Files
test/intern/cycles/kernel/svm/checker.h

58 lines
1.6 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/svm/util.h"
CCL_NAMESPACE_BEGIN
/* Checker */
ccl_device float svm_checker(float3 p)
{
/* avoid precision issues on unit coordinates */
p.x = (p.x + 0.000001f) * 0.999999f;
p.y = (p.y + 0.000001f) * 0.999999f;
p.z = (p.z + 0.000001f) * 0.999999f;
const int xi = abs(float_to_int(floorf(p.x)));
const int yi = abs(float_to_int(floorf(p.y)));
const int zi = abs(float_to_int(floorf(p.z)));
return ((xi % 2 == yi % 2) == (zi % 2)) ? 1.0f : 0.0f;
}
ccl_device_noinline void svm_node_tex_checker(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint4 node)
{
uint co_offset;
uint color1_offset;
uint color2_offset;
uint scale_offset;
uint color_offset;
uint fac_offset;
svm_unpack_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset);
svm_unpack_node_uchar2(node.z, &color_offset, &fac_offset);
const float3 co = stack_load_float3(stack, co_offset);
const float3 color1 = stack_load_float3(stack, color1_offset);
const float3 color2 = stack_load_float3(stack, color2_offset);
const float scale = stack_load_float_default(stack, scale_offset, node.w);
const float f = svm_checker(co * scale);
if (stack_valid(color_offset)) {
stack_store_float3(stack, color_offset, (f == 1.0f) ? color1 : color2);
}
if (stack_valid(fac_offset)) {
stack_store_float(stack, fac_offset, f);
}
}
CCL_NAMESPACE_END