<float2>(kg, sd, desc, &dfdx, nullptr);
const float2 f_x = f + dfdx * bump_filter_width;
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f_x.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f_x));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dfdx;
const float4 f = primitive_surface_attribute<float4>(kg, sd, desc, &dfdx, nullptr);
const float4 f_x = f + dfdx * bump_filter_width;
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(make_float3(f_x)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f_x));
}
else {
stack_store_float(stack, out_offset, f_x.w);
}
}
else {
float3 dfdx;
const float3 f = primitive_surface_attribute<float3>(kg, sd, desc, &dfdx, nullptr);
const float3 f_x = f + dfdx * bump_filter_width;
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f_x));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f_x);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
}
/* Evaluate attributes at a position shifted in y direction. */
ccl_device_noinline void svm_node_attr_bump_dy(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint4 node)
{
NodeAttributeOutputType type = NODE_ATTR_OUTPUT_FLOAT;
uint out_offset = 0;
const AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
const float bump_filter_width = __uint_as_float(node.w);
#ifdef __VOLUME__
/* Volume */
if (primitive_is_volume_attribute(sd, desc)) {
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, 0.0f);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
#endif
if (node.y == ATTR_STD_GENERATED && desc.element == ATTR_ELEMENT_NONE) {
/* No generated attribute, fall back to object coordinates. */
float3 f_y = svm_node_bump_P_dy(sd, bump_filter_width);
if (sd->object != OBJECT_NONE) {
object_inverse_position_transform(kg, sd, &f_y);
}
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f_y));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f_y);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
return;
}
/* Surface */
if (desc.type == NODE_ATTR_FLOAT) {
float dfdy;
const float f = primitive_surface_attribute<float>(kg, sd, desc, nullptr, &dfdy);
const float f_y = f + dfdy * bump_filter_width;
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f_y);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f_y));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT2) {
float2 dfdy;
const float2 f = primitive_surface_attribute<float2>(kg, sd, desc, nullptr, &dfdy);
const float2 f_y = f + dfdy * bump_filter_width;
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, f_y.x);
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f_y));
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) {
float4 dfdy;
const float4 f = primitive_surface_attribute<float4>(kg, sd, desc, nullptr, &dfdy);
const float4 f_y = f + dfdy * bump_filter_width;
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(make_float3(f_y)));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, make_float3(f_y));
}
else {
stack_store_float(stack, out_offset, f_y.w);
}
}
else {
float3 dfdy;
const float3 f = primitive_surface_attribute<float3>(kg, sd, desc, nullptr, &dfdy);
const float3 f_y = f + dfdy * bump_filter_width;
if (type == NODE_ATTR_OUTPUT_FLOAT) {
stack_store_float(stack, out_offset, average(f_y));
}
else if (type == NODE_ATTR_OUTPUT_FLOAT3) {
stack_store_float3(stack, out_offset, f_y);
}
else {
stack_store_float(stack, out_offset, 1.0f);
}
}
}
CCL_NAMESPACE_END