Files
test/scripts/startup/bl_ui/properties_data_volume.py
Nika Kutsniashvili 5dd53fdb29 Fix: Avoid relative imports in UI code
Relative imports are intentionally avoided in UI code (`scripts/startup/bl_ui`) because it makes it impossible to run individual files in isolation.

Common workflow for making mock-ups and quick UI edits is to load the UI file in Blender's text editor with "Edit Source" operator, make changes, and run the script to see the changes. But in the current version it's impossible because files include relative imports, which don't allow Python to run scripts individually.

Pull Request: https://projects.blender.org/blender/blender/pulls/138246
2025-05-04 13:26:03 +02:00

240 lines
6.3 KiB
Python

# SPDX-FileCopyrightText: 2020-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Panel, UIList
from rna_prop_ui import PropertyPanel
from bl_ui.space_properties import PropertiesAnimationMixin
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return context.volume and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_volume(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
ob = context.object
volume = context.volume
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif volume:
layout.template_ID(space, "pin_id")
class DATA_PT_volume_file(DataButtonsPanel, Panel):
bl_label = "OpenVDB File"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
volume = context.volume
volume.grids.load()
layout.prop(volume, "filepath", text="")
if volume.filepath:
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column(align=True)
col.prop(volume, "is_sequence")
if volume.is_sequence:
col.prop(volume, "frame_duration", text="Frames")
col.prop(volume, "frame_start", text="Start")
col.prop(volume, "frame_offset", text="Offset")
col.prop(volume, "sequence_mode", text="Mode")
error_msg = volume.grids.error_message
if error_msg:
layout.separator()
col = layout.column(align=True)
col.label(text="Failed to load volume:")
col.label(text=error_msg)
class VOLUME_UL_grids(UIList):
def draw_item(self, _context, layout, _data, grid, _icon, _active_data, _active_propname, _index):
name = grid.name
data_type = grid.bl_rna.properties["data_type"].enum_items[grid.data_type]
layout.emboss = 'NONE'
layout.label(text=name)
row = layout.row()
row.alignment = 'RIGHT'
row.active = False
row.label(text=data_type.name)
class DATA_PT_volume_grids(DataButtonsPanel, Panel):
bl_label = "Grids"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
volume = context.volume
volume.grids.load()
layout.template_list("VOLUME_UL_grids", "grids", volume, "grids", volume.grids, "active_index", rows=3)
class DATA_PT_volume_render(DataButtonsPanel, Panel):
bl_label = "Render"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
scene = context.scene
volume = context.volume
render = volume.render
col = layout.column(align=True)
col.prop(render, "space")
if scene.render.engine == 'CYCLES':
col.prop(render, "step_size")
col = layout.column(align=True)
col.prop(render, "clipping")
col = layout.column()
col.prop(render, "precision")
col = layout.column(align=False)
col.prop(volume, "velocity_grid")
col.prop(volume, "velocity_unit")
col.prop(volume, "velocity_scale")
class DATA_PT_volume_viewport_display(DataButtonsPanel, Panel):
bl_label = "Viewport Display"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
volume = context.volume
display = volume.display
col = layout.column(align=True)
col.prop(display, "wireframe_type")
sub = col.row()
sub.active = display.wireframe_type in {'BOXES', 'POINTS'}
sub.prop(display, "wireframe_detail", text="Detail")
col = layout.column()
col.prop(display, "density")
col.prop(display, "interpolation_method")
class DATA_PT_volume_viewport_display_slicing(DataButtonsPanel, Panel):
bl_label = ""
bl_parent_id = "DATA_PT_volume_viewport_display"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
def draw_header(self, context):
layout = self.layout
volume = context.volume
display = volume.display
layout.prop(display, "use_slice")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
volume = context.volume
display = volume.display
layout.active = display.use_slice
col = layout.column()
col.prop(display, "slice_axis")
col.prop(display, "slice_depth")
class DATA_PT_volume_animation(DataButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_animated_id_context_property = "volume"
class DATA_PT_custom_props_volume(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
_context_path = "object.data"
_property_type = bpy.types.Volume
classes = (
DATA_PT_context_volume,
DATA_PT_volume_grids,
DATA_PT_volume_file,
DATA_PT_volume_viewport_display,
DATA_PT_volume_viewport_display_slicing,
DATA_PT_volume_render,
DATA_PT_volume_animation,
DATA_PT_custom_props_volume,
VOLUME_UL_grids,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)