This makes it possible to restore previous Blender 4.3 behavior of bump mapping, where the large filter width was sometimes (ab)used to get a bevel like effect on stepwise textures. For bump from the displacement socket, filter width remains fixed at 0.1. Ref #133991, #135841 Pull Request: https://projects.blender.org/blender/blender/pulls/136465
281 lines
8.4 KiB
C
281 lines
8.4 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/geom/curve.h"
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#include "kernel/geom/primitive.h"
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#include "kernel/svm/attribute.h"
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#include "kernel/svm/util.h"
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#include "util/hash.h"
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CCL_NAMESPACE_BEGIN
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/* Geometry Node */
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ccl_device_noinline void svm_node_geometry(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint type,
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const uint out_offset)
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{
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float3 data;
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switch (type) {
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case NODE_GEOM_P:
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data = sd->P;
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break;
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case NODE_GEOM_N:
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data = sd->N;
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break;
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#ifdef __DPDU__
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case NODE_GEOM_T:
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data = primitive_tangent(kg, sd);
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break;
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#endif
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case NODE_GEOM_I:
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data = sd->wi;
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break;
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case NODE_GEOM_Ng:
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data = sd->Ng;
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break;
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case NODE_GEOM_uv:
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data = make_float3(1.0f - sd->u - sd->v, sd->u, 0.0f);
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break;
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default:
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data = make_float3(0.0f, 0.0f, 0.0f);
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}
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stack_store_float3(stack, out_offset, data);
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}
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ccl_device_noinline void svm_node_geometry_bump_dx(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint type,
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const uint out_offset,
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const float bump_filter_width)
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{
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#ifdef __RAY_DIFFERENTIALS__
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float3 data;
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switch (type) {
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case NODE_GEOM_P:
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data = svm_node_bump_P_dx(sd, bump_filter_width);
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break;
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case NODE_GEOM_uv: {
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const float u_x = sd->u + sd->du.dx * bump_filter_width;
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const float v_x = sd->v + sd->dv.dx * bump_filter_width;
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data = make_float3(1.0f - u_x - v_x, u_x, 0.0f);
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break;
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}
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default:
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svm_node_geometry(kg, sd, stack, type, out_offset);
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return;
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}
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stack_store_float3(stack, out_offset, data);
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#else
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svm_node_geometry(kg, sd, stack, type, out_offset);
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#endif
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}
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ccl_device_noinline void svm_node_geometry_bump_dy(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint type,
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const uint out_offset,
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const float bump_filter_width)
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{
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#ifdef __RAY_DIFFERENTIALS__
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float3 data;
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switch (type) {
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case NODE_GEOM_P:
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data = svm_node_bump_P_dy(sd, bump_filter_width);
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break;
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case NODE_GEOM_uv: {
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const float u_y = sd->u + sd->du.dy * bump_filter_width;
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const float v_y = sd->v + sd->dv.dy * bump_filter_width;
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data = make_float3(1.0f - u_y - v_y, u_y, 0.0f);
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break;
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}
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default:
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svm_node_geometry(kg, sd, stack, type, out_offset);
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return;
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}
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stack_store_float3(stack, out_offset, data);
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#else
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svm_node_geometry(kg, sd, stack, type, out_offset);
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#endif
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}
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/* Object Info */
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ccl_device_noinline void svm_node_object_info(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint type,
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const uint out_offset)
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{
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float data;
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switch (type) {
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case NODE_INFO_OB_LOCATION: {
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stack_store_float3(stack, out_offset, object_location(kg, sd));
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return;
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}
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case NODE_INFO_OB_COLOR: {
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stack_store_float3(stack, out_offset, object_color(kg, sd->object));
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return;
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}
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case NODE_INFO_OB_ALPHA:
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data = object_alpha(kg, sd->object);
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break;
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case NODE_INFO_OB_INDEX:
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data = object_pass_id(kg, sd->object);
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break;
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case NODE_INFO_MAT_INDEX:
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data = shader_pass_id(kg, sd);
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break;
