Files
test/source/blender/blenkernel/intern/lib_remap.cc
Campbell Barton 8fea423e00 Fix #139133: Crash entering edit mode for curve/text objects
- Make Curve::type the source of truth for the curve type,
  instead of Curve::vfont, since it's possible for this to be
  set to null from RNA which effectively changed it's type.
  See #138730.

- Update objects to match the curve type on file read.

  Without this, an object may link to a curve in another file which
  can be replaced by a curve data-block of a different type.

  Note that updating the object type was already being done
  when reloading library data and setting object data,
  just not on file load.

Ref !139137
2025-05-20 19:28:49 +10:00

936 lines
34 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Contains management of ID's for remapping.
*/
#include "CLG_log.h"
#include "BLI_array.hh"
#include "BLI_utildefines.h"
#include "DNA_collection_types.h"
#include "DNA_object_types.h"
#include "BKE_armature.hh"
#include "BKE_collection.hh"
#include "BKE_curve.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_lib_remap.hh"
#include "BKE_main.hh"
#include "BKE_material.hh"
#include "BKE_mball.hh"
#include "BKE_modifier.hh"
#include "BKE_multires.hh"
#include "BKE_node.hh"
#include "BKE_node_tree_update.hh"
#include "BKE_object.hh"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "lib_intern.hh" /* own include */
using namespace blender::bke::id;
static CLG_LogRef LOG = {"bke.lib_remap"};
BKE_library_free_notifier_reference_cb free_notifier_reference_cb = nullptr;
void BKE_library_callback_free_notifier_reference_set(BKE_library_free_notifier_reference_cb func)
{
free_notifier_reference_cb = func;
}
BKE_library_remap_editor_id_reference_cb remap_editor_id_reference_cb = nullptr;
void BKE_library_callback_remap_editor_id_reference_set(
BKE_library_remap_editor_id_reference_cb func)
{
remap_editor_id_reference_cb = func;
}
struct IDRemap {
eIDRemapType type;
Main *bmain; /* Only used to trigger depsgraph updates in the right bmain. */
IDRemapper &id_remapper;
/** The ID in which we are replacing old_id by new_id usages. */
ID *id_owner;
int flag;
};
/* IDRemap->flag enums defined in BKE_lib.h */
static void foreach_libblock_remap_callback_skip(const ID * /*id_owner*/,
ID **id_ptr,
const int cb_flag,
const bool is_indirect,
const bool is_reference,
const bool violates_never_null,
const bool /*is_obj*/,
const bool is_obj_editmode)
{
ID *id = *id_ptr;
BLI_assert(id != nullptr);
if (is_indirect) {
id->runtime.remap.skipped_indirect++;
}
else if (violates_never_null || is_obj_editmode || is_reference) {
id->runtime.remap.skipped_direct++;
}
else {
BLI_assert_unreachable();
}
if (cb_flag & IDWALK_CB_USER) {
id->runtime.remap.skipped_refcounted++;
}
else if (cb_flag & IDWALK_CB_USER_ONE) {
/* No need to count number of times this happens, just a flag is enough. */
id->runtime.remap.status |= ID_REMAP_IS_USER_ONE_SKIPPED;
}
}
static void foreach_libblock_remap_callback_apply(ID *id_owner,
ID *id_self,
ID **id_ptr,
IDRemap *id_remap_data,
const IDRemapper &mappings,
const IDRemapperApplyOptions id_remapper_options,
const int cb_flag,
const bool is_indirect,
const bool violates_never_null)
{
const bool skip_update_tagging = (id_remap_data->flag & ID_REMAP_SKIP_UPDATE_TAGGING) != 0;
const bool skip_user_refcount = (id_remap_data->flag & ID_REMAP_SKIP_USER_REFCOUNT) != 0;
const bool force_user_refcount = (id_remap_data->flag & ID_REMAP_FORCE_USER_REFCOUNT) != 0;
BLI_assert(!skip_user_refcount || !force_user_refcount);
ID *old_id = *id_ptr;
if (!violates_never_null) {
mappings.apply(id_ptr, id_remapper_options, id_self);
if (!skip_update_tagging) {
if (id_remap_data->bmain != nullptr) {
DEG_id_tag_update_ex(id_remap_data->bmain,
id_self,
ID_RECALC_SYNC_TO_EVAL | ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
if (id_self != id_owner) {
DEG_id_tag_update_ex(id_remap_data->bmain,
id_owner,
ID_RECALC_SYNC_TO_EVAL | ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
}
}
if (GS(id_self->name) == ID_NT) {
/* Make sure that the node tree is updated after a property in it changed. Ideally, we
* would know which nodes property was changed so that only this node is tagged. */
BKE_ntree_update_tag_all((bNodeTree *)id_self);
}
}
}
/* Get the new_id pointer. When the mapping is violating never null we should use a nullptr
* pointer otherwise the incorrect users are decreased and increased on the same instance. */
ID *new_id = violates_never_null ? nullptr : *id_ptr;
if (!is_indirect && new_id) {
new_id->runtime.remap.status |= ID_REMAP_IS_LINKED_DIRECT;
}
if (skip_user_refcount) {
return;
}
if (cb_flag & IDWALK_CB_USER) {
/* NOTE: by default we don't user-count IDs which are not in the main database.
