This is the minimum requirement, so just the regular kernel already includes these instructions if supported by the CPU architecture.
45 lines
1.0 KiB
C
45 lines
1.0 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#ifndef __KERNEL_GPU__
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/* x86
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*
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* Compile a regular kernel. */
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# if defined(i386) || defined(_M_IX86)
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/* x86-64
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*
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* Compile a regular (includes SSE4.2) and AVX2 kernel. */
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# elif defined(__x86_64__) || defined(_M_X64)
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/* SSE4.2 is our minimum requirement for x86-64 CPUs, so auto enable */
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# define __KERNEL_SSE42__
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/* no SSE4.2 kernel on x86-64, part of regular kernel */
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# ifdef WITH_KERNEL_AVX2
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# define WITH_CYCLES_OPTIMIZED_KERNEL_AVX2
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# endif
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/* Arm Neon
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*
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* Compile a SSE4 kernel emulated with Neon. Most code is shared with
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* SSE, some specializations for performance and compatibility are made
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* made testing for __KERNEL_NEON__. */
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# elif (defined(__ARM_NEON) || defined(_M_ARM64)) && defined(WITH_SSE2NEON)
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# define __KERNEL_NEON__
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# define __KERNEL_SSE__
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# define __KERNEL_SSE2__
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# define __KERNEL_SSE3__
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# define __KERNEL_SSE42__
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# endif
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#endif
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