* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
28 lines
553 B
C++
28 lines
553 B
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include <cstdint>
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#include <cstdlib>
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#include <string>
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CCL_NAMESPACE_BEGIN
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/* Get width in characters of the current console output. */
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int system_console_width();
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std::string system_cpu_brand_string();
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int system_cpu_bits();
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bool system_cpu_support_sse42();
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bool system_cpu_support_avx2();
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size_t system_physical_ram();
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/* Get identifier of the currently running process. */
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uint64_t system_self_process_id();
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CCL_NAMESPACE_END
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