* This is because in certain conditions we can have data-blocks in
* the main which are referencing data-blocks outside of it.
* For example, BKE_mesh_new_from_object() called on an evaluated
* object will cause such situation.
*/
if (force_user_refcount || (old_id->tag & ID_TAG_NO_MAIN) == 0) {
id_us_min(old_id);
}
if (new_id != nullptr && (force_user_refcount || (new_id->tag & ID_TAG_NO_MAIN) == 0)) {
/* Do not handle ID_TAG_INDIRECT/ID_TAG_EXTERN here. */
id_us_plus_no_lib(new_id);
}
}
else if (cb_flag & IDWALK_CB_USER_ONE) {
id_us_ensure_real(new_id);
/* We cannot affect old_id->us directly, ID_TAG_EXTRAUSER(_SET)
* are assumed to be set as needed, that extra user is processed in final handling. */
}
}
static int foreach_libblock_remap_callback(LibraryIDLinkCallbackData *cb_data)
{
const LibraryForeachIDCallbackFlag cb_flag = cb_data->cb_flag;
/* NOTE: Support remapping of `IDWALK_CB_EMBEDDED_NON_OWNING` pointers, this is necessary in some
* complex low-level ID manipulation cases (e.g. in ID swapping, see #BKE_lib_id_swap & co).
*/
if (cb_flag & IDWALK_CB_EMBEDDED) {
return IDWALK_RET_NOP;
}
ID *id_owner = cb_data->owner_id;
ID *id_self = cb_data->self_id;
ID **id_p = cb_data->id_pointer;
IDRemap *id_remap_data = static_cast<IDRemap *>(cb_data->user_data);
/* Those asserts ensure the general sanity of ID tags regarding 'embedded' ID data (root
* node-trees and co). */
BLI_assert(id_owner == id_remap_data->id_owner);
BLI_assert(id_self == id_owner || (id_self->flag & ID_FLAG_EMBEDDED_DATA) != 0);
/* Early exit when id pointer isn't set. */
if (*id_p == nullptr) {
return IDWALK_RET_NOP;
}
IDRemapper &id_remapper = id_remap_data->id_remapper;
IDRemapperApplyOptions id_remapper_options = ID_REMAP_APPLY_DEFAULT;
/* Used to cleanup all IDs used by a specific one. */
if (id_remap_data->type == ID_REMAP_TYPE_CLEANUP) {
/* Clearing existing instance to reduce potential lookup times for IDs referencing many other
* IDs. This makes sure that there will only be a single rule in the id_remapper. */
id_remapper.clear();
id_remapper.add(*id_p, nullptr);
}
/* Better remap to nullptr than not remapping at all,
* then we can handle it as a regular remap-to-nullptr case. */
if (cb_flag & IDWALK_CB_NEVER_SELF) {
id_remapper_options |= ID_REMAP_APPLY_UNMAP_WHEN_REMAPPING_TO_SELF;
}
const IDRemapperApplyResult expected_mapping_result = id_remapper.get_mapping_result(
*id_p, id_remapper_options, id_self);
/* Exit when no modifications will be done, ensuring id->runtime counters won't changed. */
if (ELEM(expected_mapping_result,
ID_REMAP_RESULT_SOURCE_UNAVAILABLE,
ID_REMAP_RESULT_SOURCE_NOT_MAPPABLE))
{
BLI_assert_msg(id_remap_data->type == ID_REMAP_TYPE_REMAP,
"Cleanup should always do unassign.");
return IDWALK_RET_NOP;
}
const bool is_reference = (cb_flag & IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE) != 0;
const bool is_indirect = (cb_flag & IDWALK_CB_INDIRECT_USAGE) != 0;
const bool skip_indirect = (id_remap_data->flag & ID_REMAP_SKIP_INDIRECT_USAGE) != 0;
const bool is_obj = (GS(id_owner->name) == ID_OB);
/* NOTE: Edit Mode is a 'skip direct' case, unless specifically requested, obdata should not be
* remapped in this situation. */
const bool is_obj_editmode = (is_obj && BKE_object_is_in_editmode((Object *)id_owner) &&
(id_remap_data->flag & ID_REMAP_FORCE_OBDATA_IN_EDITMODE) == 0);