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case NODE_INFO_OB_RANDOM: {
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data = object_random_number(kg, sd->object);
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break;
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}
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default:
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data = 0.0f;
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break;
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}
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stack_store_float(stack, out_offset, data);
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}
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/* Particle Info */
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ccl_device_noinline void svm_node_particle_info(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint type,
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const uint out_offset)
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{
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switch ((NodeParticleInfo)type) {
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case NODE_INFO_PAR_INDEX: {
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const int particle_id = object_particle_id(kg, sd->object);
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stack_store_float(stack, out_offset, particle_index(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_RANDOM: {
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const int particle_id = object_particle_id(kg, sd->object);
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const float random = hash_uint2_to_float(particle_index(kg, particle_id), 0);
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stack_store_float(stack, out_offset, random);
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break;
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}
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case NODE_INFO_PAR_AGE: {
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const int particle_id = object_particle_id(kg, sd->object);
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stack_store_float(stack, out_offset, particle_age(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_LIFETIME: {
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const int particle_id = object_particle_id(kg, sd->object);
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stack_store_float(stack, out_offset, particle_lifetime(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_LOCATION: {
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const int particle_id = object_particle_id(kg, sd->object);
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stack_store_float3(stack, out_offset, particle_location(kg, particle_id));
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break;
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}
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#if 0 /* XXX float4 currently not supported in SVM stack */
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case NODE_INFO_PAR_ROTATION: {
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int particle_id = object_particle_id(kg, sd->object);
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stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id));
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break;
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}
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#endif
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case NODE_INFO_PAR_SIZE: {
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const int particle_id = object_particle_id(kg, sd->object);
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stack_store_float(stack, out_offset, particle_size(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_VELOCITY: {
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const int particle_id = object_particle_id(kg, sd->object);
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stack_store_float3(stack, out_offset, particle_velocity(kg, particle_id));
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break;
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}
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case NODE_INFO_PAR_ANGULAR_VELOCITY: {
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const int particle_id = object_particle_id(kg, sd->object);
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stack_store_float3(stack, out_offset, particle_angular_velocity(kg, particle_id));
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break;
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}
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}
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}
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#ifdef __HAIR__
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/* Hair Info */
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ccl_device_noinline void svm_node_hair_info(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint type,
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const uint out_offset)
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{
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float data;
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float3 data3;
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switch ((NodeHairInfo)type) {
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case NODE_INFO_CURVE_IS_STRAND: {
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data = (sd->type & PRIMITIVE_CURVE) != 0;
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stack_store_float(stack, out_offset, data);
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break;
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}
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case NODE_INFO_CURVE_INTERCEPT:
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break; /* handled as attribute */
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case NODE_INFO_CURVE_LENGTH:
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break; /* handled as attribute */
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case NODE_INFO_CURVE_RANDOM:
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break; /* handled as attribute */
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case NODE_INFO_CURVE_THICKNESS: {
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data = curve_thickness(kg, sd);
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stack_store_float(stack, out_offset, data);
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break;
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}
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case NODE_INFO_CURVE_TANGENT_NORMAL: {
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data3 = curve_tangent_normal(kg, sd);
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stack_store_float3(stack, out_offset, data3);
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break;
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}
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}
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}
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#endif
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#ifdef __POINTCLOUD__
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/* Point Info */
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ccl_device_noinline void svm_node_point_info(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private float *stack,
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const uint type,
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const uint out_offset)
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{
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switch ((NodePointInfo)type) {
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case NODE_INFO_POINT_POSITION:
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stack_store_float3(stack, out_offset, point_position(kg, sd));
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break;
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case NODE_INFO_POINT_RADIUS:
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stack_store_float(stack, out_offset, point_radius(kg, sd));
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break;
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case NODE_INFO_POINT_RANDOM:
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break; /* handled as attribute */
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}
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}
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#endif
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CCL_NAMESPACE_END
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