Files
test/intern/cycles/kernel/svm/mapping_util.h

38 lines
1.2 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/svm/types.h"
#include "util/math.h"
#include "util/transform.h"
#include "util/types.h"
CCL_NAMESPACE_BEGIN
ccl_device float3 svm_mapping(NodeMappingType type,
const float3 vector,
const float3 location,
const float3 rotation,
const float3 scale)
{
const Transform rotationTransform = euler_to_transform(rotation);
switch (type) {
case NODE_MAPPING_TYPE_POINT:
return transform_direction(&rotationTransform, (vector * scale)) + location;
case NODE_MAPPING_TYPE_TEXTURE:
return safe_divide(transform_direction_transposed(&rotationTransform, (vector - location)),
scale);
case NODE_MAPPING_TYPE_VECTOR:
return transform_direction(&rotationTransform, (vector * scale));
case NODE_MAPPING_TYPE_NORMAL:
return safe_normalize(transform_direction(&rotationTransform, safe_divide(vector, scale)));
default:
return make_float3(0.0f, 0.0f, 0.0f);
}
}
CCL_NAMESPACE_END