const bool violates_never_null = ((cb_flag & IDWALK_CB_NEVER_NULL) &&
(expected_mapping_result ==
ID_REMAP_RESULT_SOURCE_UNASSIGNED) &&
(id_remap_data->flag & ID_REMAP_FORCE_NEVER_NULL_USAGE) == 0);
const bool skip_reference = (id_remap_data->flag & ID_REMAP_SKIP_OVERRIDE_LIBRARY) != 0;
const bool skip_never_null = (id_remap_data->flag & ID_REMAP_SKIP_NEVER_NULL_USAGE) != 0;
#ifdef DEBUG_PRINT
printf(
"In %s (lib %p): Remapping %s (%p) remap operation: %s "
"(is_indirect: %d, skip_indirect: %d, is_reference: %d, skip_reference: %d)\n",
id_owner->name,
id_owner->lib,
(*id_p)->name,
*id_p,
id_remapper.result_to_string(expected_mapping_result).c_str(),
is_indirect,
skip_indirect,
is_reference,
skip_reference);
#endif
if ((id_remap_data->flag & ID_REMAP_STORE_NEVER_NULL_USAGE) &&
(cb_flag & IDWALK_CB_NEVER_NULL) &&
(expected_mapping_result == ID_REMAP_RESULT_SOURCE_UNASSIGNED))
{
id_remapper.never_null_users_add(id_owner);
}
/* Special hack in case it's Object->data and we are in edit mode, and new_id is not nullptr
* (otherwise, we follow common NEVER_NULL flags).
* (skipped_indirect too). */
if ((violates_never_null && skip_never_null) ||
(is_obj_editmode && (((Object *)id_owner)->data == *id_p) &&
(expected_mapping_result == ID_REMAP_RESULT_SOURCE_REMAPPED)) ||
(skip_indirect && is_indirect) || (is_reference && skip_reference))
{
foreach_libblock_remap_callback_skip(id_owner,
id_p,
cb_flag,
is_indirect,
is_reference,
violates_never_null,
is_obj,
is_obj_editmode);
}
else {
foreach_libblock_remap_callback_apply(id_owner,
id_self,
id_p,
id_remap_data,
id_remapper,
id_remapper_options,
cb_flag,
is_indirect,
violates_never_null);
}
return IDWALK_RET_NOP;
}
static void libblock_remap_data_preprocess_ob(Object *ob,
eIDRemapType remap_type,
const IDRemapper &id_remapper)
{
if (ob->type != OB_ARMATURE) {
return;
}
if (ob->pose == nullptr) {
return;
}
const bool is_cleanup_type = remap_type == ID_REMAP_TYPE_CLEANUP;
/* Early exit when mapping, but no armature mappings present. */
if (!is_cleanup_type && !id_remapper.contains_mappings_for_any(FILTER_ID_AR)) {
return;
}
/* Object's pose holds reference to armature bones. sic */
/* Note that in theory, we should have to bother about linked/non-linked/never-null/etc.
* flags/states.
* Fortunately, this is just a tag, so we can accept to 'over-tag' a bit for pose recalc,
* and avoid another complex and risky condition nightmare like the one we have in
* foreach_libblock_remap_callback(). */
const IDRemapperApplyResult expected_mapping_result = id_remapper.get_mapping_result(
static_cast<ID *>(ob->data), ID_REMAP_APPLY_DEFAULT, nullptr);
if (is_cleanup_type || expected_mapping_result == ID_REMAP_RESULT_SOURCE_REMAPPED) {
ob->pose->flag |= POSE_RECALC;
/* We need to clear pose bone pointers immediately, some code may access those before
* pose is actually recomputed, which can lead to segfault. */
BKE_pose_clear_pointers(ob->pose);
}
}
static void libblock_remap_data_preprocess(ID *id_owner,
eIDRemapType remap_type,
const IDRemapper &id_remapper)
{
switch (GS(id_owner->name)) {
case ID_OB: {
Object *ob = (Object *)id_owner;
libblock_remap_data_preprocess_ob(ob, remap_type, id_remapper);
break;
}
default:
break;
}
}
/**
* Can be called with both old_ob and new_ob being nullptr,
* this means we have to check whole Main database then.
