Files
test/intern/cycles/util/ies.h
Brecht Van Lommel d0c2e68e5f Refactor: Cycles: Automated clang-tidy fixups in Cycles
* Use .empty() and .data()
* Use nullptr instead of 0
* No else after return
* Simple class member initialization
* Add override for virtual methods
* Include C++ instead of C headers
* Remove some unused includes
* Use default constructors
* Always use braces
* Consistent names in definition and declaration
* Change typedef to using

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:22:55 +01:00

44 lines
1.0 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "util/string.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
class IESFile {
public:
IESFile() = default;
~IESFile();
int packed_size();
void pack(float *data);
bool load(const string &ies);
void clear();
protected:
bool parse(const string &ies);
bool process();
void process_type_a();
void process_type_b();
void process_type_c();
/* The brightness distribution is stored in spherical coordinates.
* The horizontal angles correspond to theta in the regular notation
* and always span the full range from 0° to 360°.
* The vertical angles correspond to phi and always start at 0°. */
vector<float> v_angles, h_angles;
/* The actual values are stored here, with every entry storing the values
* of one horizontal segment. */
vector<vector<float>> intensity;
/* Types of angle representation in IES files. */
enum IESType { TYPE_A = 3, TYPE_B = 2, TYPE_C = 1 } type;
};
CCL_NAMESPACE_END