*/
static void libblock_remap_data_postprocess_object_update(Main *bmain,
Object *old_ob,
Object * /*new_ob*/,
const bool do_sync_collection)
{
/* Will only effectively process collections that have been tagged with
* #COLLECTION_TAG_COLLECTION_OBJECT_DIRTY. See #collection_foreach_id callback. */
BKE_collections_object_remove_invalids(bmain);
if (do_sync_collection) {
BKE_main_collection_sync_remap(bmain);
}
if (old_ob == nullptr) {
for (Object *ob = static_cast<Object *>(bmain->objects.first); ob != nullptr;
ob = static_cast<Object *>(ob->id.next))
{
if (ob->type == OB_MBALL && BKE_mball_is_basis(ob)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
}
}
else {
for (Object *ob = static_cast<Object *>(bmain->objects.first); ob != nullptr;
ob = static_cast<Object *>(ob->id.next))
{
if (ob->type == OB_MBALL && BKE_mball_is_basis_for(ob, old_ob)) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
break; /* There is only one basis... */
}
}
}
}
/* Can be called with both old_collection and new_collection being nullptr,
* this means we have to check whole Main database then. */
static void libblock_remap_data_postprocess_collection_update(Main *bmain,
Collection *owner_collection,
Collection * /*old_collection*/,
Collection *new_collection)
{
if (new_collection == nullptr) {
/* XXX Complex cases can lead to nullptr pointers in other collections than old_collection,
* and BKE_main_collection_sync_remap() does not tolerate any of those, so for now always check
* whole existing collections for nullptr pointers.
* I'd consider optimizing that whole collection remapping process a TODO: for later. */
BKE_collections_child_remove_nulls(bmain, owner_collection, nullptr /*old_collection*/);
}
else {
/* Temp safe fix, but a "tad" brute force... We should probably be able to use parents from
* old_collection instead? */
/* NOTE: Also takes care of duplicated child collections that remapping may have created. */
BKE_main_collections_parent_relations_rebuild(bmain);
}
BKE_main_collection_sync_remap(bmain);
}
static void libblock_remap_data_postprocess_obdata_relink(Main *bmain, Object *ob, ID *new_id)
{
if (ob->data == new_id) {
switch (GS(new_id->name)) {
case ID_ME:
multires_force_sculpt_rebuild(ob);
break;
case ID_CU_LEGACY:
BKE_curve_type_test(ob, true);
break;
default:
break;
}
BKE_modifiers_test_object(ob);
BKE_object_materials_sync_length(bmain, ob, new_id);
}
}
static void libblock_remap_data_postprocess_nodetree_update(Main *bmain, ID *new_id)
{
/* Update all group nodes using a node group. */
blender::bke::node_tree_update_all_users(bmain, new_id);
}
static void libblock_remap_data_update_tags(ID *old_id, ID *new_id, IDRemap *id_remap_data)
{
const int remap_flags = id_remap_data->flag;
if ((remap_flags & ID_REMAP_SKIP_USER_CLEAR) == 0) {
/* XXX We may not want to always 'transfer' fake-user from old to new id...
* Think for now it's desired behavior though,
* we can always add an option (flag) to control this later if needed. */
if (old_id != nullptr && (old_id->flag & ID_FLAG_FAKEUSER) && new_id != nullptr) {
id_fake_user_clear(old_id);
id_fake_user_set(new_id);
}
id_us_clear_real(old_id);
}
if (new_id != nullptr && (new_id->tag & ID_TAG_INDIRECT) &&
(new_id->runtime.remap.status & ID_REMAP_IS_LINKED_DIRECT))
{
new_id->tag &= ~ID_TAG_INDIRECT;
new_id->flag &= ~ID_FLAG_INDIRECT_WEAK_LINK;
new_id->tag |= ID_TAG_EXTERN;
}
}
static void libblock_remap_reset_remapping_status_fn(ID *old_id, ID *new_id)
{
BKE_libblock_runtime_reset_remapping_status(old_id);
if (new_id != nullptr) {
BKE_libblock_runtime_reset_remapping_status(new_id);
}
}
/**
* Execute the 'data' part of the remapping (that is, all ID pointers from other ID data-blocks).
*
* Behavior differs depending on whether given \a id is nullptr or not:
* - \a id nullptr: \a old_id must be non-nullptr, \a new_id may be nullptr (unlinking \a old_id)
* or not (remapping \a old_id to \a new_id). The whole \a bmain database is checked, and all
* pointers to \a old_id are remapped to \a new_id.
* - \a id is non-nullptr:
* + If \a old_id is nullptr, \a new_id must also be nullptr,
* and all ID pointers from \a id are cleared
* (i.e. \a id does not references any other data-block anymore).
* + If \a old_id is non-nullptr, behavior is as with a nullptr \a id, but only within given \a
* id.
*
* \param bmain: the Main data storage to operate on (may be nullptr, in which case part of the
* post-process/depsgraph update won't happen).
* \param id: the data-block to operate on
* (can be nullptr, in which case we operate over all IDs from given bmain).
* \param old_id: the data-block to dereference (may be nullptr if \a id is non-nullptr).
* \param new_id: the new data-block to replace \a old_id references with (may be nullptr).
* \param r_id_remap_data: if non-nullptr, the IDRemap struct to use
* (useful to retrieve info about remapping process).
*/
static void libblock_remap_data(
Main *bmain, ID *id, eIDRemapType remap_type, IDRemapper &id_remapper, const int remap_flags)
{
IDRemap id_remap_data = {
/*type*/ remap_type,
/*bmain*/ bmain,
/*id_remapper*/ id_remapper,
/*id_owner*/ nullptr,
/*flag*/ remap_flags,
};
const bool include_ui = (remap_flags & ID_REMAP_FORCE_UI_POINTERS) != 0;
const LibraryForeachIDFlag foreach_id_flags =
(((remap_flags & ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS) != 0 ?
IDWALK_DO_INTERNAL_RUNTIME_POINTERS :
IDWALK_NOP) |
(include_ui ? IDWALK_INCLUDE_UI : IDWALK_NOP) |
((remap_flags & ID_REMAP_NO_ORIG_POINTERS_ACCESS) != 0 ? IDWALK_NO_ORIG_POINTERS_ACCESS :
IDWALK_NOP) |
((remap_flags & ID_REMAP_DO_LIBRARY_POINTERS) != 0 ? IDWALK_DO_LIBRARY_POINTER :
IDWALK_NOP));
id_remapper.iter(libblock_remap_reset_remapping_status_fn);
if (id) {
#ifdef DEBUG_PRINT
printf("\tchecking id %s (%p, %p)\n", id->name, id, id->lib);
#endif
id_remap_data.id_owner = (id->flag & ID_FLAG_EMBEDDED_DATA) ? BKE_id_owner_get(id) : id;
libblock_remap_data_preprocess(id_remap_data.id_owner, remap_type, id_remapper);
BKE_library_foreach_ID_link(
bmain, id, foreach_libblock_remap_callback, &id_remap_data, foreach_id_flags);
}
else {
/* Note that this is a very 'brute force' approach,
* maybe we could use some depsgraph to only process objects actually using given old_id...
* sounds rather unlikely currently, though, so this will do for now. */
ID *id_curr;
FOREACH_MAIN_ID_BEGIN (bmain, id_curr) {
const uint64_t can_use_filter_id = BKE_library_id_can_use_filter_id(id_curr, include_ui);
const bool has_mapping = id_remapper.contains_mappings_for_any(can_use_filter_id);
/* Continue when id_remapper doesn't have any mappings that can be used by id_curr. */
if (!has_mapping) {
continue;
}
/* Note that we cannot skip indirect usages of old_id
* here (if requested), we still need to check it for the
* user count handling...
* XXX No more true (except for debug usage of those
* skipping counters). */
id_remap_data.id_owner = id_curr;
libblock_remap_data_preprocess(id_remap_data.id_owner, remap_type, id_remapper);
BKE_library_foreach_ID_link(
bmain, id_curr, foreach_libblock_remap_callback, &id_remap_data, foreach_id_flags);
}
FOREACH_MAIN_ID_END;
}
id_remapper.iter([&](ID *old_id, ID *new_id) {
libblock_remap_data_update_tags(old_id, new_id, &id_remap_data);
});
}
static void libblock_remap_foreach_idpair(ID *old_id, ID *new_id, Main *bmain, int remap_flags)
{
if (old_id == new_id) {
return;
}
BLI_assert(old_id != nullptr);
BLI_assert((new_id == nullptr) || remap_flags & ID_REMAP_ALLOW_IDTYPE_MISMATCH ||
GS(old_id->name) == GS(new_id->name));
if (free_notifier_reference_cb) {
free_notifier_reference_cb(old_id);
}
if ((remap_flags & ID_REMAP_SKIP_USER_CLEAR) == 0) {
/* If old_id was used by some ugly 'user_one' stuff (like Image or Clip editors...), and user
* count has actually been incremented for that, we have to decrease once more its user
* count... unless we had to skip some 'user_one' cases. */
if ((old_id->tag & ID_TAG_EXTRAUSER_SET) &&
!(old_id->runtime.remap.status & ID_REMAP_IS_USER_ONE_SKIPPED))
{
id_us_clear_real(old_id);
}
}
const int skipped_refcounted = old_id->runtime.remap.skipped_refcounted;
if (old_id->us - skipped_refcounted < 0) {
CLOG_ERROR(&LOG,
"Error in remapping process from '%s' (%p) to '%s' (%p): "
"wrong user count in old ID after process (summing up to %d)",
old_id->name,
old_id,
new_id ? new_id->name : "<nullptr>",
new_id,
old_id->us - skipped_refcounted);
}
const int skipped_direct = old_id->runtime.remap.skipped_direct;
if (skipped_direct == 0) {
/* old_id is assumed to not be used directly anymore... */
if (old_id->lib && (old_id->tag & ID_TAG_EXTERN)) {
old_id->tag &= ~ID_TAG_EXTERN;
old_id->tag |= ID_TAG_INDIRECT;
}
}
/* Some after-process updates.
* This is a bit ugly, but cannot see a way to avoid it.
* Maybe we should do a per-ID callback for this instead? */
switch (GS(old_id->name)) {
case ID_OB:
libblock_remap_data_postprocess_object_update(
bmain, (Object *)old_id, (Object *)new_id, true);
break;
case ID_GR:
libblock_remap_data_postprocess_collection_update(
bmain, nullptr, (Collection *)old_id, (Collection *)new_id);
break;
case ID_ME:
case ID_CU_LEGACY:
case ID_MB:
case ID_CV:
case ID_PT:
case ID_VO:
if (new_id) { /* Only affects us in case obdata was relinked (changed). */
for (Object *ob = static_cast<Object *>(bmain->objects.first); ob;
ob = static_cast<Object *>(ob->id.next))
{
libblock_remap_data_postprocess_obdata_relink(bmain, ob, new_id);
}
}
break;
default:
break;
}
/* Node trees may virtually use any kind of data-block... */
/* XXX Yuck!!!! nodetree update can do pretty much any thing when talking about py nodes,
* including creating new data-blocks (see #50385), so we need to unlock main here. :(
* Why can't we have re-entrent locks? */
BKE_main_unlock(bmain);
libblock_remap_data_postprocess_nodetree_update(bmain, new_id);
BKE_main_lock(bmain);
/* Full rebuild of DEG! */
DEG_relations_tag_update(bmain);
BKE_libblock_runtime_reset_remapping_status(old_id);
}
void BKE_libblock_remap_multiple_locked(Main *bmain, IDRemapper &mappings, const int remap_flags)
{
if (mappings.is_empty()) {
/* Early exit nothing to do. */
return;
}
libblock_remap_data(bmain, nullptr, ID_REMAP_TYPE_REMAP, mappings, remap_flags);
mappings.iter([&](ID *old_id, ID *new_id) {
libblock_remap_foreach_idpair(old_id, new_id, bmain, remap_flags);
});
/* We assume editors do not hold references to their IDs... This is false in some cases
* (Image is especially tricky here),
* editors' code is to handle refcount (id->us) itself then. */
if (remap_editor_id_reference_cb) {
remap_editor_id_reference_cb(mappings);
}
/* Full rebuild of DEG! */
DEG_relations_tag_update(bmain);
}
void BKE_libblock_remap_multiple_raw(Main *bmain, IDRemapper &mappings, const int remap_flags)
{
if (mappings.is_empty()) {
/* Early exit nothing to do. */
return;
}
libblock_remap_data(bmain,
nullptr,
ID_REMAP_TYPE_REMAP,
mappings,
remap_flags | ID_REMAP_SKIP_USER_REFCOUNT | ID_REMAP_SKIP_UPDATE_TAGGING);
}
void BKE_libblock_remap_locked(Main *bmain, void *old_idv, void *new_idv, const int remap_flags)
{
IDRemapper remapper;
ID *old_id = static_cast<ID *>(old_idv);
ID *new_id = static_cast<ID *>(new_idv);
remapper.add(old_id, new_id);
BKE_libblock_remap_multiple_locked(bmain, remapper, remap_flags);
}
void BKE_libblock_remap(Main *bmain, void *old_idv, void *new_idv, const int remap_flags)
{
BKE_main_lock(bmain);
BKE_libblock_remap_locked(bmain, old_idv, new_idv, remap_flags);
BKE_main_unlock(bmain);
}
void BKE_libblock_remap_multiple(Main *bmain, IDRemapper &mappings, const int remap_flags)
{
BKE_main_lock(bmain);
BKE_libblock_remap_multiple_locked(bmain, mappings, remap_flags);
BKE_main_unlock(bmain);
}
void BKE_libblock_unlink(Main *bmain, void *idv, const bool do_skip_indirect)
{
const int remap_flags = (do_skip_indirect ? ID_REMAP_SKIP_INDIRECT_USAGE : 0);
BKE_main_lock(bmain);
BKE_libblock_remap_locked(bmain, idv, nullptr, remap_flags);
BKE_main_unlock(bmain);
}
/* XXX Arg! Naming... :(
* _relink? avoids confusion with _remap, but is confusing with _unlink
* _remap_used_ids?
* _remap_datablocks?
* BKE_id_remap maybe?
* ... sigh
*/
static void libblock_relink_foreach_idpair(ID *old_id,
ID *new_id,
Main *bmain,
const blender::Span<ID *> ids)
{
BLI_assert(old_id != nullptr);
BLI_assert((new_id == nullptr) || GS(old_id->name) == GS(new_id->name));
BLI_assert(old_id != new_id);
bool is_object_update_processed = false;
for (ID *id_iter : ids) {
/* Some after-process updates.
* This is a bit ugly, but cannot see a way to avoid it.
* Maybe we should do a per-ID callback for this instead?
*/
switch (GS(id_iter->name)) {
case ID_SCE:
case ID_GR: {
/* NOTE: here we know which collection we have affected, so at lest for nullptr children
* detection we can only process that one.
* This is also a required fix in case `id` would not be in Main anymore, which can happen
* e.g. when called from `id_delete`. */
Collection *owner_collection = (GS(id_iter->name) == ID_GR) ?
(Collection *)id_iter :
((Scene *)id_iter)->master_collection;
switch (GS(old_id->name)) {
case ID_OB:
if (!is_object_update_processed) {
libblock_remap_data_postprocess_object_update(
bmain, (Object *)old_id, (Object *)new_id, true);
is_object_update_processed = true;
}
break;
case ID_GR:
libblock_remap_data_postprocess_collection_update(
bmain, owner_collection, (Collection *)old_id, (Collection *)new_id);
break;
default:
break;
}
break;
}
case ID_OB:
if (new_id != nullptr) { /* Only affects us in case obdata was relinked (changed). */
libblock_remap_data_postprocess_obdata_relink(bmain, (Object *)id_iter, new_id);
}
break;
default:
break;
}
}
}
void BKE_libblock_relink_multiple(Main *bmain,
const blender::Span<ID *> ids,
const eIDRemapType remap_type,
IDRemapper &id_remapper,
const int remap_flags)
{
BLI_assert(remap_type == ID_REMAP_TYPE_REMAP || id_remapper.is_empty());
for (ID *id_iter : ids) {
libblock_remap_data(bmain, id_iter, remap_type, id_remapper, remap_flags);
}
if (bmain == nullptr) {
return;
}
switch (remap_type) {
case ID_REMAP_TYPE_REMAP: {
id_remapper.iter([&](ID *old_id, ID *new_id) {
libblock_relink_foreach_idpair(old_id, new_id, bmain, ids);
});
break;
}
case ID_REMAP_TYPE_CLEANUP: {
bool is_object_update_processed = false;
for (ID *id_iter : ids) {
switch (GS(id_iter->name)) {
case ID_SCE:
case ID_GR: {
/* NOTE: here we know which collection we have affected, so at lest for nullptr
* children detection we can only process that one. This is also a required fix in case
* `id` would not be in Main anymore, which can happen e.g. when called from
* `id_delete`. */
Collection *owner_collection = (GS(id_iter->name) == ID_GR) ?
(Collection *)id_iter :
((Scene *)id_iter)->master_collection;
/* No choice but to check whole objects once, and all children collections. */
if (!is_object_update_processed) {
/* We only want to affect Object pointers here, not Collection ones, LayerCollections
* will be resynced as part of the call to
* `libblock_remap_data_postprocess_collection_update` below. */
libblock_remap_data_postprocess_object_update(bmain, nullptr, nullptr, false);
is_object_update_processed = true;
}
libblock_remap_data_postprocess_collection_update(
bmain, owner_collection, nullptr, nullptr);
break;
}
default:
break;
}
}
break;
}
default:
BLI_assert_unreachable();
}
DEG_relations_tag_update(bmain);
}
void BKE_libblock_relink_ex(
Main *bmain, void *idv, void *old_idv, void *new_idv, const int remap_flags)
{
/* Should be able to replace all _relink() functions (constraints, rigidbody, etc.) ? */
ID *id = static_cast<ID *>(idv);
ID *old_id = static_cast<ID *>(old_idv);
ID *new_id = static_cast<ID *>(new_idv);
blender::Array<ID *> ids = {id};
/* No need to lock here, we are only affecting given ID, not bmain database. */
IDRemapper id_remapper;
eIDRemapType remap_type = ID_REMAP_TYPE_REMAP;
BLI_assert(id != nullptr);
UNUSED_VARS_NDEBUG(id);
if (old_id != nullptr) {
BLI_assert((new_id == nullptr) || GS(old_id->name) == GS(new_id->name));
BLI_assert(old_id != new_id);
id_remapper.add(old_id, new_id);
}
else {
BLI_assert(new_id == nullptr);
remap_type = ID_REMAP_TYPE_CLEANUP;
}
BKE_libblock_relink_multiple(bmain, ids, remap_type, id_remapper, remap_flags);
}
struct RelinkToNewIDData {
blender::Vector<ID *> ids;
IDRemapper id_remapper;
};
static void libblock_relink_to_newid_prepare_data(Main *bmain,
ID *id,
RelinkToNewIDData *relink_data);
static int id_relink_to_newid_looper(LibraryIDLinkCallbackData *cb_data)
{
const LibraryForeachIDCallbackFlag cb_flag = cb_data->cb_flag;
/* NOTE: For now, support remapping `IDWALK_CB_EMBEDDED_NON_OWNING` pointers. */
if (cb_flag & (IDWALK_CB_EMBEDDED | IDWALK_CB_OVERRIDE_LIBRARY_REFERENCE)) {
return IDWALK_RET_NOP;
}
Main *bmain = cb_data->bmain;
ID **id_pointer = cb_data->id_pointer;
ID *id = *id_pointer;
RelinkToNewIDData *relink_data = static_cast<RelinkToNewIDData *>(cb_data->user_data);
if (id) {
/* See: NEW_ID macro */
if (id->newid != nullptr) {
relink_data->id_remapper.add(id, id->newid);
id = id->newid;
}
if (id->tag & ID_TAG_NEW) {
libblock_relink_to_newid_prepare_data(bmain, id, relink_data);
}
}
return IDWALK_RET_NOP;
}
static void libblock_relink_to_newid_prepare_data(Main *bmain,
ID *id,
RelinkToNewIDData *relink_data)
{
if (ID_IS_LINKED(id)) {
return;
}
id->tag &= ~ID_TAG_NEW;
relink_data->ids.append(id);
BKE_library_foreach_ID_link(bmain, id, id_relink_to_newid_looper, relink_data, IDWALK_NOP);
}
void BKE_libblock_relink_to_newid(Main *bmain, ID *id, const int remap_flag)
{
if (ID_IS_LINKED(id)) {
return;
}
/* We do not want to have those cached relationship data here. */
BLI_assert(bmain->relations == nullptr);
RelinkToNewIDData relink_data{};
libblock_relink_to_newid_prepare_data(bmain, id, &relink_data);
const int remap_flag_final = remap_flag | ID_REMAP_SKIP_INDIRECT_USAGE |
ID_REMAP_SKIP_OVERRIDE_LIBRARY;
BKE_libblock_relink_multiple(
bmain, relink_data.ids, ID_REMAP_TYPE_REMAP, relink_data.id_remapper, remap_flag_final);
}